Guardians – Community Help
Sunday, February 7th, 2010Hello awesome Blender Community!
Thanks for the comments on the Guardians in the previous post, I agree with most of them.
For those who mentioned the time frame and scale of the project – that is the main reason the characters look the way they do. There are plenty of other factors I can point the finger at like:
- getting familiar with using 100% Open Source and Creative Commons tools and resources
- uncertainty about things working in 4k
- not being used to the visual style we are trying to work in (not quite Pixar stylised but much further in that direction than realism)
- not using things like raytracing, higher polycounts for base meshes and most other tricks I have been trying to previously construct a workflow from…
…but the main issue is still good old fashioned time.