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    Guardians

    on February 5th, 2010, by ben

    Always room to improve (with the exception of time), but at this point here are the Guardians. ๐Ÿ™‚

    –Ben.

    107 Responses to “Guardians”

    1. Victor Says:

      Oo- they’re looking good!
      Shoulda had one doing the rabbit ears… ๐Ÿ™‚

    2. hizaro Says:

      Wow, nice pic ๐Ÿ™‚ But so small size to see clearly –> keep spirit

    3. Rob Cozzens Says:

      I wish it was bigger, but from what I can see I like it!

    4. Acolyte Says:

      Awesome stuff. Keep those renders coming!!!

    5. Mataii Says:

      Looks very good :O

      What about a high resolution pic?

    6. Eemo Says:

      Good job, but… we can not zoom ? ๐Ÿ™

    7. lsscpp Says:

      They look like a ’90s metal band!! ๐Ÿ˜‰

    8. Frank Says:

      Great, probably they just need some dirt on everything (face and hands included) ๐Ÿ˜› and please post a bigger pic.

    9. francoisgfx Says:

      looks nice !!!
      a bit waxy perhaps ?

    10. joel Says:

      a BIT waxy? ๐Ÿ˜› they are candles with cloths on ๐Ÿ˜‰

      the render sucks, but the models look great ๐Ÿ˜€ but i would recommend giving them some stubbles on their faces. guardians don’t have allot of time for shaving and bathing i would think. so making them look a bit… unclean would add allot!

      ofcourse the pose of the right guy cant be beaten, the Asian guy (leader i presume?) is my favorite. even if his knee’s are at an unnatural height.

    11. dseverino Says:

      VERY GOOD WORK !!!

      They are cool… this guys !! ๐Ÿ˜‰
      Just, knees slightly worn or worn also protects knees ?
      I know I’m boring and demanding, but if you have time to do… ๐Ÿ˜‰

      VERY GOOD WORK to all !!!!

    12. MD Says:

      Very nice!!

    13. liser Says:

      AWESOME!!!!

    14. Sam Brubaker Says:

      HI REZ PLZ!!!

    15. stargeizer Says:

      Errrmmm… render sucks??? hmmm…

      Is true that the skin seems somewhat strange in the hands (particularly the first guardian looks like his hands have stange disease (and his face is waxy), the second have the wrinkles way too iluminated (should be the oposite), and all the guardians have diferent skins in their hands than their faces… Of course in an action scene probably nobody will give a ******** about it ๐Ÿ˜‰ . And i agree that the faces seems too clean for a Guardian in the Snow… Consider add some short particles to represent some imperfect shaving.

      But IMHO, is far from sucking… Certainly not perfect, but for a WIP is good enough.

    16. Gianmichele Says:

      All is way too flat… but I like those characters. Can’t wait to see them in motion.

      -Gian

    17. sbn.. Says:

      Aww…

      How can you get yourselves to kick those guys’ asses? They’re so cute.

    18. be200fx Says:

      Wow, the guards actually have personality now.
      Or maybe I’m imagining things. Well, this is what I imagine:

      Guards are hanging around. They are:

      patch — easy-going, jokes a lot
      face — a little insecure, takes himself seriously
      skull — dark humour, lives for the fight
      ming — can read, likes poetry, hates violence,
      leader of the group

      It’s a slow day.

      patch: Hey, pull my finger.
      skull: careful your brains don’t blow out doing that
      face: ya know, the first million times you two was almost
      funny, not no more..
      ming: hey, hey, what’s this?

      Skinny young girl comes up the road.

      face: cute cute cute …
      ming: guys, we’re here to close the road, and that’s all. OK?
      patch: Wonder if she knows the pull my finger thing?
      skull: everybody knows it patch.
      face: who goes there?

      Face is holding up a hand like a traffic cop. Sintel keeps going.

      sintel: who wants to know?
      ming: road’s closed, go home.
      sintel: You gentlemen need to step aside.
      skull: gentlemen she calls us.
      ming: road’s closed. you cannot pass.
      sintel: watch me

      Sintel tries a quick dash through. Patch and skull grab her,
      push her back a few meters. face steps out, uses his pike
      like a gate.

      face: I’m sorry young lady, road’s closed.

      Sintel dashes under the ‘gate’. Face reaches back and grabs her.
      She throws him over her hip, and takes his pike. She holds it
      a little nervously. waving the sharp end towards the three standing.

      Sintel: Road’s open.

      Face has a broken arm. He gets up with difficulty

      face: try to be nice, and what happens?

      Face goes for his knife with the good arm and lunges at Sintel.
      Sintel wheels and kills him. She gestures with the pike to the
      others to move aside.

      Sintel: Road’s open. Move over.
      skull: Well, sure, if you put it that way.

      Patch and ming step aside, and skull walks down the road.
      Sintel passes the two. They walk like that, one in front,
      Sintel, and two behind. Sintel has a hard time watching
      all three.

      ming: if you put down your weapon we won’t kill you.
      sintel: And, if you put down your weapons … you can’t kill me.
      Why don’t we try it that way?
      patch: Hey, if you drop the pike I’ll let you pull my …

      The guards have been closing in on her, and now they strike
      from both sides. I’ll leave the fight as a TBD.
      Sintel kills them, but is wounded. She continues down the road
      a few steps. She falls. She crawls. We see blood in the snow.
      She passes out.

    19. Pablo Lizardo Says:

      wow! awesome work guys, specially in the textures and little details! !!

    20. Agus3D Says:

      I think that LOW RES pic was intentional, but please i hope i am wrong!!!!!!

    21. yoff Says:

      Yes, the render lacks depth and shadows, but it shows off the textures…and those are quite good ๐Ÿ™‚

      @be200fx: Nice!

    22. Daniel Wray Says:

      Just thought I’d post-pro the image a little, nothing fancy just a quick and dirty job (level adjustment, some focal blurring, some stubble and painting over of artefacts etc etc). So far looking awesome though, I can’t wait to see these guys animated.
      http://img249.imageshack.us/img249/968/guardians.jpg

    23. kram1032 Says:

      Haha, interesting ๐Ÿ™‚
      Ben: I get the impression that the guardians themselves have too much spare time left xD

      Daniel Wray: I think, your post pro got a bit too far…
      They mostly look better however this time, they’re actually too dark and the hands turn quite purple…

      However I guess it’s hard to make it any better… The materials need some work still ๐Ÿ™‚
      But it’s a very nice start ๐Ÿ™‚

    24. TheANIMAL Says:

      Don’t be a wimp Ben, posts a bigger picture. ๐Ÿ˜›

    25. EdgyMunkey Says:

      Hehe cool.

      get one of them to do the air guitar.

    26. Dylan McCall Says:

      I figured it out: The hands look like claymation hands. I think it’s mainly the skin tone at this point. They actually seem fairly proportional (except maybe on eyepatch dude).

      Awesome rigs, though. The second guard’s crossed finger is quite impressive to me, however small.

      The spotty hair on their capes is beauteous.

    27. Lee Says:

      Should be all fixed now guys. It was late at night Ben made this post so I assume he just missed linking the image to the large one.

      Let us know if there’s any more problems =)

    28. Rudiger Says:

      Wow, these guys are looking really cool!

      As for adding more details, I would like to see more signs of wear and tear on their clothes, along with patches and signs of repair, etc. At the moment it looks like their clothing is all brand new.

      I also agree that some stubble as well as a scattering of extraneous hairs around the eyebrows, beards and hairline would be good to see.

      Also, I thought you were planning to add more weathering, scars, etc to their faces and hands. At the moment, they look like they are fresh out of Gatekeeper Academy.

    29. spacetug Says:

      textures and materials still need some work before they’re up to par ๐Ÿ˜‰
      very nice. ๐Ÿ™‚

    30. Jonathan Merritt Says:

      I was hoping that one of them would have the trademark Ben Dansie beard… oh well… ๐Ÿ™‚

    31. Max Puliero Says:

      ok, the models are ok, but shaders need some extra work, especially the skin, or meabe just a aggressive post production ๐Ÿ™‚

      anyway great progress! ๐Ÿ™‚

    32. RH2 Says:

      atom bomb medallions?
      or is that a tree?

      Awesome modeling. Looking forward to some decent lighting.
      and thanks for the post!

    33. bcathey Says:

      The guardian on the right has two extremely short fingers!

      The two guardians on the left have obvious texture cloning in their right boot.

      I’m hoping to see marked improvement in the texturing/lighting. At this point, it looks terribly diffuse and over-scattered.

    34. RNS Says:

      It’s ok,the light effects will create the illusion of realism.for skin tone color
      should vary in color to environmental temperature. try not make them too tooning.

    35. Danni Coy Says:

      I think these will work as long as the camera doesn’t dwell on a particular character too long. Otherwise attention to detail might be required

    36. FXG Says:

      hey they’re looking not that evil like all the others pronounce ๐Ÿ˜‰
      they could be my buddys

    37. FXG Says:

      the band of the patch runs through the eyebrow… i do not like that
      it should bear on the eyebrow

    38. Mike Says:

      The image is to small? Did you even click on it and zoomed in the dimensions are 2000×2497 that’s big, if you can’t see them have your eyes checked out.

      Yes, the skin looks unreal but have you ever done skin before it’s hard to get right.

      As far as dirt goes that is a great base texture BASE, you can make an overlay textures for the dirt and have it change from scene to scene so don’t add it to the base texture.

      I love the quality of stuff blender can make now a days.

      Keep the renders coming I check this site for updates everyday.

    39. Big Fan Says:

      Looks fine… with one exception the hands are a little big, but maybe thats the style?? especially the one on the far right..giant size..

    40. tyrant monkey Says:

      I am a bit bummed about the texutre, it all looks like concrete or brick coloured in different ways. the lather doesn’t look leather, the metal parts not like metal, the cloth also doesn’t feel like cloth.
      Something like in this thread I ran across http://forums.3dtotal.com/showthread.php?t=69972&page=5

      also currently there is far to much sss in the skin the guys are glowing even when have their hoods up.

      the models are great but the texturing is not quiet their.

    41. [cool name here] Says:

      Nice ๐Ÿ˜€

      Anyone else think the rightmost guy’s middle fingers seem a little hard to replicate with your own? O_o

    42. Josh Says:

      LOVE the fur capes, just beautiful.

    43. D Says:

      Ben!! Awesome work, but TOO MUCH RED SCATTER!

      If I’m not mistaken, I believe you have copied over the skin shader setup from your previous projects because what they have in common is unnatural red shadows!

      Real life skin SSS only scatters on the order of millimeters.
      http://people.csail.mit.edu/addy/research/weyrich06-skin.pdf (Section 5.4)
      I understand the need for artistic leeway, but one would agree that Glowing Red Shadows are nothing if not a mistake!

      Actually, you may notice sometimes on television that shadow areas on people’s faces appear a tad red, however this is not caused by SSS.

      You can replicate this effect properly by employing subtle indirect lighting like AO, and then nudging the black level’s slider a few pixels up. This simulates the camera’s natural threshold of detection (after all, unlike pure blender renders, no camera can see below a certain level of light), which causes saturated shadows in some cameras.
      In this way, you can have your physically-based reddish shadows without resorting to ugly, way overblown SSS. ๐Ÿ˜€

      Also, it looks like your cloths are a little too mottled in texture, perhaps? I think the contrast within the textures need to be lower compared to the constrast caused by the shader, or it will look unnatural.

      But of course, shaders are also Soenke’s job. You did great work, Ben; we are all proud of you! ๐Ÿ˜€

    44. Sandking Says:

      Buttons on the inside of the knees! Oh please – do you imagine having such pants and trying to run / fight in it? Buttons would eventually go off. This design is somewhat not though through.

      Otherwise the image/modeling/texturing are excellent! Can’t wait to get my own copy of Sintel!

    45. Dยณ Says:

      Waaaw this is awesome, good progress here.
      I really love the rightmost big guy, looks like a guitarist from a metal band, ow yeah !

      The thing that really needs some work are the hands, they are not that realistic.

      Keep up the good work durian team.

    46. ralmon Says:

      Wow they are here! I do wish you have time to improve them because they do need improvement.

    47. angbor Says:

      Nice render the waxy skin was mentioned before but I see some awkward repeating textures (trousers or shoes for example) you can see the same details (staints) on every guard. I`m not shure to notice that n motion picture but in an still it`s a no go.

    48. Anonymous Says:

      funny!!

      be200fx nice dialogue, though i think they’d be bit too playful. i imagine they are more serious, more epic even in their jokes. “who goes there” is more like it but maybe not talking of “brains donโ€™t blow”. LOTR dialogue or anything close to archaic, dark and befitting a guardian would be nice…its the way you imagine it like you said, but I thought it would be better different

    49. munhu Says:

      funny!!

      be200fx nice dialogue, though i think they’d be bit too playful. i imagine they are more serious, more epic even in their jokes. “who goes there” is more like it but maybe not talking of “brains donโ€™t blow”. LOTR dialogue or anything close to archaic, dark and befitting a guardian would be nice…its the way you imagine it like you said, but I thought it would be better different

    50. Anonymous Says:

      they’re great but the faces are having to much sss!

    51. TweakingKnobs Says:

      Awesome !

      i feel the skin needs a bit more tweaking , looks like to much SSS for me.

      im sure youยดll improve it very much in the next days ;D

      keep it up !!!

    52. Shiretoko Says:

      Wow impressive work!
      What a lovely bunch lol

    53. traylorpark Says:

      Watch the SSS.

    54. Carsten Says:

      Manowar will be VERY jealous ๐Ÿ™‚
      And no complaints about the skin shader from me, you know that yourself i bet.. and heard that numerous times already ๐Ÿ˜‰

      I Like that WIP!

    55. Anonymous Says:

      in this picture the skin looks like wax, too much sss and overexposed.
      the propotions are a bit odd; the hands seem too big and the eyes really small.
      that’s is all I thought looking at this image at the first sight.
      bye

    56. be200fx Says:

      munhu: like this?

      patch: Prithee, pull my finger.
      skull: The bandog has an ass for a beadle.
      face: More ass then bandog, methinks.
      ming: Hold, now, merry knights. A dickering dell has climbed these heights.

      Might need subtitles. ๐Ÿ™‚

    57. Demohero Says:

      Who are those? They look like a new 3D Rock Group. ๐Ÿ™‚

    58. alalo Says:

      Oh! Awesome job.

      The SSS and those red regions on the skin make them look like rubber, imo. The rest of the colours look realistic and very well balanced.

      Cheers! ๐Ÿ™‚

    59. Christiaan (AniCator) Says:

      Nice work, Ben.

      The render is troubling me though. If the final versions of the guardians are going to look a lot like this then I’d be fairly disappointed.
      Why? Well, the materials are very unsatisfying.

      The skin of the guardians looks very blurry and unbelievable. Even if the shading is supposed to look stylized, I’d dislike it. It looks overkill.

      One of the main problems that I see is that they look very flat which could of course be caused by the lighting but I think a different lighting setup would still make them look fairly flat.

      Their fur covered capes look weird too. I don’t know what animal it’s made of but I don’t think that it’ll look good in 4k. I should of course keep in mind that it’s not my decision to make but Colin’s.

      The textures need some work too, mainly the legs and feet. I think the textures need more definition.

      Of course all of this could have been caused just by the lighting but I’m just making sure.

      I’m not trying to flame this project. I’m just trying to give some constructive helpful advice.

      If you can, tell me what you think.

      Kind regards.

    60. jsguillemette Says:

      Hey people,

      not trying to justify anything, since anyway Ben is still tweaking the character’s shader, but remember, even tho it will be in 4k..the guardian, most of the time, will be seen in a fight. So details will get lost in motion blur, epic lighting, snow, etc. And remember, time is limited! We need to work really fast ๐Ÿ™‚

      But thanks for the constructive critics. Remember that we prefer to hear detailed comments, instead of a simple ‘this render sucks’.

    61. Agus3D Says:

      Q: Perhaps you are waiting to get the new shader system to make more tweaks? right?

    62. Numarul7 Says:

      They look better with cartoon shading…. and yes the skin it is very akward , to much sss on the face and hands and the hand texture looks more like a cloud texture that they have a skin disease.

      And that medalion looks more a atomic bomb rather a tree of fantasy.

      The modeling detail are maxed out but in the render they look that textures spoiled the details.

      Lighting department how it is doing ? From my point of view I see the need of light manipulation to get them going.

      Elephan Dreams characters looked “better”

    63. Guest123 Says:

      Wow, I really like the pelt. But it looks a bit to soft for guardians. Should be more dirty.

    64. Davis Says:

      The shadows look a bit too deep to me.

    65. n00bie Says:

      As with all crits consider the source…..like a food critic that can’t cook, so you should consider an art critic that cannot draw. Great work guys, keep it up. Don’t get bogged down by comments, and please don’t stop posting updates!

    66. OriginalBBB Says:

      The hands in general are still far from what i would exepct

    67. Jacob Says:

      Anyone remember the blog post about the dragon tree? how it was an “important symbol in this movie”

      well look at the emblem all the Guardians have ๐Ÿ˜ฎ a dragon tree ๐Ÿ™‚

    68. MeshWeaver Says:

      lol! awesome ๐Ÿ˜€

      the tree emblem on their badge/cloak things reminds me of the Tree of Gondor…cool ๐Ÿ™‚

      GO SINTEL TEAM!!! ๐Ÿ˜€

    69. Luz_Y_Sombra Says:

      I don’t like it very fake

    70. Another Fellow Says:

      I now believe! This is going to be SO MUCH BETTER than Elephants Dream and Big Buck Bunny! Look at how good these characters look! These characters only star in a small bit of like 30 seconds and are getting this much attention! (Well, they actually could play in more parts, now I think of it. We don’t even know if the movie will play chronically. Would be awesome if there were flashbacks and everything.)

    71. Max Says:

      totally agree with jsguillemette!

      Everybody know that that the work is still in progress, like the blnder2.5 development!! just rspect the team and his work, also they know that something is still wrong, but there is tons of work to be finish…
      A render like this one doesnt mean nothing !! post production and effects make the difference!!

    72. Acolyte Says:

      Hey Ben, and Soenke, great job! I think your getting very close. I agree with most of the above comments about the SSS. Needs to be more like rimlit effect than anything. I think if you tweak the skin shader and get some more random touches in there, such as straggly facial hair, scars, and some more contrasted ambient occlusion, then it will make things stand out more. Their furry robes are amazing, and if you added some better AO to these areas, it would look like you added many, many more hours of work to the character development. Thanks for all your work guys, you rock, and keep the renders coming, I also check this blog several times a day!

    73. slukas Says:

      I don’t know if it’s render or your textures but it definitely lacks of contrast. Like many people said – their faces are too clean and polite. They look like big crybabies. They lack of character. Well it’s a shame that you don’t have time because these models need details. 4k renders? Why? What do you want to show? Empty surfaces and blurry textures? Please, try to make this world alive. It shouldn’t be a problem to add a few sucks and rings – maybe just details, but they would convince people. And from your last shots layout it looked like actually it won’t be so blurred – it was slow. …or you plan to cover everything with snow to hide details?

      played with levels and color balance:

      http://img11.imageshack.us/img11/317/guardianscorrected.jpg

      wish you good luck.

    74. Nik Says:

      Just two remarks from me. One is that the texture for the hands is a needs more definition – it’s a little grainy and it sorta resembles faint freckles. And second one is to have more fur at the outer edges of the robes so they don’t look “bald-ish”.

    75. Sverro Says:

      Very good work ๐Ÿ™‚
      I really like it.
      They are just so … detailed

      @slukas: That picture looks better than the original. More contrast and better color balance.

      Keep up the good work!

    76. Juan Romero Says:

      I think there’s a problem with the gamma, since most of us are whatching the image with a non gamma corrected color profile in our monitors, maybe the original image is gamma corrected?

    77. Krisha Says:

      I find tree major issues with this image:

      1: the skin texture is really unrealistic. It seems scattered with cloud procedural texture all over, and its sss is exagerated.

      2: some textures are very blurred, they lack details and the overall look of the image lacks a lot of contrast. Every color seems covered in gray, the saturation and contrast washed away. I think is the lack of raytracing, perhaps light.

      3: the capes fur is strange, is quite unrealistic and odd. Maybe it lack deepness and shadow and a bit of thickness.

      The poses are extraordinary and the faces expression too ๐Ÿ™‚
      Please, keep these crits as encouragement to push further your otherwise fantastic work!

    78. blendNmix Says:

      @Krisha:
      I don’t how you do to miss the main issue:
      Beyond the render, the anatomy is really disturbing.

      Even though the concepts were not so great, it seems you forgot some of the features of the 2d characters which would have broken the flatness and repetition of this shot.

      /wp-content/uploads/2009/11/4gatekeepers.jpeg

      ps: The third one looks like Mancandy. ๐Ÿ™‚

    79. D Says:

      Hi, me again. ๐Ÿ™‚

      Another thing to fix is the whites of the eyes. Especially apparent in Lao Tseu, it is all too common to see really fake looking eyes because the eye whites are really white!

      In real life, the brightness of the white of one’s eye is actually about only as bright as caucasian skin, sometimes even darker!

      I made a diagram to illustrate to you the profoundness of the fact:
      http://i47.tinypic.com/2lat47r.jpg
      The picture is that of Digital Emily’s diffuse photograph, desaturated, and its skin and eye values sampled over a wide area to make the comaparison. The contrast with Lao Tseu clearly highlights the problem.

      This is one of the reason why Angela’s Nyxia was such a stand out candidate: Her eyes were not unrealistically white!
      http://i45.tinypic.com/2remyd4.jpg

      Great job, guys! ๐Ÿ˜€

    80. Manu Jรคrvinen Says:

      Like Juan Romero just pointed out, I as well think there’s a some kind of problem with the gamma somewhere. The image just seems so washed out and all the blacks seems to be burned out.

      Anyway, very cool characters! I can’t wait to see them in an intense lighting situation.

      Of course, like blendNmix said, they could use some more resemblance to the original concept art. Just to get them more recognizable from each other.
      For example, that is very good how Jack has two belts where as others have only one. More something like this would be awesome.

      – one character could have a lucky red scarf tied around his thigh.
      – other character could have his boot teared all the way to the ankle.
      – some other character could have a HUGE belt buckle made of gold with the belt itself having two or three rows of holes in it.

      Something like that.
      This is going to be Awesome!

      mj

    81. Dennis Says:

      Except Jacks’ fingers it’s OK. But the skin-tone is a little bit disturbing, mostly the hands. Of course you can just try to render the skin on a separate layer and adjust it that way. Below is a skin-tone that I found much more believable.

      http://attvaratjugo.blogg.se/images/2010/skintone_72611705.jpg

      Oh, please try to blend Lao Tseu facial hair with the skin in some way, it feels a bit odd right now.

      I think this two things are something you can’t get away with by using motion blur and stuff. However youยดre doing a good work!

    82. jay Says:

      Lead singer, Bass, Lead Guitar, and Drummer. Am I close? ๐Ÿ˜›

    83. Anonymous Says:

      Looking great!, the texturing is fantastic, the shaders a tad flat and waxy though, and the wrinkles should be darker…

      Aside from that, I am really excited!

    84. Durian-Fan Says:

      Hey, its really better than expected! Like it ๐Ÿ˜€

    85. Numarul7 Says:

      I think this short movie assets will go to the music industry… they will spawn more parody than the movie itself.. I see rock band remake with Sintel singing on the mic.

      So better do a fun part clip on the dvd for this… to be more fun ๐Ÿ˜€ Rock band in the snow!

      \m/ Rock on!

      My base opinion it is that for 6 month period this short film show more than much other:

      A. Character detail
      B. High resolution composite on a opensource 3D suite (this will make 3DS look like a donkey and old)
      C. Smoke and fluids without any proprietary patents involved (3DS users droll)
      D. A story not just a script
      E. Fantasy
      F. Hope for other artists with no chance (This it si the spirit of Blender 3D)

      A paintbrush and a pen for painter and designer are easy to get …why 3D must be so expensive ?! …hmm ..

      Waiting for Blender 2.6 aka The reborn!

      For the team design : Happy blending!, and for the Programers : Easy with that coffee!

      ๐Ÿ˜€

    86. Bobby Says:

      These are great!

    87. Victor Says:

      I think they are just perfect. They have… I don’t know how you say… personality. I write just to say: Well done! I believe you deserve my compliments. xD

    88. Anonymous Says:

      @Victor: Too big, it won’t pass! :p

    89. Victor Says:

      Oh well… then Ben has to tweak SSS, eyes & make them work in real action, cape movement, etc… the repetitive textures are fine, everyone here would do that. But you have to improve the textures of the boots, they seem to have a bilinear filter, they don’t, but they seem…

      Filled out. That’s the result of my feedback form.

    90. Will Says:

      Seriously, Ben, I can’t believe that you can’t do the work of entire studio by yourself . . . what gives? ๐Ÿ™‚

      Good job on all of it. I’m sure the final product will be as good as can be considering the amount of time and personnel.

    91. Niels Says:

      Hey everyone
      I really like the progress so far, though, more renders would be appreciated :p
      For the guard, the SSS is obviously overdone, but everyone knows it’s hard to get skin just right…
      I think you could have avoided a lot of trouble if you would have made the characters toonier, more Pixar-like. If you make something as realistic as this, it’s easy to spot where you went wrong. Though it’s probably too late to change that now…
      Anyhow, love the work so far, keep the renders coming…

    92. Piiichan Says:

      I like the toon touch in them. Of course it can’t be to the taste of everyone.
      Keep it up!

    93. Anonymous Says:

      I’m a bit disappointed about this render and character design; to me they look without any real ispiration.
      There are some realtime characters in videogames that look more ispired and realistics, even about the skin shader (ie: uncharted).
      Cloth texturing is flat, with some noise to add color variation (ie: the caps). I think this is not enough to improve the quality.
      this pic looks to me like a test and not an almost finished render.
      I’m sure everything will looks great at the end.
      -imho-
      bye

    94. Kyrio Says:

      A wonderful picture ! There is probably no contrast enough, but I’m sure that it isn’t the final render ๐Ÿ˜‰

    95. Linkeltje Says:

      Blows my mind how fast you guys are working. Building detailed characters like these is just a ton off work, and you made them ready to use in a very short amount off time. And they look great, I can’t wait to see how things will evolve from here in your new fantasy universe!

    96. bigbad Says:

      Love the face rig. Impressive models considering the time.

      Like everyone commented. The lightning doesn’t do them justice. Almost shadeless.

      Keep up the good work. Durian team is awesome. ๐Ÿ™‚

    97. Dimetrii Says:

      Good characters. But I do not like the texture.
      This is the final texture or will be others.?

    98. Sim Pern Chong Says:

      Wow… looking very good.. Looking forward to the final thing.

    99. Vandorius Says:

      Good job. Remember guys some pressure newer hurts just dont give up!

    100. Dracio aka Christoph Says:

      first the Guardians are a great job! I pritet them and pind it on my wall!!!
      Second SSS skin is the most different thing to render I know it sems to me it change the material in each new situation
      so dont’n get despred it will take time but you will manage it

      ๐Ÿ™‚

    101. creek23 Says:

      ack.

      now how would it be believable for them to act as villains.

      you’ve just ruined their whole image now.

      just kidding ๐Ÿ˜›

      this guys got some yet-another-teen-movie attitude ๐Ÿ˜‰

    102. creek23 Says:

      place a movie title, American Pie: The Ancient Times — this movie would rock. ๐Ÿ˜›

    103. Meniblend Says:

      It is very realistic, I am astonished and to stun.

    104. Mr Mowgli Says:

      I like the thought behind all of the wardrobing and the overall themes but there are a few areas that really disturb me, mostly in terms of modeling:

      The shirts seems to be very stiff and don’t flow smoothly in your poses, particularly around joints. The wrinkles are too deep and cause the mesh to balloon out unrealistically.

      The hoods are also too uniform, it’s unclear what the material is/should be, but it looks like leather and it looks too stiff, like the hoods wouldn’t be able to turn with the head. Otherwise there should be some wrinkles or other indication that the material is flexible, or circlets/helmets to keep the hoods in place.

      Another is the uniformity of heights and proportions – each of them has roughly the same length of calf, thigh and torso. There needs to be some variety in terms of heights and proportions, including hip width and shoulder width. This will also help define the characters center of gravity more and help the them have more natural looking poses.

      On the whole though it’s very promising and amazing work for such short time! Great job!

    105. Thomas Says:

      They look great! The one has an overlarge jaw with his lips together like that, and the SSS could use some improvements, but overall, they look good. The right one’s middle fingers are not shaded enough to see any length, so be sure to have better shadows, or some type of depth.

    106. yacinedelucia Says:

      as far as i can say.the models.are not that good i don’t feel like they
      have a strong personality. they lack of details the modeling is fair…
      and to say the truth (just to try to increase the quality of this project!)
      the face models are just too bad.the body is not good.the texture is just
      fair.the design lacks of personality and charisma!…just keep it up guys
      look at what blur studio has done with warhammer online cinematic!and just
      try to make something way way better i know you can do it and i know
      that blender is just enough for it!

    107. Crazyfool Says:

      Dont get me wrong its v. good but could be lots more realistic! i guess theese rnt finished yet ๐Ÿ˜› awesome work so far ๐Ÿ™‚