Sintel, the Durian Open Movie Project » Blog Archive » Library Linking & Asset Management


Library Linking & Asset Management

on January 22nd, 2010, by Colin Levy

At the studio we have to be able to maintain and work collaboratively with a large number of files. For those who are interested, I made a little tour of the system we have set up as well as the process within Blender to link in groups from other .blend files.

Word of caution: when working with files that reference other files, be *very* careful with filenames and filepaths! Moving files around or renaming things can result in quite a headache.


Edit: Here’s a link to Blender-aid, the content management tool for Blender I mentioned in the video.

53 Responses to “Library Linking & Asset Management”

  1. Anonymous Says:

    can someone tell me how to link a character with a custom properties properly ? mine is just freeze. i try to link my character rig into a new file and i can’t edit the values.

  2. Daniel Petersen Says:

    Hi! great info, thanks!


    After you proxy the armature, are you parenting the group empty to the armature proxy? I noticed that translating the armature proxy around doesn’t move the mesh with it by default…can you share more about how you’re working with the proxy afterwards, and expected behavior?