New team member: Pablo Vazquez
on March 8th, 2010, by TonFreshly arrived in the Netherlands: Pablo “venomGFX” Vazquez will be added to the team responsible for shading / lighting / render & compositing. Great to have this ex-Apricoter over again!
Also queued up: Dolf “macouno” Veenvliet will start here in 2 weeks, to help the render team as well. And, last but not least, William Reynish – ex BBB – will be helping animating here the last three months! Starts in April…
This week we also have David Revoy over to help (paint overs!), he’ll be here for a week each month now.
That puts this project on over double the full-time artists as previously! We need it though, ambitions are high… and if we want a film by the end of june we better hurry!
Oh eh, where are the renders? Damn Soenke and Ben are hiding it somewhere… 😉
Laters,
-Ton-
March 8th, 2010 at 10:54 am
Damn you Ben and damn you too Soenke!
March 8th, 2010 at 11:03 am
Where are the renders? 😉
March 8th, 2010 at 11:04 am
Give us the renders or wel will beg some more!
March 8th, 2010 at 11:05 am
Awesome news!
wait for the first tests!
March 8th, 2010 at 11:07 am
yay…pablo. always nice to see the progress but it’s really time for some high quality renders 😉
March 8th, 2010 at 11:30 am
Things smell like dream team more everytime!
I’m glad for William, and for the project with William.
March 8th, 2010 at 11:30 am
Really really great news! I knew that you can’t keep Pablo away from the Durian project! His last work, “Johann van Grosso” it’s a great example of how to make an “epic project” in Blender! Now wait the end of June it’s even difficult! Keep rockin’ guys!
March 8th, 2010 at 12:02 pm
Yay! So many amazing artists!
Can’t wait for the renders…
March 8th, 2010 at 12:09 pm
We are hiding them in the Fortress of Rendertude.
March 8th, 2010 at 12:25 pm
congrats pablo! and go durian !
March 8th, 2010 at 12:25 pm
YAY!
Great team 😀
March 8th, 2010 at 12:32 pm
wow this project has some serious fire power, am expecting nothing but the best now, I have seen all your previous works and the are super. This movie is gonna rock.
good luck on this
March 8th, 2010 at 12:32 pm
Please, please do a feature (blogpost) about the rendersetup (physical setup) now that you will have an inhouse renderfarm.
March 8th, 2010 at 12:36 pm
Great to have you, Plablo. 🙂 Please don’t be shy, and post some renders when your heart fancies. 😀
So many new artists, Ton! Thank you!
And yay, David is back! 😀
Directorial Address now, Colin!
March 8th, 2010 at 12:52 pm
mmm…. yes… RENDERS….
and physics development?
March 8th, 2010 at 12:56 pm
Pablo, you turning all the characters into one of many pinky colours like you always do? Jokes. Would be funny seeing Sintel or the Dragon like that though.
March 8th, 2010 at 12:59 pm
Durian is kind of like Blender 2.5…
…Whoops, this turned out to be a bigger job than anticipated.
😉
Anyway – Welcome Pablo, Durian needs some cutesy characters (aka sidekicks, aka Disney) 😉
March 8th, 2010 at 1:03 pm
Renders!? Where!? *forgets about Pablo and tries to find a way to hack the Blender servers, too bad I can’t hack*
March 8th, 2010 at 1:14 pm
It’s nice to have Pablo again and it will be interesting to see how will Dolf fit in.
I was hoping to see Wiliam on the team. I bet he was planed from the start.
Go Durian!
March 8th, 2010 at 1:44 pm
you can access the Durian teams svn, but…..
you need the username and password.
And Ton said in #blendercoders, that he now has access to the renders, and can now post some!
March 8th, 2010 at 2:04 pm
can’t wait for david’s DVD, when will they ship! Welcome Pablo! Go, durian team!
March 8th, 2010 at 2:37 pm
Congrats Pablo! Nice to see you on Board!
March 8th, 2010 at 2:50 pm
where are the renders? mmm… sounds like a riddle…
March 8th, 2010 at 3:09 pm
YAY for Pablo! 🙂
Also, we demand a render! It can be the next splash in high res :>
March 8th, 2010 at 3:32 pm
Sweet! Even more confident that the movie will be epic…
March 8th, 2010 at 3:50 pm
Felicitaciones por esta nueva incorporación. Como escribi en BlenderNations, me siento orgulloso que un LatinoAmericano (Pablo Vasquez) alla llegado a ayudar.
Escribo en español porque me siento orgulloso de ser latino y no tengo la necesidad de hacerlo en ingles (English).
Saludos a todos desde Colombia.
March 8th, 2010 at 3:56 pm
You can feel very proud of speaking Spanish as I do, but please we need some rules for communication.
March 8th, 2010 at 4:16 pm
Welcome to the team Pablo
i think you prooved yourself with the new scary character you made: Johann van Grosso
March 8th, 2010 at 4:46 pm
When the team gets down to some animation, it would be nice to do an unedited screen capture of the process just to see the work flow such.
March 8th, 2010 at 5:16 pm
Welcome to the team Pablo, you are the best!!!
saludos
adié
March 8th, 2010 at 5:21 pm
¡¡¡ Que bien ¡¡¡, enhorabuena Pablo, siempre me preguntaba porque no estabas ahi desde el principio, mil felicitaciones ¡¡¡
March 8th, 2010 at 5:39 pm
Yay!!! I bet Pablo will be a great addition! Hope the story is as good as the team!!
March 8th, 2010 at 5:48 pm
Grande el venom.
March 8th, 2010 at 6:07 pm
This project gets cooler by the hours, as does Blender 2.5. Your all amazing and thank you so much for your effort’s, it’s such an inspiration.
March 8th, 2010 at 6:34 pm
too good!
many congratulations! now grow much more the expectations on the final work.
(viejo no olvides mantenernos al dia…. )
blenderhead!
March 8th, 2010 at 6:51 pm
Great..great..so happy for you…sorry for the Hyenas !…..Good Luck Pablo.
March 8th, 2010 at 8:23 pm
Well then Ben, Where can we find this fortress of rendertude???
March 8th, 2010 at 8:38 pm
oh hecks yea. Gotta love Pablo. Glad to see he’s in and other top Blenderheads are coming in in numbers. Go Durian!
March 8th, 2010 at 9:02 pm
It’s great to see Pablo on board! Whoooo!
March 8th, 2010 at 9:07 pm
Pablo wohoo!
March 8th, 2010 at 9:19 pm
Congratulations Pablo. I am looking forward to seeing your work on this project!!
March 8th, 2010 at 9:34 pm
@Cris Polecat You DON’T JUDGE his work. Johann van Grosso WAS HUGE, it was better than HUGE it was GODLY you hyena !
@JoOngle do not IMPOSE your opinion. Don’t act as if you knew anything HYenA!
@alalo demand not what you do NOT deserve STOP now
@jayden you are in no position to JOKE, show something better or SHUT UP
@vykelt you hyenas should be happy to have such a god in the TEam BOW DOWN
STOP ASKING FOR RENDERS, oops caps lol, don’t ask when you can’t give. You are not skilled enough to play masters HYENAS.
SO much hyenAs in this world…
March 8th, 2010 at 9:42 pm
Enhorabuena Pablo!!! Me alegro de que formes parte del proyecto, es fantástico. Seguiré tu trabajo.
Un abrazo.
March 8th, 2010 at 10:20 pm
Una vez más: It’s Venom’s fault!!! 🙂
March 8th, 2010 at 10:30 pm
Great!!!
Felicitaciones Pablo, viste vos que ya estabas deprimido en tu Blog!
😀
March 8th, 2010 at 10:41 pm
PABLO..!!!!!!!!!! seguis cosechando logros..!!!!! todos estamos mas que orgullosos de vos.. y lo mas importante para mi, es que te veo FELIZ HACIENDO ESTO QUE TANTO TE GUSTA..!!!! TE QUEREMOS Y SE TE EXTRAÑA HERMANO..!!!! besos..
March 8th, 2010 at 10:54 pm
oh no, where’s Google translate when you need it.. 🙂
Welcome new people!
March 8th, 2010 at 11:28 pm
Good news!!!
I don’t think it’s time for “paint-over”, We need real “beauty” shots. :p
March 8th, 2010 at 11:42 pm
Buena paolo!
March 8th, 2010 at 11:46 pm
That’s good news to be excited about – Go Team Durian!
March 9th, 2010 at 12:39 am
Great news Ton!
Welcome on board Pablo, Dolf and William. This becomes a large group. It’s really good, you made up the story and style already, so that the “new guys” have a style sheet and a clear story to follow.
Wish you a lot of wisdom Ton, to handle such a big group of “creative monkeys” 🙂
Be aware of the Nathusthanian monkey! I heard this monkey can really get very dangerous and scary 😉
Have fun and rock the world
—–
2010: The year of Durian
March 9th, 2010 at 3:59 am
@ Ethan: I may be a bit blunt, but you are not only hijacking a thread, you are also making a rather silly request. The reason three hundred blender users participated in the sprint is cause are really enjoying the progress Durian is making and know it’ll be a high quality movie, as well as widely distributed…unlike your project. Good luck on your movie! …and good luck trying to find people who will do your work for free.
Aside from that little speech – I think it’s awesome Pablo is joining! Have fun, and leave the eyes at normal sizes!
March 9th, 2010 at 6:28 am
felicidades pablito 🙂
March 9th, 2010 at 10:11 am
Great Pablo!!!
Finally you had everything!
Christmas at home, some days in switzerland and now:
D U R I A N !!!
happy for you and happy for the project.
Dream Team
March 9th, 2010 at 12:47 pm
woooooooow *wide eyes, wide open
Thanks everyone! I’m *so* happy for such a warm welcome! 😀
As warm as the one I had here, yesterday I had a great first day, it feels very different from Yo Frankie!, but nicely different! 🙂
First impression: the project is *HUGE!*, I wouldn’t be able to compare with previous Open Projects, the amount and complexity of the work here is really what 2.5 needs to have it polished.
Nothing else to say than: “Expect Awesomeness” :3
March 9th, 2010 at 3:27 pm
Ah Ahh! Pablo, nice to hear that from you (not that we doubt it… ;))!!!!!
A very very welcome to you Pablo, to Dolf, to William, and a very very welcome back to David!!! It’s really great to know you’ll be at the Blender institute for an entire week per month… go paint-over!!!
And last but not least, I’d want to HUGELY THANK YOU BRECHT! for your extraordinary work, latest Indirect lighting and micropoly-displacement made my day:
http://d.imagehost.org/0668/raytrace_irrad_cache2.png
March 9th, 2010 at 8:10 pm
Pablo in gramsterdam. Woot! :] I love blender and all that is open source. Best of luck to everyone taking part in this project.
March 9th, 2010 at 10:53 pm
Hope you will do well
You deserve all the best !
Especially due to your skills and artworks
Now it’s getting serious at the Blender institute !
Amsterdam is such a nice place to be too.
Rendering is such a difficult thing, taking a lifetime to master
Understanding light, interactions with the environment and so on…
Light is your tool, and nothing is more elusive than photons
Eh, I really hope to hear about you very soon 🙂
Saludo amigo !
March 10th, 2010 at 2:19 am
Two ex members of previous Open Movie projects — I was dead happy. And then David Revoy?!? Back in the team? This is insanely cool! You guys make me cry! What a great team you have there!
March 10th, 2010 at 6:29 am
YEAHHHH!!! venomgfx in durian!!! (i’m pretending to look surprised XD) !!
Congratulations tocayoo!! and I am looking forward to seeing your work on this project!!
March 10th, 2010 at 8:46 am
Ea! :'( Que copado! Dale sin asco!
March 10th, 2010 at 12:12 pm
Congrats Venom! you are great. Hope you enjoy this new adventure. take care with purples ok? joking 😛 . Have a nice day.
for the other side I can help if you need help on painting. bye
March 31st, 2010 at 2:03 am
wow! it’s time for realistic show. I know you will succed easily good luck
February 10th, 2011 at 2:02 pm
wow lots of impersonation here, now using blenderguy2008 to say all the crap you can handle within lines, ha ha ha