Over the past few weeks I’ve started doing “Layout” work for Sintel. Layout is the stage where we figure out the basic character blocking (in this case choreography), camera angles and movement, as well as the timing and rhythm of the edit. At this point the sets and environments are also roughed out in low-poly form. The design of the environments greatly influence blocking, as well as composition/shot design.
Much of these decisions have already been sketched out in storyboards, but layout makes the parameters of sequences much more concrete.
Here is what the opening scene currently looks like:
Much is subject to change. (Especially the first shot.) Predub sound by Jan Morgenstern. I welcome your feedback!