Sintel, the Durian Open Movie Project » Blog Archive » Animation done, sort of


Animation done, sort of

on June 24th, 2010, by William

Hi Community,

Here’s an update from the animators. Things in the animation team are winding down these days as we run out of shots to do. In terms of character animation there’s only one, maybe two, shots left to do – most of us have moved to other tasks, such as making final tweaks, and doing non-character based animation. There’s still a lot of rocks, hair and particles that need to be moving, but even so this milestone is a significant one for us.

Take a look at the above image showing the film in it’s current state inside the Blender Sequencer. The three clip stripes represents from the bottom up the layout, animation, and then rendering. The red strip in the center represents the only shot in the current version of the movie with no character animation, but Beorn will sort that out in due time.

Also, feast your eyes on this amazing scientific progress bar we’re using:

Exciting times! The end of animation also marks the end for certain team members, like me. I’m returning to Denmark on sunday to enjoy the summer and relax after some hard work. This has been an exhausting, exciting project, and I still can’t wait to see the final thing on a big screen.



43 Responses to “Animation done, sort of”

  1. Stephen Says:

    Fantastic work, thanks for the update πŸ˜€
    looked closely for some spoilers, but nothing there πŸ˜€

  2. belich Says:

    WOW !!! a lot to lear from that time line!!

    congrats great work!

  3. matt Says:

    Congratulations folks – can’t wait to see the end result.

  4. DingTo Says:

    Congratulations! Nice progress bar πŸ˜›

  5. Achim Luebbeke Says:

    Thanks for the insights! Wish you and the others who leave a good summertime and relaxing!

  6. Floso Says:

    Sounds like a big step taken! Congratulations!

  7. DwarvenFury Says:

    Way to go animation team! I’m psyched to see all your hard work and skill bring Sintel to life. From the little bit that has been shown, the animation looks stellar. Congrats on reaching this major milestone!

  8. D Says:


    This is great.

  9. ambake001 Says:

    Well done to you all a huge pat on the back! I’m so excited about seeing the final move, but at the same time a little sad to hear that this amazing durian team are slowly heading home! Well done to you all in advance and I’m sure all that hard work will be worth it!

  10. Lucas Says:

    Is it me, or does the rendering progressbar look like something else?

  11. DanielWray Says:

    Yes, yes it does… A thermometer.

  12. Another Fellow Says:

    Those are amazing time-lines. May I have the source-code? Is it in Pythong? Or did you use another code? I need timelines like this for an upcoming project.

  13. nawabz Says:

    exclent work guy. thanks….

  14. Xels Says:

    I’m just wondering, are smoke/fire simulations used in Sintel? Didn’t hear about it since a very long time. Maybe this is one of those things that you want to be undisclosed because of its awesomeness, but I would like to know If they’re used at all. However, you’ve created a great move already. Epic renders combined with epic story and music will be .. well, epic I guess πŸ™‚

  15. therealnoz Says:

    Very cool. I cannot wait for this film, this is the first open-project that I’ve actually followed. It’s very exciting.

  16. jazzroy Says:

    I think the mercury will spill from the top at the end πŸ˜€

  17. Biel BestuΓ© Says:

    big pen… progress bar!

  18. J. Says:

    Isn’t that render-thermometer a bit overkill? You’ve already the LCD screen with the progress bar hanging on the green wall, right? πŸ˜€ πŸ˜€ πŸ˜€

    @William: Will you attend the screening on July 18th?

    Just ”kop op”, see you guys at Studio/K!

  19. kingcreole Says:

    that progress bar is amazing where can i get the software for something like that? great job, with that progressbar you can’t do anything wrong (before the progress bar was designed you didn’t do anything wrong either but this makes it save ^^)

  20. ajedros Says:

    impresionante la barra de progreso.jejeje.

  21. ajedros Says:

    impressive progress bar.

  22. maddes Says:

    As far as can be seen from the screenshot, the software for the progressbar seems to be the famous “edding” creative suite, i bet for this!

  23. alalo Says:

    From that board I would say you guys need to cool down – badum-tish πŸ™‚ Go have some beer! And champagne at the very end of course πŸ™‚


  24. Wahooney Says:

    Congrats, guys!

    PS Shameless self promotion: Stoked to see my patch in action in the sequencer shot πŸ˜€ πŸ˜€

  25. iCandy 3D Says:

    you guys have such advanced software to keep track of your progress πŸ˜›

  26. ShaneNewville Says:

    It’s getting close! I love your high tech progress bar.

  27. William Says:

    J: No, unfortunately not. I’ll be in the US at that time, but I’ll return for the ‘true’ premiere in september.

    Wahooney: Yeah cheers, it’s very useful to be able to see which area you’re previewing. Thanks for that.

  28. Reyn Says:

    Congratulations to the whole team! And have a great vacation, William, you deserve it. ^_^


  29. Morten Says:

    @William: The danish summer weather is no good – so don’t set your expectations to high… πŸ™‚

  30. Temitopa.A Says:

    Good luck to all of you!

  31. kram1032 Says:

    Great πŸ˜€
    Nice highly scientific progress bar πŸ™‚ – Whoes email is that? xD

  32. brownie Says:

    HI all,

    I have followed week after week this great work in progress, which is an amazing source of inspiration for me.

    I have a question :
    What program have you used for production purpose? I mean :
    -Asset Management
    -Task management

    Thank you, and sorry if the answer has already been given.

  33. Alex Delderfield (AD-Edge) Says:

    Great to see one of the most difficult and time consuming parts of the project is wrapping up nicely. Cant wait to see it all πŸ™‚

  34. Alex Delderfield (AD-Edge) Says:

    Oh and 11.8 minutes in total – Im guessing from the screenshot! (I think this is the movie total minus the credits)


  35. Lasse R. Bruntse Says:

    Aw Morten, I think it’s getting better. But maybe now, with a(THE) big festival coming up it might start raining again (as is usually does).. πŸ˜‰

    Sounds great, William! Can’t wait to see the movie.

  36. ShaneNewville Says:

    I know the main audio guy did final work in other software, but did you guys end up doing any sort of sound in Blender? For example, lip syncing?

    I’m just hoping the next official release of Blender will have the audio/video sync fix included. I’ve heard the issue HAS been fixed using Jack supporting software (Audacity, etc), but I don’t know how official it is.


  37. William Says:

    brownie: For long term planning Ton likes to use Inkscape to draw graphs and plans, and dice up major tasks between the worker bees. Weekly planning we do each monday, with each person writing down his/her tasks for the week, which are then presented at the friday weekly.

    Alex Delderfield: You are correct about the length, the current version is without credits.

    ShaneNewville: Not quite sure what you mean, but we use sound quite extensively in Blender, both for previewing sequences and doing lip syncing. We import audio clips into the Sequencer and then make sure AV Sync is enabled in the Timeline. It works quite well. Our biggest issue with sound has been the sorry state of audio support and drivers in Linux distributions.

    Lasse R. Bruntse: Haha, true. See you at Roskilde! πŸ˜‰

  38. Matt Says:

    I’m assuming the progress bar is open source, but – for the life of me – I can’t find a download link. πŸ˜€

    Congratulations to the animators and the whole team!

  39. Irve Says:


    Right-click on the image and select “save picture as” πŸ˜‰ πŸ˜€

  40. J. Says:

    Whahahaha, I wanted to say exactly the same! πŸ˜€

  41. A. Says:

    ShaneNewville: there’s a script called “bpyjack”

  42. Milad Thaha Says:

    This is simply awesome guys! Awesome progress bar too πŸ˜€

  43. Mike Says:

    This is a most awesome project we have seen to date! Incredible …simply incredible!