on February 2nd, 2010, by soenke
Lots of artifacts, no real coloring, material work or texturing… but it has character
HAAHAHaha Stayin’ Alive
cheers,
-soenke
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February 2nd, 2010 at 8:15 pm
AWESOME. Keep going! please KEEP GOING!!!
I think global illuminatio will be added π
February 2nd, 2010 at 8:17 pm
Oohh lovely. Especially like the crates on the right hand side π
February 2nd, 2010 at 8:18 pm
Dude, that looks better than anything I’ve ever done in 3d!
February 2nd, 2010 at 8:21 pm
/drool
February 2nd, 2010 at 8:21 pm
Looking good. I reckon it’s a work in progress and the doors, planks, etc still need a lot of work as they appear to be rough untextured geometry, and I’ll bet you’ll be messing with the final render colors. It looks great overall.
February 2nd, 2010 at 8:25 pm
Love the John Travolta pose… Stayin’ Alive Stayin’ Alive!
February 2nd, 2010 at 8:32 pm
wow! an exceptional amount of detail in the environment already–very impressive =D
keep this up and Durian will be outstanding.
cheers
brian
February 2nd, 2010 at 8:47 pm
Lol hes dancing!
Good job!
February 2nd, 2010 at 8:49 pm
Ouu yea!!
Saturday night feber! jajaja
Keep F-Twelving! π
February 2nd, 2010 at 8:57 pm
Nice!! π
February 2nd, 2010 at 8:57 pm
Wooooooooooooooooow! 8D
So nice! So wonderful!
It’s awesome, Soenke! π
Now if we fill the tiled street with a bit of water, we can make an Elephants Dream homage! π
I want to see it in 4K. XD I wonder what sort of render time that was.
February 2nd, 2010 at 9:09 pm
Cinemativ quality character
February 2nd, 2010 at 9:10 pm
Awesome looking, I really didn’t expect it to be that detailed, can imagine how good it is going to look when they aren’t in rough mode.
Also is the cloth of the character actually cloth or modelled?
February 2nd, 2010 at 8:16 pm
loving all the detail!!!
February 2nd, 2010 at 8:16 pm
Wow! looks great…
February 2nd, 2010 at 9:25 pm
Besides the cobble stones on the wall on the left (looking like it’s being lit heavily from below), I think that this is very cool. I particularly like the stone blocks.
February 2nd, 2010 at 9:41 pm
Looking great already, will be looking awesome with the proper textures and lighting stuff. I like the staying alive theme..maybe all the characters should have an adiitional music video on that dvd where they can freak out dancing….
Grossartige Arbeit SΓΆnke, Danke fΓΌrs sharing und viel Spass in Amsterdam!!!*Daumen hoch*
February 2nd, 2010 at 9:57 pm
I can hear him sing “displacement mapping.. ha-ha-ha-ha, displacement mapping, displacement mapping..” π
(oh, and global illumination of course)
Looks already great though, can’t wait to see the final results!
February 2nd, 2010 at 9:57 pm
Ha ha, this is very fun
February 2nd, 2010 at 10:00 pm
Wow great work !
February 2nd, 2010 at 10:09 pm
DISCO!
Seriously though, that looks very promising (and already very detailed).
February 2nd, 2010 at 10:14 pm
heheheh Can’t wait to see a final f12 π
February 2nd, 2010 at 9:36 pm
What can I say? I hate you, I hate you, I hate you… because…
YOU ARE GOOD!
Great WIP… well, in honour of truth… astonishing WIP
Kudos!
February 2nd, 2010 at 10:43 pm
lol!!! love it!
the amount of detail is awesome! can’t wait to see the final F12 π
awesome, made me laugh π
February 2nd, 2010 at 10:43 pm
Very nice! How long did it take to render?
February 2nd, 2010 at 10:52 pm
My new background image. Thanks!
February 2nd, 2010 at 10:53 pm
‘can’t wait to see the finished movie!
Hey wouldn’t it be cool if all the charakters from the movie would dance together at the screen credits, like in most bollywood movies?
that way the audience is also sure that no one got really killed or seriously hurt during the shot. of course, some might have a stiff leg π
February 2nd, 2010 at 11:02 pm
This is getting really hot! i am loving it!!!
February 2nd, 2010 at 11:15 pm
This is very impressive. I can’t wait to see a final version!
February 2nd, 2010 at 11:27 pm
Soenke, very impressive!!
But… (there’s always a but), the wooden pilar next to the right edge of the frame seems to be mecanized, no handcrafted, don’t know which is the age of the film, but around every others things this looks a little bit unnatural.
Passing by the ‘but’ WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW!!!!!!
February 2nd, 2010 at 11:43 pm
Very impressive for a WIP…I like the lighting of this shot. The Materials seem to be in very different stages, the big stones on the left and the little ones one the bottom are really good, even if the bottom ones miss some dirt, but I think this will come later.
How long did it take you to render this, and on what Hardware (Quadcore, I think)?
I always wondered about all the Guardians. I think their fingers are much thicker than the ones on real Hands…
February 2nd, 2010 at 11:43 pm
Sintel doesn’t like this pose. π Keep up the good work!
February 3rd, 2010 at 12:13 am
I could spend 15 minutes staring at this render. Awesome π
February 3rd, 2010 at 12:15 am
Looking promising but please don’t over do the SSS on the skin. The number of times i’ve seen SSS overused from good and bad artists alike i’ve lost count.
February 3rd, 2010 at 12:26 am
nice work, how long did it take to render?
February 3rd, 2010 at 12:58 am
FINALLY! a image that lets us see the artistic style you have going this time π So amazing π The guys current pose looks a bit like hes starting a race though π
February 3rd, 2010 at 1:02 am
I cannot explain. There’s something awfully “wrong” here, but I cannot pinpoint it. The picture somehow makes me feel .. “uneasy” is not exactly the word.
Perhaps it’s the all 90 deg angles of the houses or perhaps the overall claustrophobic environment.
I’m sure it’s a personal thing, but I’ve never experienced something like that.
[Did some experiments]
The feeling goes away when I hide the bright wall on the right, up to the bucket. Might be a widescreen + the difference in illumination levels.
[After a while]
I think I got it. If I cover the man with my hand, everything goes back to normal. The image consists of all straight lines and almost only “organic” shape in it is the man pointing upwards which is darkly lit. So I’ve got something “alive” in otherwise “dead” place which I cannot see and it somehow makes me nauseously distracted.
I must admit that I’m perplexed π
February 3rd, 2010 at 3:02 am
@Irve: Maybe it’s a memory from a previous life. Maybe this is the last thing you saw before that dude killed you.
February 3rd, 2010 at 3:29 am
This render is absolutely delicious… oh waiter!!! *yes?* waiter, my I please have another? This one was quite scrumptious.
February 3rd, 2010 at 3:41 am
I agree that everything looks a bit too perfect and machined. Adding some irregularities to the geometry, along with your plan to automatically add dirt build up and weathering effects, would add a lot more character to the scene. Also, adding roughness to the wood surfaces, say using a normal map, would be good to see as well.
February 3rd, 2010 at 3:50 am
What kind of quality level does the team expect to attain? Will it be Game movie or better? Nice look to start with, very moody already.
February 3rd, 2010 at 4:16 am
It looked like Spiderman or Prince of Persia game to me, which is awesome! Probably a little more reduction on its sharpness and more feeling of depth. Keep going guys! ^_^
-Reyn
February 3rd, 2010 at 4:17 am
Yes, it kind of does look like a Game, kind of like Uncharted 2 on ps3.
Good progress guys, it’s starting to shine already!
February 3rd, 2010 at 4:49 am
Oo- love it! π
Can’t wait to get my hands on some of those materials, would make my project so much easier >.<
I see you have 5 unique stones down the side of the path there and repeated via an array I assume? Looks effective when you add clutter / details on top of it.
*makes mental notes*
February 3rd, 2010 at 5:05 am
Bravo!!
February 3rd, 2010 at 5:07 am
Nice but there is noise on the walls, and that glowing effects on the boards, I don’t know. I cant see the characters cape either, where is it? are you gonna include them? It’s really nice see something of the environments.
February 3rd, 2010 at 5:57 am
Nice, Liking it.
Walls seem a little flat, where is the bumbs for the bricks?
February 3rd, 2010 at 6:01 am
Yay! Great stuff guys. Just wondering, what was the render time for that????
February 3rd, 2010 at 7:22 am
sin duda alguna un trabajo digno de admirarse
February 3rd, 2010 at 7:31 am
Micropolygons and True Displacement… need Micropolygons and True Displacement. π
February 3rd, 2010 at 7:39 am
lol that looks more like a “Source” game engine screenshot π
especially 3d textures on the wall partially highlighted with sun.
is this really made with blender entirely? can’t believe it. :0
February 3rd, 2010 at 11:12 am
it looks overall good to me, most of all the lighting, obviously walls lack displacement, but you already know it. Instead I wonder if there are plans to improve materials on the warrior-monk, to me all his clothing parts look like plastic.
Keep up, you’re going great!
February 3rd, 2010 at 11:22 am
Looks good. Is it a pure render, or is there some post prod ?
Good job, keep it up ! π
February 3rd, 2010 at 11:27 am
what rendur did you use?.
Did you use the blender rendur or a external one.
And if so can you please tell me and the others which one?
February 3rd, 2010 at 11:50 am
Eh everyone! I’ll just give some pointer on a few things!
The walls might look flat right now, but wait until we get microdisplacement! it will all get bumpy!
The character in this is of course not final, since well in the end, he won’t even be in that scene. Soenke was just having full testing the material in an environment! Thats why he doesn’t have his cape for exemple.
This was of course rendered in Blender Internal, without any raytracing. Rendered in about 2min I think, I’m not sure..but definitly under 5min.
It’s a ‘pure’ blender internal render…but of course there are some compositing in Blender’s compositor.
February 3rd, 2010 at 12:12 pm
Will you render the full movie in 2048px Γ 872px (DCI) and then rescale to FullHD/HD Letterbox (1080p/720p) ? Because then you also have to consider the differences in frame rate and sound issues as well (24 vs 25/30 frames per second)
If you plan to also release on traditional 35mm film, be aware of the 1800px width, needed by most high end film recorders. 1828px is the size of camera gate, 1800px is the size of the projector gate.
February 3rd, 2010 at 12:23 pm
@pixelpartner, I don’t know the exact details, but they’ll be rendering in 4K (4096 x 1745), and presumably rescale down to the appropriate sizes. I also believe they’ll treat the framerate like one would for a theatrical movie home releases.
February 3rd, 2010 at 1:36 pm
this is great , but i will want to soo more out of it π
i think posting this image under blenderartists.com
in the work in progress section will drag lots of feed back
February 3rd, 2010 at 2:15 pm
Hello SINTEL’s CREW !! π
VERY GOOD WORK !!!!
But you can make better… π
See your image…., you can see that :
– all is vertical
– all is aligned
– … π a little more “CHAOS”…
But VERY GOOD WORK !!
GO ON !!!
February 3rd, 2010 at 2:19 pm
Excuse-me again… π
The street is too : rectilinear or straight…
GOOD WORK !!
February 3rd, 2010 at 4:21 pm
look at this street from pompey. http://farm1.static.flickr.com/2/2283555_8b7d4d63c5.jpg?v=0
they used that rounded stones to crossing the street. by this way the carriages can pass on the road. with that woods in the render transport cannot pass. but if it is a pedestrian street shouldn’t be those sidewalk, should?
February 3rd, 2010 at 4:22 pm
Lovely WIP, waiting for more!
Hmm, no ray-tracing (even sun-lamp?)!
Under 5 min. rendering time is fantastic! Waiting for microdisplacement, though….
February 3rd, 2010 at 5:26 pm
Saying that it looks like a Source game doesn’t sounds much like a compliment to me. I know this is a WIP, but I hope to see more detail in the final version since this one looks too much like screenshot from a game(and not a particulary spectacular game) and I know Blender is capable of much more.
February 3rd, 2010 at 5:29 pm
Incredible!!!!
February 3rd, 2010 at 7:02 pm
Interesting. The lighting is good. Could do with some better Skin shader, as it currently looks like a Gummy candy soldier. But like you said, it is just a stest so for that it is well done.
Any other goodies on the way? Good luck everyone!
February 3rd, 2010 at 8:13 pm
Well, it looks decent, but really nothing speciall. Don’t know if it was worth a post. Anyway keep going sintel-team π
February 3rd, 2010 at 7:41 pm
Hello it’s me again… π
I walk a little and i think a little about “YOU”… π
CAN YOU SCRIPT ONE TOOL ?
The : DYNAMIC POSE OBJECT or DYNAMIC PUT OBJECT with CHAOS (an automatic random rotation)
With Collision detection for stable contacts like BULLET PHYSICS LIBRARY. (with open source collision detection)
Like that if the body is not perfectly horizontal (slightly tilted), a credit will arise following dynamically on it for at least 3 points of contact as in dynamaique Blender
And if you can, you can automatize this work with an automatic GRID… (with random too… π )
Sorry for my bad english but i try to help you a little bit as I can, if it could give you an idea to increase your workflow (performance)
GOOD NIGHT SINTEL CREW and I LOVE YOUR WORK !!! GO ON !!
February 4th, 2010 at 12:10 am
Hi Guys from sINTEL’S TEAM !This Movie looks really nice π .. Really Nice Work.. I Still Hope that i will make “Spells” like you! Girl (I Think she has name Sintel π ) is really nice .. When i saw her ..she must be on my desktop just like wallpaper π π
and this man .. is really gorgeous ! :-O
btw. Are you Planning create a real movie.. long 60-80 min ? π
Sorry For My English .. π
Good Night !
February 4th, 2010 at 12:16 am
Considered how much of the project that is still ahead this is a really neat looking render! Keep up the good work!
February 4th, 2010 at 5:48 am
Is that a garbage can full of half-eaten durian?
February 4th, 2010 at 6:01 am
Durian doesn’t have bones.
Looks like scraps from butchering dragons, to me.
Sintel might be a tad peeved about that.
February 4th, 2010 at 6:23 am
Coolness, but I hope the texturing and detail are a looong ways from being done. This looks like a video game – say, Oblivion. It’s great that you are making such great progress, I just hope the final result is ten times more awesome looking. π
February 4th, 2010 at 12:46 pm
OOOoohhh! Microdisplacement? REALLY?!? I can’t wait for it……
Great shot Soenke, very very good for a early WIP!
I’d like to see more of those π
February 4th, 2010 at 1:32 pm
Really good work! Looking forward to see some animation.
February 4th, 2010 at 4:46 pm
Great guys.. great π
February 4th, 2010 at 6:15 pm
35mm film usually projects at 24fps in the US.
February 5th, 2010 at 8:35 am
Oh my gawd. This is a WIP?!?!!! Excuse me while I cry in the corner thinking only of my ineptitude.
(The only thing that gives this scene away as a WIP is the right wall and the manly man with the spray on bronzer) π
February 5th, 2010 at 10:47 am
Hmmm. The road looks terrible with those cube blocks.
February 5th, 2010 at 4:43 pm
Are those BBB apple cores in the barrel?
February 7th, 2010 at 12:06 am
very assasin’s creed-esque!