on January 12th, 2010, by nathan

–Nathan
UPDATE:

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January 14th, 2010 at 1:48 pm
Freakin’ hillarious
January 14th, 2010 at 10:39 pm
Saverio: That was already the case in pre-alpha0
Remember the video-presentation of bmesh, a while ago? LOL
Really nice, I guess xD π
January 15th, 2010 at 1:08 am
:DD
January 15th, 2010 at 6:26 pm
lol π made me laugh π when i saw the first one, i thought it was just a glitch that had happened during ShapeKey-ing, lol
second one reminds me of Midna in Twilight Princess, when she finds her “helmet”/Fushed Shadow, lol – she has this kind of evil-smile on her face, and looks a bit like that π
lol :-DDD thanks Nathan π
January 17th, 2010 at 1:28 am
I wonder if there’s talk of using UV unwrap pins-style deformers on actual models? The pins are very fun, fast, and powerful. Could we apply these to meshes?
January 20th, 2010 at 7:09 am
I’ve made the first face during finals week…heehee XD
January 21st, 2010 at 8:38 am
This made my day, and it’s just 7:35 AM here in Spain! We’re studying facial rigs this month, and today we’re going to do practical examples at acting classβ¦ I guess I won’t be able to keep this out of my head the whole day!
February 11th, 2010 at 11:20 pm
Lol thats pretty funny
February 28th, 2010 at 1:50 am
U work 2 much π