Sintel, the Durian Open Movie Project » Blog Archive » Face

    

Face

on January 12th, 2010, by nathan

face_rig.jpg

–Nathan

UPDATE:
face_rig_2.jpg

59 Responses to “Face”

  1. Carlos Says:

    Freakin’ hillarious

  2. kram1032 Says:

    Saverio: That was already the case in pre-alpha0
    Remember the video-presentation of bmesh, a while ago? LOL

    Really nice, I guess xD πŸ˜€

  3. Saverio Says:

    :DD

  4. MeshWeaver Says:

    lol πŸ˜€ made me laugh πŸ˜€ when i saw the first one, i thought it was just a glitch that had happened during ShapeKey-ing, lol

    second one reminds me of Midna in Twilight Princess, when she finds her “helmet”/Fushed Shadow, lol – she has this kind of evil-smile on her face, and looks a bit like that πŸ˜€

    lol :-DDD thanks Nathan πŸ˜€

  5. MTracer Says:

    I wonder if there’s talk of using UV unwrap pins-style deformers on actual models? The pins are very fun, fast, and powerful. Could we apply these to meshes?

  6. SnikerDoodle Says:

    I’ve made the first face during finals week…heehee XD

  7. Unai Says:

    This made my day, and it’s just 7:35 AM here in Spain! We’re studying facial rigs this month, and today we’re going to do practical examples at acting class… I guess I won’t be able to keep this out of my head the whole day!

  8. John Says:

    Lol thats pretty funny

  9. Fo Says:

    U work 2 much πŸ™‚