Sintel, the Durian Open Movie Project » Blog Archive » Scene 01 Layout


Scene 01 Layout

on January 31st, 2010, by Colin Levy

Over the past few weeks I’ve started doing “Layout” work for Sintel. Layout is the stage where we figure out the basic character blocking (in this case choreography), camera angles and movement, as well as the timing and rhythm of the edit. At this point the sets and environments are also roughed out in low-poly form. The design of the environments greatly influence blocking, as well as composition/shot design.

Much of these decisions have already been sketched out in storyboards, but layout makes the parameters of sequences much more concrete.

Here is what the opening scene currently looks like:

Much is subject to change. (Especially the first shot.) Predub sound by Jan Morgenstern. I welcome your feedback!


148 Responses to “Scene 01 Layout”

  1. jan Says:

    Web31337: I read that up to the point where you linked the Haiti earthquakes to too much negative thinking, or something like that (I’m paraphrasing here, the semantics at that point didn’t make a lot of sense to me).

    May I humbly suggest you take it down a notch? This is entertainment.

  2. Big Fan Says:

    Most of what my impression was too watching this has already been talked about by others.
    Bit slow and spinny, bit gruesome, bit wooden of waiting characters, bit confused rationale for action, but hey its coming a long…
    Dont lose confidence though and get bogged down trying to make it perfect for everyone’s opinion though.
    I think you are showing too much now. People have some idea of the movie and have given some early corrective feedback so now only report a little of progress.
    Tell your story as you wish and surprise us. πŸ™‚

  3. bigbad Says:

    I wouldn’t change a thing. I love that she uses her wits instead of mambo jambo kung fu for beating those guys. I really dislike a way overpowered hero in the beginning of a movie. All heros start weak but get stronger.

    The way I saw this animatic.

    First kill was based that the guy under estimated her.

    Second kill was a lucky kick, even if I find it unlikely that a person would fall that easily from a hill like that. It would kinda be cool if the guy balanced on the edge and made it but a part of the cliff collapsed under his feet. In that way she was lucky of getting rid of him.

    Third kill is where she gets wounded and the guy has serious advantage but she throws snow/sand on his eyes and she uses her agility to quickly get up and kill him. A move that a bad guy would usually use in a movie but this time a hero does it.

  4. Riboshom Says:

    Why is it that the posts of Jean-SΓ©bastien aren’t colored in blue, like those of the other members of the project?

    And as of that hentai thing that JoaT suggested…
    …that could be in the next movie! πŸ˜€

  5. nathan Says:

    Hey Web31337,
    For some reason I can’t comment directly on your blog, so I’m responding here.
    I’m curious what you expected from Durian considering our mood board and the project description in the about page:

    “Visual and conceptual appearance of a typical ‘Hollywood’ blockbuster or game trailer.”

    I don’t entirely disagree with your points, by the way. I think much of the entertainment we consume often has potentially harmful things that tend to go unquestioned, of which violence is only one. (Sexism, racism, homophobia, transphobia, classism, xenophobia, etc. come to mind.)

    But at the same time, I think it’s very difficult to make something that avoids all of those pitfalls without it ending up as totally unbelievable and as something that an audience has difficulty connecting to because it seems like too much of a perfect, manufactured world.

    Not saying that’s why Durian is designed as it is, of course. But it’s something I struggle to find a balance for in my own works.

  6. Revolt_Randy Says:

    This post has gotten way out of control!!!! The negative comments here are totally out of line. Comments like ‘too much violence’ and ‘if it will be violent, you might as well ad porn to appeal to teenagers’ are so stupid. The fact that someone linked the negativity of this effort to the disaster in haiti just boggles my mind. I’d like to offer a tissue to every crybaby that has posted here.

    I got to wonder, are these crybabies the same sort of people who managed to get Looney Tunes cartoons banned from tv? I watched those cartoons as a kid, and to this date, I have never dropped an anvil on anyone, never pointed a rocket at a pile of bird seed, and I have never offered coffee to someone and asked ‘how many lumps would you like’ with a hammer hidden behind my back to knock them over the head.

    If anyone has a problem separating entertainment with reality, then they should not be entertained and they should just go off and sit still in a padded room someplace.

    I thought the whole purpose of this project was to push the software to its limits and discover areas it could be improved. So, any users of blender that are offended by this effort, show your disgust with this project, and purchase yourself a copy of Maya or 3DMax. Show the open content world that you will not stand for this!!!!

    @Durian team, I will probably buy the dvd set for this film, but I will buy 2 copies if someone gets an anvil dropped on their head!!!!! LMFAO


  7. [cool name here] Says:

    Just my two cents :]

    I agree with those who say the fly-in is a little out of place. I think the first few shots should be opening credits and/or scenery shots interlaced with mid-battle ones. It gives an “OH MY GOD!! I’M BLIND!! WHAT’S HAPPENING!?!?!” sort of reaction. πŸ˜€

    Another thought:
    When the first guard is fighting her, have the other two arrogantly sitting with smirks. That would be better than the “One-at-a-time” attack rule (which is closely related to the stormtrooper effect) πŸ˜€
    Or maybe have a fourth guard already dead on the ground. It would explain where Sintel got her staff.

    Of course, the last two suggestions are mutually exclusive.

  8. JoaT Says:

    Oh jeez…

    I grew up watching Looney tunes too. I don’t, nor have I ever resented any violence in them.

    There is, however, a slight difference with Looney tunes and this.

    The way this will be made is a bit more “realistic” in terms of anvils not dropping on anybody, and the people killed not rising up to try again in the next scene.

    I do enjoy a gory violence made well too, and as I am an adult I can watch pretty much anything I like in my own home. Seen it, pretty much to the extent it exists.

    I raised the point of the sort of violence this is heading not because I can’t stomach it, but because of the points I would consider if leading the development of such a short movie.

    If the purpose is to promote the possibilities of Blender as a movie production tool and to produce a Creative Commons film for anyone to use anyway they see fit, it will be bad for the end result to make it something not suitable for all audiences.

    We have already seen Big Buck Bunny and Elephants Dream used in a wide variety of contexts. And we have all cheered when informed of such sightings. The more graphic the violence is, the less exposure the movie will get.

    Elephants Dream was chritiqued of being too difficult to understand. Big Buck Bunny was chritiqued of being “not funny enough”, partly because of the way the animals were hurt in the film. I say “partly” because the intention was clearly to make a Looney tunes – type slapstick comedy animation.

    It is, however, an intricate form of art. Timing is everything, and people should not be left thinking of somebody get killed. Big Buck Bunny failed on that with the butterfly. It is unnecessary and cruel. Pretty much the same way ripping wings of a fly is. Of course, “it’s just a fly” or “it’s just a cartoon butterfly” are both valid arguments.

    The problem is deeper.

    Both are acts of premeditated cruelty. Both result in death and mutilation.

    And no, the issue is not something that makes me think of changing the 3D software I’m using. I actually don’t care very much whatever you do. I commented because I saw an opportunity to give something for the team to consider at this stage, rather than in hindsight.

    Rock on, Durian team. Wherever you take this to, I wish you all the best!

  9. be200fx Says:

    I love this open source stuff. All of Big Buck Bunny, for instance, is there for anyone to use. And what better use then Kumbaya: The Movie! Vast fields of furry woodland creatures, paws joined in a happy circle of Love. Singing Kumbaya, amid the flowers and glittering butterflies.

    And when they get to the end of the song… They sing it again!

    All it takes is one (one!) of the world’s precious Lightworkers to Do It For The Children!

    End War! End Hunger! Kumbaya NOW!

  10. JoaT Says:

    And one more thing: I really don’t get the people who feel the need to see every attempt to raise a question of unnecessary violence as some form of conservative whining.

    I have news for you: Humans were capable of violence and killing long before they descended from the trees. Spiritual evolution is commonly seen as a path towards solving our problems without those means.

  11. be200fx Says:

    JoaT: The script, and other material, for this production will be available in a few months.
    You can actually restructure the story according to your understanding.

    If you get so far as to actually enter production, I will (at minimum) support you with the purchase of a DVD, as well.

    I look forward to your retelling.

  12. Magic_Man_3d Says:

    +1 to most of the things already said. -1 to “too much violence”.

    I think you should have her politely ask them to give her their weapons and have one volunteer to jump off the cliff and the other two to pretend they got hurt and lay on the ground. This way there will be no “violence” and they can come back for round two.

  13. JoaT Says:

    Don’t want to rain in anyone’s parade here.

    If you think my points are not valid, ignore them.

    If you feel threatened by them, maybe it’s your own view of the world that needs adjusting.

    I said nothing about the violence per se, I merely raised a question of the necessity of showing the kills.

    Not because it bothers me, but because it narrows the audience of the end product.

  14. be200fx Says:

    “If you feel threatened by them, maybe it’s your own view of the world that needs adjusting.”

    Ad hominem. Nice. And a two-fer (abuse and circumstantial.)

    If someone can point to a story in the epic style that was improved by excising violence I would be grateful. I don’t think it can be done. But then, there may be an example out there that I’m not aware of.

  15. JoaT Says:

    be200fx: Abuse and circumstantial in what way? I was talking about feeling threatened by my views. This is the internet. People have different opinions. They also express them. If you feel threatened when someone writes something you don’t agree, maybe the internet is not for you.

    Besides, it was not targeted to anyone personally, you or anyone else for that matter. I have used “you” to write sentences in passive form. My excuse being that I’m not a native English speaker, and don’t know any other way to do it.

    “If someone can point to a story in the epic style that was improved by excising violence I would be grateful. I don’t think it can be done. But then, there may be an example out there that I’m not aware of.”

    Try Lord of the Rings – theatre version vs. DVD extended.

    Extended is more epic of them, and the percentual amount of violence is smaller than on the movie versions.

    To have a truly epic battle you need a rabbit stew moment to give it perspective.

  16. Philip Says:

    The scene is coming along nicely!

    Sorry if someone already suggested this, but editing-wise an interesting thing to try would be cutting between that big sweeping opening shot and short flashes of the fight up (maybe closeups or medium shots) until we arrive at the point in the edit where the fight currently starts. Not a groundbreaking choice, but I think it might work well here.

    And I think you guys are very much on the right track. πŸ™‚

  17. Anonymous Says:

    Don’t take it the wrong way, MTracer, but I would rather not have a the film rated PG and I’m sure most people here would agree.

    ED and BBB were great PG films, but I think it’s about time for something new with some action.

  18. be200fx Says:

    JoaT: LOTR is your example of a story that works because the violence was reduced?
    I’m just not going to continue this conversation. I don’t think we will get anywhere.

    Wikipedia has a nice writeup on ad hominem.

    Saying someone argues the way they do because they feel threatened is ad hominem, circumstantial.

    Suggesting that they argue the way they do because their view of the world needs adjusting is ad hominem, abuse.

    It’s the thought that counts. I don’t see where language comes into it.

  19. be200fx Says:

    On the role of violence in myth.

    Consider the case where our young hero meets the helper. Helper says, ‘yes I can get you into the castle. All you have to do is kill me and wear my skin.” So the young hero does exactly that, and things go as they should.

    The theme here is the child replacing the parent: The possibility of which is a major source of stress at a deep level. The myth teaches that it’s OK, the replacement is normal and expected. It also teaches that there is no going back or standing still. The world is there, as is, and you must enter into it.

    Myths tend to be deeply dark and violent. Parents die, children get eaten. They teach that shit happens, and it’s not your fault. An important thing to know.

    If Shaman tells Sintel that she has to take his skin, then (assuming the rest of the story supports it) this would make the story more appropriate for the young and impressionable, rather than less.

    If sintel has to kill the guards to pass, then she kills them. The guards are not free to negotiate, and she can’t turn back.

    Graphic violence, in the service of an artistic vision, is A-OK with me.

  20. Peter G. Kovacs Says:

    As I see there is one problem. Misunderstanding. I think a good movie creator don’t need to choose the most primitive and easy tools to show violence or make a good action movie. There was a lot of good movies in the world with good action-shots and good story. If you choose the direct way to show the bloody parts of the violence, build your scene around these elements. You have to know You can’t beat a Japanese teen-loved bloody action movie. This is not in our culture. I think. Going further, you can explain everything with “in the service of an artistic vision” but i don’t think this going fair with your supporters wasting animation time on making primitive fighting sequences. The industry left behind this “technical challenge” many years ago. The good animation is not a big deal almost since Maya 1.0. The violence is very effective on screen and the audience too. If you make it with on screen killing, people will not concentrate on other things. And furthermore you make a bad advertising for the software what you make. Mention the violence and a free software is not useful for the project. IMHO. And how can you answer other questions? Why did you made a animation short about people killing each other? How do you define your responsibility?” I can’t imagine to see this kind of tech demo on public events, on branded computers to show their capabilities. Not any kind of violence is artistic. I good fight scene is bout rhythm and not about the blood.

    But this is only my opinion. – Sorry for my bad English.

  21. jan Says:

    I should probably stay out of this, but I feel compelled to say this every time the topic comes up, so I might just as well get it over with now.

    As much as I can accept that some people are opposed to depictions of violence in any form, I ultimately feel that a lot of them have a rather narrow view of the range of narrative purposes it can fulfill. I realize this is anecdotal evidence as best, but I know several people (most of them born before 1960) who simply can’t endure graphic violence, no matter in which way it is delivered; they physically “feel” each body blow or shot as if it were directed at them. I understand that this can be a real problem for these people, as they are severely limited in the range of media they consume, even more so today.

    What I find interesting is that those people rarely make an attempt to understand how violence in a narration can take up fundamentally different meanings, depending of the context it appears in; instead, they tend to assume that people who can tolerate, and – given the right narrative frame – even appreciate more realistic depictions of violence must be either emotional degenerates, or just looking for cheap thrills.

    I think this is a dangerous fallacy. I think the ability to distinguish a depiction of violence that serves a tangible purpose in the context of a narration from one that just exists for a cheap thrill is actually a sign of sensitization, not the opposite. It’s a sign of media literacy.

    Don’t get me wrong: There are numerous instances where I find graphic violence to be entirely superfluous, self-indulgent and aggravating. You wouldn’t find me watching an Eli Roth movie. (You wouldn’t find me rallying for a ban on his movies either, though.) However, there are also just as many instances where the emotional intent of a work would be considerably weakened if violent acts would be just implied, handled off-screen, or unrealistically played down.

    When Durian is done and you still think in earnest that it would have worked just as well or better without any explicit violence, I can accept that. But to accuse it of becoming an accumulation of pointless slaughter after you’ve seen an early layout of the first few shots strikes me as a bit of a knee-jerk reaction, sorry.

  22. Web31337 Says:

    I’ve been expecting noone will take it seriously and doesn’t even understand what I meant.

    I’m quitting this thread.

    p.s. What I wanted to say also: a few weeks ago when I saw this project for the first time it made me remember a book I started to write in 2008. Thanks for inspiration, guys. πŸ™‚
    Thanks for attention.

  23. Web31337 Says:

    and again +2 Peter G. Kovacs

  24. JoaT Says:

    +3 Peter G. Kovacs
    Quitting this too.

  25. Fury_jin Says:

    I don’t know what you’re gone add in the final shoot, but i give you the major things that bother me:

    -Sintel must have a large fur coat to resist in this cold environment, i assume she toke it off before the fight, but it would be great to see it fall form the cliff, or just stay there somewere in the background.

    -If there is snow on the ground, i don’t understand how some little pieces of rock can be on the top, maybe she found it with her hand under the snow (it will surprise her enemy even more)

    -I don’t understant why sintel pass out.. Some poison, her head was hurt, too much work with the sintel team?
    I mean you must give something pretty obvious to anticipate her black out. Blood loss, head hurt, or some magic protection spell from the dragon or the area she want to go in.

  26. Tri-State Says:

    Glad to see some cool progress, although I was hoping to see something more from angela and the dragon modeling =)

    There has been a lot of rant about violance n’ stuff, that some are not comfortable with, but for me, I fnoticed an interesting thing – in this shot Sintel IS the most violent person, not the guards, and belive it or not, I actually thought that she is the main evil character, SO, that’s whay when she is down, I don’t really feel for her, I mean, those guys she killed seem way more likeble to me. NOW, if (and I say IF because I don’t know the full story), That was your intention and she really is a redhair evil bit*h, then kudos for you, cos it definately looks thath way. But if she is supposed to be a good girl fighting for her life against all the evil ods, then you’ve probably failed to show that proparly.
    Just my 2cents I wanted to say..

    Keep up the amazing work and good luck.

  27. jsguillemette Says:

    Hey guys!

    Just to give some feedback on some comments. Especially about her collapsing. No worries guys, there is a reason she collapse, it will all make sense in the end! Remember you’re seeing just a small part of the whole thing! Colin’s know what he’s doing! πŸ™‚ And yeah, she does get hurt during the fight, we’ll make sure it’s obvious in the anim! πŸ˜€

  28. rogper Says:

    One thing about violence in movies I find interesting is that it only feels uncomfortable for a person that is passing by and suddenly see a bunch of blood coming out of a character and goes away telling that movies are too violent… The persons that actually See the movie know that usually all this violence is just to make it clear to us what is happening and to improve our experience and emotional connection.

    Let me ask you (the persistence violence topic persons) one thing.
    Which is more safe for children? Loony Toons or Dragon Ball?

    So in Loony Toons ( I love Loony Toons btw) we often see them shooting a gun to a character and the result is that it turns dirty and blackish and soon latter they are all OK and ready for more of this stuff. You can see that from the point of view that a children may think that it is OK to shoot persons because they will just become black for a wile.

    In Dragon Ball, when some one kicks Goku or Goku kicks or punchs someone, the hit person will bleed and evidence damage. You can see that from the point of view that a children will realize that it should not punch someone because it will cause significant damage to the other person.

    Now if the children does intend to cause significant damage to the other person… I don’t think movies or games or whatever media of the past and future are the ones to blame πŸ˜‰

    Imagine a movie where a person push another and stole is money:
    “That money is my. Give it back, is for medicine for my son …he could die without it!”
    “I disagree, the money is now my, I shouldn’t give it back to you”
    “OK, let’s call our lawyers and wait 5 years to see who as the best lawyer”
    “Ok, do you want a bear?”
    “Sure, lets go!”

    It sure is peaceful, no violence at all and such, good message of resolving a problem without any violence of any kind 😐 …too bad his son will have to manage without medicine.

    Wouldn’t be allot better like this:
    “Give me back my money.”
    “This money isn’t yours anymore, do you want to fight about it!? Is that it?”
    “(In a strong and confident voice after assuming a fighting pose) My son needs the medicine. Your Kung- Fu is like yours lies… No Good! Come, I’ll teach you a lesson”
    …and there’s a fight, good guy now or in the end of the movie wins and we stay happy to have paid for the ticket πŸ˜€

    Sorry about this πŸ˜‰

  29. Psy-Fi Says:

    -I knew it would end like this…-

    My last comment on violence(sorry for spamming, but I’d like to share a few philosophical thoughts). For any Disney-style cartoon lovers, I simply propose “How to Read Donald Duck: Imperialist Ideology in the Disney Comic”, an excellent read! It shows how, in the context of a Disney-like, pieceful world, everyday violence (in every form, social, economic, psychological) is covered, ‘censored’, but not quite entirely. I really recommend it. I very much liked the analysis of be200fx, reminded me of Otto Rank’s “myth of the birth of the hero”, another excellent book for your spare time. In the end, everyone has their own ‘guardians’ to fight whether we like it or not. We can’t all act like the hero of “Trigun” (That’s a good example of an overly idealized hero. It really strained my suspension of disbelief and bordered on compulsive behavior). I will end this here since this is a discussion better suited to a philosophical forum, and the spammers are gone anyway :p

    For me, the underlying message is much more important, but I think the team has gone to great lengths to present and touching and compelling story and I hope it turns out right. I know it’s very difficult given the time constraints and the budget.

    For the injury: You can listen to her flesh being torn by the third guy,but visually it’s not very clear(Of course it isn’t, this is a rough version!). I’d love to see the edited shortened version, Colin, but I realize you can’t post every tidbit of progress in this blog..

    Keep it up!

  30. be200fx Says:

    Roger: You ask, “Which is more safe for children? Loony Toons or Dragon Ball?”

    I would answer, “The one that is true.”

    And my answer has nothing to do with “teaching violence.”

    The falling anvil stuff is funny, the labels on the boxes from Acme are cute, and the coyotes persistence is inevitable. The coyote is starving. Eat the bird or die. That is the actual violence, the real horror, that lies there.

    I think it is safe to show children that they are allowed to save themselves (bird), that they are allowed to feed themselves (coyote), and that this is accomplished through actions in a competitive world.

    I have not seen Dragon Ball, and have no opinion.

  31. Arystan Says:


  32. rogper Says:

    I like your answer πŸ™‚

  33. Sofox Says:

    Great stuff.
    I’m holding back on my thoughts because I can be hypercritical when it comes to action sequences (even in “quality” Hollywood movies) and I’m not sure your production is in for it.

    There is one thing that stuck out though. In the establishing shot, the camera moves through the scenery, closer to the action… and then there’s a cut.
    I think it would be a lot smoother if there was no cut and the camera kept smoothly moving in on the action until we’re right in the middle of it.

    I think this is a good idea because it can create a good impact to see something go from far out and high, to close in and low without any cuts. It doesn’t happen much in real life, and movies don’t do it that often either (especially since helicopter cameras can’t get close enough to see a person’s pupils.)

  34. RAMMSTEIN Says:

    lol she throws suzanne on the ones head πŸ˜€

  35. Carlo Says:

    it seems to be very promising!!!! In my opinion it is only a little slow. maybe because there’s no dialogues. However you are a great team!!!!

  36. Olaf Says:

    Very nice action scene! Can’t wait to see the final version.

  37. David Says:

    I like it a lot. I only have a couple of comments:
    1. The ground is too flat which leads to point 3..
    2. When guarian 1 is killed, the shot switches to a view of #2 and 3 who appear very close to each other yet in the wide shot pre engagement with #1, they are spread quite wide.
    3. Guardian off the cliff guy would never position himself next to the cliff edge – its not like Sintel is going to try to escape by jumping….. If there was a rise in the ground that hide the cliff edge from view, then her round kick could bump him up over the rise and he slides down the other side and off.

  38. Lord of the Rings Junkie Says:

    I have to agree with what some others have said here:

    The fight is nice, but the action seems to be painfully slow. It’s almost as if you tried to put an anticipation phase into every move, but it gives the whole fight a very ‘you go, I go’ feeling when everything should seem very spontaneous and fluid.

  39. ralmon Says:

    Violence/No Violence. I had never commented on that because this is just a tiny piece of what would be the whole. I’m not against violence as long as the need warrants it. A story that needs to depict violence should have violence (like war stories, imagine “The Red Badge of Courage” without violence) in order to make it complete. A story that does not need to (like most romance stories and adventure stories), will feel cheap if too much violence is added. The decision whether violence should be included or not should depend on need of the story. If violence advances the requirements of the story, then violence is justified and would be an enjoyment to the viewers.

  40. Absolutely NoOne Says:

    Quick,zoom in on his feet so that we can seehis magic gliding powers!
    It’s GREAT!

  41. Anonymous Says:

    It is best to win without fighting. –Sun Tzu

  42. Haidme Says:

    Look at this fight scene for an example:

  43. Chad Says:

    I think the opening scene looks great. It gives mystery and remoteness to the location. Instead of having it just blindly follow a path to the location of the fighting why not give the camera a reason to travel in that direction?? Maybe like a snow raven flying over to the location, or maybe a mountain cliff flag that gets ripped from the wind in the direction of the the fighting? Have the action invoke the camera, instead of the action being invoked by the camera. πŸ™‚

  44. Chad Says:

    maybe a shot of the wing of the bird moving in the breeze of its flight to a cut of the flapping of a bloodied piece of cloth in the wind from where the main character killed one of the guys before the camera had ever reached there? I’m not sure about the context of the story, but that would be kinda cool

  45. kopi Says:

    Why are they waiting for their turn to hit sintel? Is it a 1vs1:1:1 or a 3vs1 fight?

    Have you ever noticed in all the bad kungfu/action/whatever movies where a thousand guys attack a single person, only the guy who is attacking makes a move. The others move awkwardly slow or not at all – waiting for their turn!

    Well, you could say if they all attack her at once, they would probably kill her. But that is baaaad film-making. All attacking at once (all the time) would result in an awesome fighting scene in my opinion!

  46. Sonlitdark Says:

    Hey, sorry for the delayed comment. I haven’t been on the blender site in some time. I love where you guys are going with Sintel. I know the stress of working out priorities and can… well, suck. Especially when you are trying to put something out like this to draw attention to what you are doing. I think that given the time frame you are working under and the amount of people you have to work with, the progress shown here is phenomenal. Keep at it.

  47. telly Says:

    I little generic. Seen it before.

  48. Quinten Says:

    Durian team: thank you for all your wonderfull work. I love reading your post and updates, movies, screenies and all that stuff.

    I make a late post, so comments on the artwork are really not necessary any more. And I think everything has been said already – I’ll love to see what you were able to integrate.

    Just some short comments to the critics, such as Web31337 and Peter G. Kovacs.
    – you placed your comments in a weird place. This concept of this movie was thought out long ago;
    – “bad image” for Blender? I don’t believe so. I have full confidence in the Durian artists that they will show what Blender can do;
    – “you use shared resources for a bad project”. Hmpf, please think before you blog. Because, actually, the Durian guys are DEVELOPING and spending time and energy on those very shared recources that you can download for free afterwards;
    – and most of all: what the heck are you rambling about? Why do you fail to see the fun of this? The plain and simple coolness. πŸ˜€

    I read “+2” and “+3 Peter G. Kovacs”… if you will vote for someone’s post, please read it carefully: “Not any kind of violence is artistic. I good fight scene is bout rhythm and not about the blood.”
    Which, you must agree, is a perfect example of a condradictio in terminis. Moreover, if someone even saw blood in this scene he must have had a big imagination.

    And a post to Jan:
    “I should probably stay out of this, but I feel compelled to say this every time the topic comes up, so I might just as well get it over with now.”
    And I am glad you did. You show narrative skills and well-balanced thinking way superior than that of the critics.

    Keep it up!
    And if you have time, pls expand a little on the “tutorials” section of this blog. πŸ™‚