Lots of artifacts, no real coloring, material work or texturing… but it has character
HAAHAHaha Stayin’ Alive
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it looks overall good to me, most of all the lighting, obviously walls lack displacement, but you already know it. Instead I wonder if there are plans to improve materials on the warrior-monk, to me all his clothing parts look like plastic.
Eh everyone! I’ll just give some pointer on a few things!
The walls might look flat right now, but wait until we get microdisplacement! it will all get bumpy!
The character in this is of course not final, since well in the end, he won’t even be in that scene. Soenke was just having full testing the material in an environment! Thats why he doesn’t have his cape for exemple.
This was of course rendered in Blender Internal, without any raytracing. Rendered in about 2min I think, I’m not sure..but definitly under 5min.
It’s a ‘pure’ blender internal render…but of course there are some compositing in Blender’s compositor.
Will you render the full movie in 2048px × 872px (DCI) and then rescale to FullHD/HD Letterbox (1080p/720p) ? Because then you also have to consider the differences in frame rate and sound issues as well (24 vs 25/30 frames per second)
If you plan to also release on traditional 35mm film, be aware of the 1800px width, needed by most high end film recorders. 1828px is the size of camera gate, 1800px is the size of the projector gate.
@pixelpartner, I don’t know the exact details, but they’ll be rendering in 4K (4096 x 1745), and presumably rescale down to the appropriate sizes. I also believe they’ll treat the framerate like one would for a theatrical movie home releases.
they used that rounded stones to crossing the street. by this way the carriages can pass on the road. with that woods in the render transport cannot pass. but if it is a pedestrian street shouldn’t be those sidewalk, should?
Saying that it looks like a Source game doesn’t sounds much like a compliment to me. I know this is a WIP, but I hope to see more detail in the final version since this one looks too much like screenshot from a game(and not a particulary spectacular game) and I know Blender is capable of much more.
Hello it’s me again… 😉
I walk a little and i think a little about “YOU”… 😉
CAN YOU SCRIPT ONE TOOL ?
The : DYNAMIC POSE OBJECT or DYNAMIC PUT OBJECT with CHAOS (an automatic random rotation)
With Collision detection for stable contacts like BULLET PHYSICS LIBRARY. (with open source collision detection)
Like that if the body is not perfectly horizontal (slightly tilted), a credit will arise following dynamically on it for at least 3 points of contact as in dynamaique Blender
And if you can, you can automatize this work with an automatic GRID… (with random too… 😉 )
Sorry for my bad english but i try to help you a little bit as I can, if it could give you an idea to increase your workflow (performance)
GOOD NIGHT SINTEL CREW and I LOVE YOUR WORK !!! GO ON !!
Hi Guys from sINTEL’S TEAM !This Movie looks really nice 🙂 .. Really Nice Work.. I Still Hope that i will make “Spells” like you! Girl (I Think she has name Sintel 🙂 ) is really nice .. When i saw her ..she must be on my desktop just like wallpaper 🙂 😀
and this man .. is really gorgeous ! :-O
btw. Are you Planning create a real movie.. long 60-80 min ? 🙂
Coolness, but I hope the texturing and detail are a looong ways from being done. This looks like a video game – say, Oblivion. It’s great that you are making such great progress, I just hope the final result is ten times more awesome looking. 🙂
Oh my gawd. This is a WIP?!?!!! Excuse me while I cry in the corner thinking only of my ineptitude.
(The only thing that gives this scene away as a WIP is the right wall and the manly man with the spray on bronzer) 😀