on April 5th, 2010, by William
Zoom, first blog post. Since I only recently arrived myself, I’m still getting used to things here. I decided to go for a quick institute tour to check out what everyone is working on. So, here are some sneaky sneak peeks of top secret Durian goodness, with out of focus depth of fieldness to protect you from the epic awesomeness of PROJECT DURIAN.
Read the rest of this entry »
Posted in News | 54 Comments »
on April 2nd, 2010, by Deevad
I spent last week with the Durianers in the Blender Institute to continue art directing and doing paint-overs. Unfortunately , as most of them concern the end of the movie or reveal part of the story, I can’t show them on the blog for the moment. Same for the matte-painting…
I was really surprised with the quality you have done with the last sprint about town peoples. Your characters and animations will help the team a lot, thanks again to all participants of the community that spend time on helping us.
The other purpose of my travel to the institute was to give the final videos and files of Chaos&Evolutions. And since yesterday , the master copy is burned.
I wanted to share this news with all the people that have pre-ordered this Dvd, more than 500 ! Thanks
In around 2 weeks (duplication time + shipping ) it will be in your mail box. If you don’t have your copy pre-ordered, know that the “pre-order discount” of 10% is still available until April 9th.
I attached to this post a screenshot of the final video page so that you can check the final content , and I made the Gimp bush kit available for downloading on my blog here.
-David
Posted in News | 35 Comments »
on April 1st, 2010, by Ton
Warning: this is an april 1 post without silly jokes!
Jeremy has arrived already on the 30st of March, forgot to post it yesterday, that’s why. Jeremy will help us the last three months as an animator. He’s from Sydney Australia (too many aussies here!), and worked with Matt Ebb for Promotion Studios on Lighthouse and Kajimba. Great guy, awesome animator!
-Ton-
(BTW: next to arrive next week: Joe Eagar, Blender developer! And then we’re complete… I hope!)
Posted in News | 33 Comments »
on March 30th, 2010, by ben
I’ve been meaning to get back to the guardians ever since I posted the last render of them. Personally I wasn’t happy with them but we needed to have something that at least worked on a basic level in a short space of time. If modelling gets held up, rigging gets held up and Lee and Colin needed to get on with planning and animating the fight scenes.
This is where I left them.
Read the rest of this entry »
Posted in First Minute, Production | 48 Comments »
on March 27th, 2010, by Colin Levy
For the sake of clarity, I thought we’d just post all the sprint-related info to the blog.
First, to answer some questions. The sprint will be taking place this weekend. We will be sporadically available throughout all of Saturday and Sunday. This is the time when we will be monitoring progress, giving feedback and direction, assigning tasks (if necessary) and hopefully maintaining a live stream on ustream!
However, we know this work takes time to do well, and we will be accepting submissions all throughout this week, ending at the end of next weekend, on the 5th of April.
Read the rest of this entry »
Posted in Concept-art, Production | 42 Comments »
on March 25th, 2010, by Colin Levy
Heeeeyyyy guys!
Welp, the modeling sprint we had last month was pretty awesome. Even well after the sprint had officially closed, models continued to flow into BlendSwap. There’s a total of 29 pages worth of models in the Durian category, and they’ve already been a great help!
During the last sprint we discussed briefly doing another, with a different focus. As it so happens, we need some help with character modeling and animation for our market scene. We need tons of background characters!
Here’s a stupid video we threw together talking about it a little bit:
Read the rest of this entry »
Posted in News | 63 Comments »
on March 24th, 2010, by Ton
Yesterday we went to the 4k viewing room from Cinegrid Amsterdam again (www.waag.org). They were still fighting desktop issues, silly drivers stuff… the picture below was meant to be the first in a series showing us watch 4k, but then the camera battery went down! Still, it’s an insane screen with epic proportions and resolution. So cool to see our work on it!
Read the rest of this entry »
Posted in Development, Production | 46 Comments »