Durian DVD

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    on February 2nd, 2010, by soenke

    Lots of artifacts, no real coloring, material work or texturing… but it has character

    HAAHAHaha Stayin’ Alive



    80 Responses to “F12-time”

    1. runik Says:

      AWESOME. Keep going! please KEEP GOING!!!
      I think global illuminatio will be added πŸ™‚

    2. Laxy Says:

      Oohh lovely. Especially like the crates on the right hand side πŸ˜€

    3. Oskar Says:

      Dude, that looks better than anything I’ve ever done in 3d!

    4. Davis Says:


    5. Fabio Says:

      Looking good. I reckon it’s a work in progress and the doors, planks, etc still need a lot of work as they appear to be rough untextured geometry, and I’ll bet you’ll be messing with the final render colors. It looks great overall.

    6. porfitron Says:

      Love the John Travolta pose… Stayin’ Alive Stayin’ Alive!

    7. invertedNormal (brian) Says:

      wow! an exceptional amount of detail in the environment already–very impressive =D

      keep this up and Durian will be outstanding.



    8. Thomas Says:

      Lol hes dancing!
      Good job!

    9. Eibriel Says:

      Ouu yea!!
      Saturday night feber! jajaja

      Keep F-Twelving! πŸ˜›

    10. Kinhe Says:

      Nice!! πŸ˜€

    11. D Says:

      Wooooooooooooooooow! 8D

      So nice! So wonderful!
      It’s awesome, Soenke! πŸ˜€

      Now if we fill the tiled street with a bit of water, we can make an Elephants Dream homage! πŸ˜›
      I want to see it in 4K. XD I wonder what sort of render time that was.

    12. MrNoodle Says:

      Cinemativ quality character

    13. Terry Wallwork Says:

      Awesome looking, I really didn’t expect it to be that detailed, can imagine how good it is going to look when they aren’t in rough mode.

      Also is the cloth of the character actually cloth or modelled?

    14. wayne Says:

      loving all the detail!!!

    15. NetChaos Says:

      Wow! looks great…

    16. Wahooney Says:

      Besides the cobble stones on the wall on the left (looking like it’s being lit heavily from below), I think that this is very cool. I particularly like the stone blocks.

    17. Nixon Says:

      Looking great already, will be looking awesome with the proper textures and lighting stuff. I like the staying alive theme..maybe all the characters should have an adiitional music video on that dvd where they can freak out dancing….

      Grossartige Arbeit SΓΆnke, Danke fΓΌrs sharing und viel Spass in Amsterdam!!!*Daumen hoch*

    18. ijstaart Says:

      I can hear him sing “displacement mapping.. ha-ha-ha-ha, displacement mapping, displacement mapping..” πŸ˜€

      (oh, and global illumination of course)

      Looks already great though, can’t wait to see the final results!

    19. Steven Says:

      Ha ha, this is very fun

    20. Revolt_Randy Says:

      Wow great work !

    21. mbue Says:


      Seriously though, that looks very promising (and already very detailed).

    22. alalo Says:

      heheheh Can’t wait to see a final f12 πŸ™‚

    23. franzrogar Says:

      What can I say? I hate you, I hate you, I hate you… because…


      Great WIP… well, in honour of truth… astonishing WIP


    24. MeshWeaver Says:

      lol!!! love it!

      the amount of detail is awesome! can’t wait to see the final F12 πŸ™‚

      awesome, made me laugh πŸ˜€

    25. Nik Says:

      Very nice! How long did it take to render?

    26. be200fx Says:

      My new background image. Thanks!

    27. andi Says:

      ‘can’t wait to see the finished movie!
      Hey wouldn’t it be cool if all the charakters from the movie would dance together at the screen credits, like in most bollywood movies?
      that way the audience is also sure that no one got really killed or seriously hurt during the shot. of course, some might have a stiff leg πŸ™‚

    28. Agus3D Says:

      This is getting really hot! i am loving it!!!

    29. Reece Says:

      This is very impressive. I can’t wait to see a final version!

    30. Lalo Says:

      Soenke, very impressive!!
      But… (there’s always a but), the wooden pilar next to the right edge of the frame seems to be mecanized, no handcrafted, don’t know which is the age of the film, but around every others things this looks a little bit unnatural.

    31. N.A. Says:

      Very impressive for a WIP…I like the lighting of this shot. The Materials seem to be in very different stages, the big stones on the left and the little ones one the bottom are really good, even if the bottom ones miss some dirt, but I think this will come later.

      How long did it take you to render this, and on what Hardware (Quadcore, I think)?

      I always wondered about all the Guardians. I think their fingers are much thicker than the ones on real Hands…

    32. Demohero Says:

      Sintel doesn’t like this pose. πŸ™‚ Keep up the good work!

    33. Robo3Dguy Says:

      I could spend 15 minutes staring at this render. Awesome πŸ™‚

    34. TheANIMAL Says:

      Looking promising but please don’t over do the SSS on the skin. The number of times i’ve seen SSS overused from good and bad artists alike i’ve lost count.

    35. RH2 Says:

      nice work, how long did it take to render?

    36. Anonymous Says:

      FINALLY! a image that lets us see the artistic style you have going this time πŸ™‚ So amazing πŸ™‚ The guys current pose looks a bit like hes starting a race though πŸ™‚

    37. Irve Says:

      I cannot explain. There’s something awfully “wrong” here, but I cannot pinpoint it. The picture somehow makes me feel .. “uneasy” is not exactly the word.

      Perhaps it’s the all 90 deg angles of the houses or perhaps the overall claustrophobic environment.

      I’m sure it’s a personal thing, but I’ve never experienced something like that.

      [Did some experiments]

      The feeling goes away when I hide the bright wall on the right, up to the bucket. Might be a widescreen + the difference in illumination levels.

      [After a while]

      I think I got it. If I cover the man with my hand, everything goes back to normal. The image consists of all straight lines and almost only “organic” shape in it is the man pointing upwards which is darkly lit. So I’ve got something “alive” in otherwise “dead” place which I cannot see and it somehow makes me nauseously distracted.

      I must admit that I’m perplexed πŸ™‚

    38. Anonymous Says:

      @Irve: Maybe it’s a memory from a previous life. Maybe this is the last thing you saw before that dude killed you.

    39. Josh Says:

      This render is absolutely delicious… oh waiter!!! *yes?* waiter, my I please have another? This one was quite scrumptious.

    40. Rudiger Says:

      I agree that everything looks a bit too perfect and machined. Adding some irregularities to the geometry, along with your plan to automatically add dirt build up and weathering effects, would add a lot more character to the scene. Also, adding roughness to the wood surfaces, say using a normal map, would be good to see as well.

    41. 3pointedit Says:

      What kind of quality level does the team expect to attain? Will it be Game movie or better? Nice look to start with, very moody already.

    42. Reyn Says:

      It looked like Spiderman or Prince of Persia game to me, which is awesome! Probably a little more reduction on its sharpness and more feeling of depth. Keep going guys! ^_^


    43. JoOngle Says:

      Yes, it kind of does look like a Game, kind of like Uncharted 2 on ps3.

      Good progress guys, it’s starting to shine already!

    44. Victor Says:

      Oo- love it! πŸ™‚

      Can’t wait to get my hands on some of those materials, would make my project so much easier >.<

      I see you have 5 unique stones down the side of the path there and repeated via an array I assume? Looks effective when you add clutter / details on top of it.

      *makes mental notes*

    45. RNS Says:


    46. Victor Says:

      Nice but there is noise on the walls, and that glowing effects on the boards, I don’t know. I cant see the characters cape either, where is it? are you gonna include them? It’s really nice see something of the environments.

    47. DarkSol Says:

      Nice, Liking it.

      Walls seem a little flat, where is the bumbs for the bricks?

    48. Breno Says:

      Yay! Great stuff guys. Just wondering, what was the render time for that????

    49. Daniel Ordonez Says:

      sin duda alguna un trabajo digno de admirarse

    50. Jonathan Merritt Says:

      Micropolygons and True Displacement… need Micropolygons and True Displacement. πŸ˜›

    51. Web31337 Says:

      lol that looks more like a “Source” game engine screenshot πŸ˜€
      especially 3d textures on the wall partially highlighted with sun.
      is this really made with blender entirely? can’t believe it. :0

    52. epsilorn Says:

      it looks overall good to me, most of all the lighting, obviously walls lack displacement, but you already know it. Instead I wonder if there are plans to improve materials on the warrior-monk, to me all his clothing parts look like plastic.

      Keep up, you’re going great!

    53. Riton Says:

      Looks good. Is it a pure render, or is there some post prod ?

      Good job, keep it up ! πŸ˜€

    54. Radiant Says:

      what rendur did you use?.
      Did you use the blender rendur or a external one.
      And if so can you please tell me and the others which one?

    55. jsguillemette Says:

      Eh everyone! I’ll just give some pointer on a few things!

      The walls might look flat right now, but wait until we get microdisplacement! it will all get bumpy!

      The character in this is of course not final, since well in the end, he won’t even be in that scene. Soenke was just having full testing the material in an environment! Thats why he doesn’t have his cape for exemple.

      This was of course rendered in Blender Internal, without any raytracing. Rendered in about 2min I think, I’m not sure..but definitly under 5min.

      It’s a ‘pure’ blender internal render…but of course there are some compositing in Blender’s compositor.

    56. pixelpartner Says:

      Will you render the full movie in 2048px Γ— 872px (DCI) and then rescale to FullHD/HD Letterbox (1080p/720p) ? Because then you also have to consider the differences in frame rate and sound issues as well (24 vs 25/30 frames per second)

      If you plan to also release on traditional 35mm film, be aware of the 1800px width, needed by most high end film recorders. 1828px is the size of camera gate, 1800px is the size of the projector gate.

    57. D Says:

      @pixelpartner, I don’t know the exact details, but they’ll be rendering in 4K (4096 x 1745), and presumably rescale down to the appropriate sizes. I also believe they’ll treat the framerate like one would for a theatrical movie home releases.

    58. shay Says:

      this is great , but i will want to soo more out of it πŸ™‚

      i think posting this image under
      in the work in progress section will drag lots of feed back

    59. dseverino Says:

      Hello SINTEL’s CREW !! πŸ˜‰

      VERY GOOD WORK !!!!

      But you can make better… πŸ˜‰
      See your image…., you can see that :
      – all is vertical
      – all is aligned
      – … πŸ˜‰ a little more “CHAOS”…

      But VERY GOOD WORK !!
      GO ON !!!

    60. dseverino Says:

      Excuse-me again… πŸ˜‰

      The street is too : rectilinear or straight…

      GOOD WORK !!

    61. wo262 Says:

      look at this street from pompey.

      they used that rounded stones to crossing the street. by this way the carriages can pass on the road. with that woods in the render transport cannot pass. but if it is a pedestrian street shouldn’t be those sidewalk, should?

    62. melon Says:

      Lovely WIP, waiting for more!

      Hmm, no ray-tracing (even sun-lamp?)!

      Under 5 min. rendering time is fantastic! Waiting for microdisplacement, though….

    63. busaiku Says:

      Saying that it looks like a Source game doesn’t sounds much like a compliment to me. I know this is a WIP, but I hope to see more detail in the final version since this one looks too much like screenshot from a game(and not a particulary spectacular game) and I know Blender is capable of much more.

    64. walo Says:


    65. grafixsuz Says:

      Interesting. The lighting is good. Could do with some better Skin shader, as it currently looks like a Gummy candy soldier. But like you said, it is just a stest so for that it is well done.

      Any other goodies on the way? Good luck everyone!

    66. Colezero Says:

      Well, it looks decent, but really nothing speciall. Don’t know if it was worth a post. Anyway keep going sintel-team πŸ™‚

    67. dseverino Says:

      Hello it’s me again… πŸ˜‰
      I walk a little and i think a little about “YOU”… πŸ˜‰

      The : DYNAMIC POSE OBJECT or DYNAMIC PUT OBJECT with CHAOS (an automatic random rotation)

      With Collision detection for stable contacts like BULLET PHYSICS LIBRARY. (with open source collision detection)
      Like that if the body is not perfectly horizontal (slightly tilted), a credit will arise following dynamically on it for at least 3 points of contact as in dynamaique Blender

      And if you can, you can automatize this work with an automatic GRID… (with random too… πŸ˜‰ )

      Sorry for my bad english but i try to help you a little bit as I can, if it could give you an idea to increase your workflow (performance)


    68. =DC= Says:

      Hi Guys from sINTEL’S TEAM !This Movie looks really nice πŸ™‚ .. Really Nice Work.. I Still Hope that i will make “Spells” like you! Girl (I Think she has name Sintel πŸ™‚ ) is really nice .. When i saw her ..she must be on my desktop just like wallpaper πŸ™‚ πŸ˜€
      and this man .. is really gorgeous ! :-O

      btw. Are you Planning create a real movie.. long 60-80 min ? πŸ™‚

      Sorry For My English .. πŸ™‚

      Good Night !

    69. Simon Says:

      Considered how much of the project that is still ahead this is a really neat looking render! Keep up the good work!

    70. Brian Treacy Says:

      Is that a garbage can full of half-eaten durian?

    71. be200fx Says:

      Durian doesn’t have bones.

      Looks like scraps from butchering dragons, to me.
      Sintel might be a tad peeved about that.

    72. Benjamin Bailey (Banor) Says:

      Coolness, but I hope the texturing and detail are a looong ways from being done. This looks like a video game – say, Oblivion. It’s great that you are making such great progress, I just hope the final result is ten times more awesome looking. πŸ™‚

    73. shinobi Says:

      OOOoohhh! Microdisplacement? REALLY?!? I can’t wait for it……
      Great shot Soenke, very very good for a early WIP!

      I’d like to see more of those πŸ˜‰

    74. Johan Says:

      Really good work! Looking forward to see some animation.

    75. lapix Says:

      Great guys.. great πŸ™‚

    76. Cory Taylor Says:

      35mm film usually projects at 24fps in the US.

    77. [cool name here] Says:

      Oh my gawd. This is a WIP?!?!!! Excuse me while I cry in the corner thinking only of my ineptitude.
      (The only thing that gives this scene away as a WIP is the right wall and the manly man with the spray on bronzer) πŸ˜€

    78. ralmon Says:

      Hmmm. The road looks terrible with those cube blocks.

    79. Cory Says:

      Are those BBB apple cores in the barrel?

    80. Eric Jang Says:

      very assasin’s creed-esque!