on November 14th, 2009, by Deevad
As a texture and a previz’ test, I did a 2D paint-over ( in Gimp ) on simple AO white rendering of the 3D mesh of Angela. I’m happy to share you some WIP pictures and the result.
-David
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November 14th, 2009 at 1:02 am
greeaaaaat! GIMP really rulez! And the updated Sintel is amazing! Great work guys, really great!
CRiS
November 14th, 2009 at 1:09 am
A wonderful work ! Congratulations !
November 14th, 2009 at 1:12 am
Every time I visit… I’m just Wohaaa! Keep up the great work.
Also nice to see what can be done with the GIMP.
Keep up the great work.
Greetings from Germany
November 14th, 2009 at 1:32 am
nice.
November 14th, 2009 at 1:34 am
really nice. I’d remove the tattoo though.
November 14th, 2009 at 1:41 am
She kind of reminds me of one of the characters in that old game for the Playstation “Vagrant Story”
November 14th, 2009 at 1:56 am
Respect!
November 14th, 2009 at 2:10 am
she seems Chinese…
great work David π
November 14th, 2009 at 2:11 am
great, i love it….
ohh, i’m so excited
November 14th, 2009 at 2:12 am
That is an awesome paint job!
Great stuff….Sintel will be AWESOMEEEE!!!!!!!!!
November 14th, 2009 at 2:14 am
Looks great!
November 14th, 2009 at 2:15 am
Soooooooo coooooool!!!
Still the eyes a bit big for my taste. Other than that really Great piece of art!
November 14th, 2009 at 3:07 am
You should release a tutorial for this. I’d love to switch to the gimp but I’m not as familiar with it as I… should be.
November 14th, 2009 at 3:54 am
I’m going to let you guys in on a secret, based on the scientific study by Richard Russell pulished in Percetption this year…
If you darken the skin directly around the eyes, you can increase the femininity and attractiveness of Sintel. It will help also match her final 2D design at the top of this site.
You can read an earlier article (2003) on the same subject for free on: http://web.mit.edu/bcs/sinha/papers/russell_faceLuminance2003.pdf
Here’s a picture to illustrate the effect for you: http://i35.tinypic.com/jhbvhe.png
Sintel’s face is looking so sweet! π
November 14th, 2009 at 6:04 am
Here’s my version! π Consider it fanart on an extremely subtle level.
http://i35.tinypic.com/n1bcr4.jpg
November 14th, 2009 at 6:05 am
wow it’s cute
I like her eyes ,you make it interest
November 14th, 2009 at 6:08 am
I agree, that is better. It breaks the motonoy.
November 14th, 2009 at 7:59 am
No, no me gusta, se ve muy niΓ±a, muy joven, la otra se veia mas adulta, no me gusta ver niΓ±@s en la guerra…
Esta sintel me gustaba mas, de veia mas adulta /news/facial-shapes-test/
No, it don’t likes me, it looks to young, to girl, the other looks more adult, i don like to see children in the war
this sintel likes me more, she was more adult /news/facial-shapes-test/
November 14th, 2009 at 8:21 am
I don’t know if the others here will agree with me, but a side by side comparison leads me to believe D is correct in his statements. The slight darkening of the area around her eyes DOES (at least to my un-professional eye) make a positive difference. It makes her seem a bit older, but I feel the term “older” may be misleading…perhaps world weary or more experienced would be better.
November 14th, 2009 at 10:10 am
The eyes are remarkably large. But without having a version with smaller ones to compare with I cant say for sure if I’d prefer them smaller.
David: Will you be doing any 3D model paintovers on the DVD? I think you should! Both because its something you’ve done in the (pre)production of the movie and because I’m sure that is something many people in the Blender (and extended) community would like to learn more about.
November 14th, 2009 at 10:23 am
Super! To see a textured version makes all the difference! Keep up the amazing work guys! π
November 14th, 2009 at 10:40 am
Finally, I found she is Myasaki style :).
November 14th, 2009 at 11:26 am
Personally, she scares me. She looks more like an insect then a human. As Jon remarks, the eyes are extremely big. The most scary thing however is the neck, it is just not there. It is more like a head on a stick. Nonetheless, some great Blendering, better than I have ever done.
November 14th, 2009 at 11:45 am
Cool work. I’m wondering just how big a part style will play when the movie is finished. I think it plays a part of the orchestra, but it isn’t the conductor, so when animation, pacing, dialogue, plot, music, lighting and all of that other stuff come in to play I wonder how many will talk about her appearance. I take the great flash animated “little Ninjai” as my example. I’ve seen better drawings and style, but it is still be one of the best flash animations you’ll see. Stick with your vision guys, as long as craftsmanship is high throughout, it will be amazing! Check out “Little Ninjai” at http://www.ninjai.com.
November 14th, 2009 at 11:47 am
Sweeeet!
November 14th, 2009 at 11:47 am
That’s really amazing…
I love it.
Great works guys….Keep it up..
π
November 14th, 2009 at 11:53 am
Nice work David!
Would love to see a time laps video of this process.
November 14th, 2009 at 12:48 pm
Actually, I think that her jaw line should be a bit more defined, if you want a more mature look, otherwise right now she lookes very childish IMHO
Other than that I like the whole color concept, keep it up π
November 14th, 2009 at 2:01 pm
I like it very much!
According to my preferences I really like it allot more then the early one.
This one is in the safe area of the feared valley that we don’t say the name π
The test one, although also very good, wold perhaps need allot more work to avoid bringing that FF Spirits Within feeling…
Anyway, it’s perfect! π
November 14th, 2009 at 2:08 pm
Thanks a lot David! You should really think about a little comic booklet. I mean you have already the storyboard, so it would be an amazing add-on for the DVD box.
Thanks that Durian team keeps this frequent update now so constant. Makes the community crazy every day to look what news are up π
November 14th, 2009 at 2:27 pm
What a difference a bit of color makes: her eyes don’t seem anywhere near as unusual to me now (especially after D’s tweak)
November 14th, 2009 at 2:14 pm
She looks like a child. Twelve year olds shouldn’t have tattoos
November 14th, 2009 at 3:47 pm
Good work David. Very cool. Can you make a tutorial about how you work with gimp to make this?
November 14th, 2009 at 4:55 pm
Soy amiga de pablo…….. admirable hasta donde te ha llevado el destino… besos gigantes muy pero muy bello tu arte.. saludos
November 14th, 2009 at 5:03 pm
@Brian Treacy
Are you sure you don’t confuse Vagrant Story with other game, because I can’t find anyone in character list resembling her?
http://finalfantasy.wikia.com/wiki/List_of_Vagrant_Story_Characters
November 14th, 2009 at 5:18 pm
Ermmm… It’s me or the paintover makes the character looks like a 12-13 yr old child???
Personally i think the eyes are a little big for the face. In the original 2D paint this wasn’t really noticed, but this shows that “MAYBE” the eyes would look somewhat scary to some people (Notice how each of the eyes are bigger size then mouth for example, this makes the face looks somewhat strange.). Also, the chin seems to make the face look childish. A little more age would be good, i think a 18-24 years face would be good anyway.
My 2 Cents
J.
November 14th, 2009 at 5:23 pm
Well done David π
This gives the model a lot more life π
I like it a lot!
Though, I have to agree: D’s paint-over-paintover is even nicer π That minor darkening around the eyes changed it in a very nice way π
However, I really like both versions!
November 14th, 2009 at 6:16 pm
Excellent work Dav! It’s really outstanding!
Now some crits:
1_”D” is quite right, his eyes give even more humanity to the characters;
2_I really really think her chin is too much tight, too pointed, it seems a weapon itself, like a pin. Really you should consider make it a little wider.
And again…. extraordinary artwork!
November 14th, 2009 at 6:20 pm
It is very good.
She is determined
November 14th, 2009 at 6:45 pm
Thanks D for this documentation, and paint-over paint-over, it looks good.
For all : our Sintel is not a woman ; but a young teenager π So if you feel her young, that’s Ok.
Btw, thanks for so much of positive comments !
November 14th, 2009 at 9:19 pm
Face is too long!
November 14th, 2009 at 10:21 pm
nice π
makes me realize that i need to learn how to use GIMP so i can make good characters π
nice work!
November 14th, 2009 at 10:58 pm
i Wanna see this in a video tutorial π
November 15th, 2009 at 12:12 am
looks good.
November 15th, 2009 at 12:26 am
Yeah, looking at the small version of the paintover, and then the big one, i find that i prefer the small one. I think it may be because of the chin?
Great job anyway.
November 15th, 2009 at 12:37 am
Holy crap, she reminds me of a drawing I did two years ago xD
November 15th, 2009 at 1:38 am
I think she looks too innocent.
November 15th, 2009 at 3:20 am
War child propaganda…
Not a good idea, I HIGHLY suggest to make her look more 20ish.
November 15th, 2009 at 5:08 am
Hmm, I feel the need to say something on the children in war comments as I can appreciate where they are coming from. I can’t give away any actual story which makes it hard to explain but rest assured she isn’t a warrior general at age 16 or anything like that. She also isn’t out fighting for glory, power, fun or any of the other sorts of things we don’t want to portray as a team.
However, to fully explain why she isn’t a child soldier would spoil the story so you are just going to have to trust us on this. I hope you can understand.
November 15th, 2009 at 9:54 am
Wow, this is great! I can’t wait to actually see her do some expressions.
November 15th, 2009 at 1:45 pm
hmm … liked the old version of sintel (i mean the one in the “facial shapes test”) a lot more. This one is too stylized – her neck is scary, her chin is too sharp and her mouth not wide enough.
I feel this one is kinda blindly based on the concept art.
November 15th, 2009 at 1:57 pm
Thanks for this paint-over. Some people didn’t agree that the new model looked younger, physically weaker, less realistic and not sexy. This should convince everyone, so there’s nothing left to argue about.
My guess is that this model will be used in a flashback scene, when the adolescent or adult warrior remembers her childhood days. There is no way to actually engage this young version (estimated age: 10 years; body weight: 30kg) in fighting scenes of any kind, unless your goal is to surprise people by completely ignoring the “suspension of disbelief” rule and going for a surreal and cartoonish look similar to “Elephants Dream”.
Let’s wait and see… π
November 15th, 2009 at 2:04 pm
Aoproved! Beautiful girl. π
November 15th, 2009 at 2:48 pm
Colin, I think it’s time to come out with another Directorial Address to get everyone on board again. π
November 15th, 2009 at 3:45 pm
Hi! I have to say I liked the test model, but I like the Sintel one much more!
I thought the concept art was going to be very hard to translate to 3D but the result is amazing! Congrats on that to Angela! Besides, it has the David feeling/style you can see on his webpage/reel.
Ah! for those who haven’t discovered it yet (like me until yesterday), here’s the Blender Channel on YouTube:
http://www.youtube.com/user/BlenderFoundation
There you can see the whole Dirian presentation during the Bconf, and in part 3 (I think), David explains all the different styles ant tests they went through until they reached this beautiful concept/model.
I totally trust your artistic sense, the whole team is fantastic! I’m really enjoying the trip!
Keep up the stunning work!!!
November 15th, 2009 at 6:07 pm
I like Her!! start the animation!,Befor 2012 get here!
November 15th, 2009 at 7:25 pm
& | Love Her! \o/ π
November 15th, 2009 at 7:42 pm
finally figured out who the picture reminded of π Rosalina from Super Mario Galaxy π
any plumbers in the Script, by any chance? π
November 15th, 2009 at 7:51 pm
hey, why does it say i posted at quarter-to-8 pm? it’s 12:50 here…
November 15th, 2009 at 9:48 pm
Wow.
Is it me or does she look just like Victoria Beckham? π
Great work though!
November 15th, 2009 at 10:53 pm
Very, very cool.
I agree with rogper on this: it’s great, and I like it a lot! Seeing the model toned like this really brings the character and her appeal to life. Until I saw this paintover I thought that modeltest1 was a better, more likeable face, but I’m now convinced of the leaner, narrow main design. I’m also impressed how much the 3D model matches the concept art. Great stuff, guys!
November 15th, 2009 at 11:54 pm
I agree, I like D’s subtle paintover better.
November 16th, 2009 at 2:01 am
Has anyone here seen the anime Seirei no Moribito? I’ve been thinking for a few weeks now that she should look more like the character Balsa from that show. Its a show about a spear wielder who took a vow to never kill again (oh, do I suck at summaries).
She’s more of a 30ish character. I know there was quite the argument (polite of course) in a different blog post about anime style, but I still think its a reference worth looking at, if not for the style of the character, then for the fantastic spear fights. Check out some clips of it on youtube.
November 16th, 2009 at 7:50 am
She is not a child warrior because she is a robot! π
November 16th, 2009 at 8:51 am
@dogfin: 30ish? You must be kidding.
I remember some comment in the previous blog post saying that it was necessary to make the main character look older because there’s already that dragon baby in the movie, and too much cute will spoil the result.
After all, the original idea was to make something targeted at an adult audience, with more realism, a kickass main character and lots of fighting.
Now look at where they are heading now. Cute preteen girl saves cute dragon baby and makes friends with dragon mom who gets overwhelmed by her courage and cuteness? OMG, so cute! It will be an invasion of cute! Watch out for the only fighting scene in the movie: a cuteness contest between the girl and the dragon baby. Who’s got the biggest eyes? Who’s got the smallest chin?
*yawns*
http://en.wikipedia.org/wiki/Cuteness
If you look at David Revoy’s portfolio, you’ll know that he’s perfectly capable of designing beautiful AND realistic characters. The previous model perfectly matched the proportions of a real teenage girl. She would have looked gorgeous with a paint-over like this. There was absolutely no need to go anime. So my question is: Whose idea was it?
We know that it wasn’t Ton’s idea. So is this due to the script changes introduced by Esther Wouda? Did the Dutch Film Fund require them to produce fluffy family entertainment?
Even Big Buck Bunny had a darker twist than this. I’m so disappointed.
November 16th, 2009 at 9:58 am
I think everybody is a little early with their judgement. We have no idea how this model is going to get used. I do not agree with the idea that it may be child soldier propaganda, because nobody seems to think that way about AVATAR ;).
Oh, and the paint-over looks REALLY good.
November 16th, 2009 at 11:53 am
Agree with “Another fellow”. π
We don’t know much about the story, the atmosphere, … so, easy on judgements. Criticize what you see, not what you imagine/want.
Don’t forget : trust the team ! π
Good work David ! π
Yes, that would be great to see some “making-of”, tutorials, WIP, … about your work on the DVD. Of course, there will be choices to make. Even with 4 DVDs, space is limited, and 3D content will take a lot. But I think it would be interesting to see the evolution of every “side” of the project (different scenarios, 2D/3D art of course, why choose this idea and not this one, the problems you had to face during the process, the solutions found, even something about coding / blender scripts, …)
Even if this cannot be on DVD, I wish we could download all these informations. The project is centered on Blender, of course. But the whole production process is interesting.
November 16th, 2009 at 12:54 pm
Yes, the previous test model was very nice, but so is this one.
Saying this one is “too cute” seems really strange to me: she’s far too lean for “cute”, though she does have some elements of “cute”.
eye208: dogfin’s “she’s 30ish” was referring to Bartha, not Sintel. There’s no mention of Sintel in his post. And Seirei no Moribito is an excellent show (the book is even better).
Also, I think you might need to take a much closer look at anime eyes and Sintel’s. Anime eyes (the overly cute ones) are impossibly big in that their radius of curvature makes them at least as big as the skull. Sintel’s are at least based on spheres that fit side-by-side in the right place in her skull. I think it’s more the irises and thus lid-holes that are a little larger than normal.
And another thing with anime eyes: they’re exaggerated in almost all anime not for cuteness but because they are culturally important. To the Japanese, the eyes are [i]the[/i] most important part of the face: all emotion is read from the eyes, the rest of the face is mostly ignored. They will sometimes even blot out only the eyes when masking someones identity on TV. To the Japanese, even just ^^ can make a happy face.
November 16th, 2009 at 2:21 pm
Guys, thanks very much for the impassioned comments and debate.
You’re gonna need to trust us, though. It’s easy to make assumptions about this film, but be aware that the first minute reveals strikingly little about the story. Perhaps it would be most healthy to keep an open mind. Everyone, including myself and other members of the team, had different preconceptions of what Durian is and should be. We don’t want to disappoint anybody, but it’s impossible to avoid.
So I say again: You’re going to have to trust us. Give us the benefit of the doubt. Sintel is young because she’s supposed to be young. She has a less realistic design because going for something more realistic would be a death wish. Yes, the design is certainly influenced by anime… and this is something that the team is comfortable with. I’m totally behind the Sintel design. It’s absolutely gonna work.
We’re only six people with a limited amount of time. Not everything will be as awesome as we’d like it to be. But trust us. We’re doing our best.
–Colin
November 16th, 2009 at 2:26 pm
@taniwha: If you think Sintel’s new look is not based on anime, you probably haven’t seen this:
http://img36.imageshack.us/img36/5170/sintel2.png
You are right about the role of eyes in Japanese culture. In non-realistic, “moe” style anime, eyes are not just bigger than normal, they also morph in various exaggerated ways:
o_O
^_^
T_T
etc.
But that’s exactly where the problem is: If you just make the eyes unnaturally large without using the above expressions as well, Japanese people will experience them as static and robotic, like a person whose facial expression is neutral all the time. They will experience Sintel the same way we experience a Donald Duck rip-off in a Chinese fake Disneyland. Chinese people may not notice the difference, but we do.
If you don’t speak Japanese properly, it will sound ridiculous to native speakers. And the same is true for anime as well. You need to have the same cultural background to do it properly.
Anime from Amsterdam will be an epic fail. I don’t understand why they dropped the realistic look. Everyone was happy with it. I didn’t see a single negative comment about the previous model, but many about this one.
November 16th, 2009 at 3:18 pm
eye208, I’m sure that even the search engine crawlers got your point several posts ago.
November 16th, 2009 at 3:27 pm
Yay Colin and Team! π
Hi, eye208, I want to have to chat with you; please, I want your full attention. I know you were disappointed with the result you saw recently, and I know you want it to be not so. I know you wanted to “correct” what you saw was wrong with the movie’s progress; but that won’t be.
I won’t argue with the arguments that you’ve made, because that’s not what it’s about. What it is, simply, is that there had been some misunderstandings made about the goals and aims for the film:
You heard, and wanted to see a realistic, gritty, animated epic film – and who wouldn’t? – yet it turns out that this film isn’t exactly going for that.
The Durian team is making a film different to the one you wanted, and at this rate – with the final design on paper locked a while ago, and the 3D model just recently – there is nothing you can do about that. You can’t change it that much.
So what it comes down to is, how are you going to accept that the movie will not be what you wanted it to be?
If you accept the fact that the film is going to be different to what you originally envisioned it, then you could again become part of the experience of watching an open movie being made before your eyes.
If you choose to reject this… then it would be better for the Durian team, and the community who want to see this film get made, if you would separate yourself from the project; after all, works are better fostered in a more positive environment.
That is why I hope you, and those similar, will soon come to be at peace in your mind and accept what you still have, which is an ambitious, epic, open movie being made with Blender by a wonderful, international team of artists, developers and Ton at Blender Institute!
Peace, eye208. π
November 16th, 2009 at 4:38 pm
eye208, the target audience (if you will) for this movie is not adults, as you claim. If you read the “about” page, you’ll see “Targeted at adolescents” as one of the main bullet points.
With that said, the setting and story of Durian is darker than I think is coming through from what we’ve shown. When I first read the script, I thought it was too light and “cute” as well. But after further revisions, as well as seeing some of David’s concept art, I’m convinced that this will in fact be fairly dark and gritty, more in line with our mood boards. And there is plenty of fighting and action.
Regarding the visual style of Sintel’s character, I’m sorry that you don’t like it. We decided as a team (including Angela and David) to shoot for a more stylized look for a variety of reasons, but not the least of which is that it makes the project more feasible given our limited resources and the project timeline.
The anime/manga influence is obvious. We’re not denying that. But I’ll point out that the style of anime and manga varies considerably, and this is not a stereotypical anime design by any means. If you want typical anime, take a look at this (which is a great piece, btw) :
http://blenderartists.org/forum/showthread.php?t=95491
Compared to that, the western influences of Sintel’s design are also obvious.
And in addition to eastern and western influences, perhaps the most clear influence is David’s own style, which you can see here:
http://www.davidrevoy.com
November 16th, 2009 at 7:50 pm
The eyes look HUGE! Like through a magnifying lens or something. If you compare the proportions to a human reference photo, you’ll see the difference immediately. For the eyes to be this large visually, the actual model spheres must be two inches in diam. each. Haha, there’s not enough room for brains.
Otherwise, the art is well rendered. I like the skin tone, especially. Just please adjust those eyes!
November 16th, 2009 at 8:53 pm
Really, it looks too anime-style… Not even really human. Half of me wants to grab a flyswatter and smack that giant bug-eyed thing!
November 16th, 2009 at 8:59 pm
Dunno what everyone’s complaining about… I like it π
November 16th, 2009 at 9:06 pm
Awesome work as usual π
November 16th, 2009 at 9:20 pm
Yup, it’s awesome, and really beautifully made! Clearly a work of a pro! π
I really don’t know why some of you stick so hardly to reality when this will be a fantasy movie. I’d say she’s a very cute half elf π
November 16th, 2009 at 10:02 pm
I liked the other model waaay better.
I’m not crazy about the broomstick neck she has.
This makes me feel a bit down, to be honest.
November 16th, 2009 at 11:26 pm
I don’t think i’ve mentioned this before, but i think the skin tone is fabulous. Can we please have something of this quality, or better in the film?
November 16th, 2009 at 11:37 pm
I’m sure Durian will be great, with so many talented proffesionals working on it, but…
I don’t like the girl’s face not for being anime or fantastic but for lack of strength and personality. With so many fantastic heroes/heroines in movies, comics, games etc, we all have seen too many cool characters and I think it’s difficult to stand from the crowd.
Besides she looks too like a doll, this image would fit perfectly in a doll’s package in a toy store.
She looks way too much childish (meaning for a childish audience) and boring to me.
I like much more the models by Angela who I think is an amazing artist. She makes characters with personality and blows life into them. She should, in my opinion design the main characters.
David, you are a great artist but I’m not too fond of the clean style, I like more the “Craig Mullins” style, wich I think is the pinnacle of “epicness” in 2d.
Anyway I’m sure Durian will be great, but I think constructive criticism helps more than a thousand “OMG! Aaaaawesome!”
November 16th, 2009 at 11:39 pm
So am I the only one who really love this one ? She does look exactly the way I thought she had to look with the style you annonced for the movie (except that I thought she would be older but well this is the script it’s not a problem !), I think you’re totally in the durian concept, so congratulations !
but people here are just crazy, your comparaisons are just incredible, it doesn’t look so much to animes !!! French comics also got graphic style like this one for few fatastic artists (maybe Thierry SΓ©gur ?), and this is more occidental than oriental in my mind (well except the hair of the model but they will be replaced by real one so …). You should stop watching anime and reading mangas guys !
November 17th, 2009 at 12:20 am
I think the problem is that the face is rendered to look realistic, but the style is anime, which is mostly symbolic and cartoony. If you had a real person walking around that had the features of an anime character, they would look like a bug-eyed alien, that’s what scaring some people. Big eyes, large forehead, small mouth, the features almost exactly match the profile of an alien like this one: http://www.everwonder.com/david/aliens/alien00.jpg
November 17th, 2009 at 1:03 am
@Juan Romero:
Don’t forget that this is “just” a paint over.
It looks like a PAINTing and not like a 3D-render.
Paintings can have a lot of details, as renders can, though, the kind of details will always vary a lot.
Most likely, the textured version of Sintel will feature a lot more details of one kind and therefore less of an other kind.
November 17th, 2009 at 3:09 am
personally I think she’s gorgeous, as for the others are saying i can identify about her eyes and neck(its more of a stylistic choice, but one that people need to adjust too). but i believe its more to do with the shading and highlights not creating enough volume/definition in her face… making it look flat.
I gave it a edit mainly adjusted her eyes and neck(just edged off the extremes, but not enough to change said style) and added a bit more rendering of the shadows and highlights.
Link:
http://dl.dropbox.com/u/1682366/Art/sintel-paintover-wip05.bedit.jpeg
great work guys!! XD
November 17th, 2009 at 12:23 pm
SheΒ΄s just PERFECT. Please go on, youΒ΄re doing it 100% right. She fits in the mood you have announced, the asian/european Mix is ballanced perfectly… she is reeeeeally cute, but you can see she’s more than that.. theres something in the way she looks that tell me you better not mess with her… like she had a not so easy childhood..
I just love it!
November 17th, 2009 at 4:20 pm
Oh come on, the design is perfect, the fact is an open movie doesn’t mean it has to satisfy all people… let the team continue with the great work
thank you very much durian team, it’s a really a beautiful work!!!
November 17th, 2009 at 7:43 pm
Brett excelente
November 17th, 2009 at 7:59 pm
look
http://www.torchlightgame.com/wp-content/uploads/Vanquisher_GofG.jpg
November 17th, 2009 at 8:00 pm
The current style reminds me of the character design from Torchlight.
It’s a game that has been developped with Ogre by ancients developpers from Blizzard North (diablo !)β¦
From the last Durian blog entries, it seems the Sintel movie universe is very close in spirit (toonish, colorful, with sword and guns⦠renaissance fantasy instead of medieval).
The character called “The Vanquisher” could look like a grown up version (or a big sister) of Sintel.
http://www.torchlightgame.com/wp-content/uploads/Vanquisher_GofG.jpg
November 17th, 2009 at 9:39 pm
It’s hideous.
November 17th, 2009 at 9:45 pm
Pero vosotros de que vais. Esta muΓ±equita no es Sintel, ni de Sintel ni cosa que se le aproxime por ningΓΊn lado.
Los de SINTEL fueron masacrados y despedidos cual si fuera gente sin derechos, ni papeles, ni nada. El caso SINTEL es el cierre empresarial mas envenenado de cara a los trabajadores de esa empresa que jamΓ‘s se haya hecho nunca y ojalΓ‘ nunca se repita. Mientras vosotros, ahΓ haciendo y diciendo nada que merezca mΓ©rito.
LΓ‘stima
November 18th, 2009 at 12:16 am
very good work. though she looks a bit steely.
November 18th, 2009 at 6:56 am
Brett: that edit looks really good, great job!
November 19th, 2009 at 1:41 pm
ok good
November 19th, 2009 at 1:51 pm
Sorry, Sorry, Sorry
I love the first version.
November 20th, 2009 at 6:45 pm
the improvement is the welcome note
November 21st, 2009 at 12:34 pm
@Brett – you win! π
November 27th, 2009 at 9:56 am
I now read through more than half teh comments, and after reading too much criticism I decided to stop that. I really love the looks, and I thought so the first time I even got a glance of a picture of her!
Thank you for sharing it!
November 28th, 2009 at 6:49 am
Got inspired, did a paint over, i just love open source! http://img265.imageshack.us/img265/4103/sintelpaintoversn3.jpg
November 29th, 2009 at 2:06 am
esta mujer esta preciosa
January 21st, 2010 at 4:14 am
That is why I always liked 3D development: you can create something you like… something that makes you shout “WHOOOA! OMG was that me or not?” everytime you look at it.
Always dreamed about making some great landscapes or… yeah, create a girls of my dreams :DDDD eh, man, i’m in love with this one π
it really doesn’t matter how realistic is what you create: i really never told anyone “your atwork is not real, fix this/fix that/blah…”. It’s like from the Matrix: “what is real? How do you define real?”. =)
it’s great, guyzzz, just aw35oM!