on November 16th, 2009, by Deevad
In reaction to comments on the past post about Paint-over , we decided to give an extra revision of the main character design with Sintel.
Now we are sure to be away from the main industry standards ; Thanks !
– David

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on Monday, November 16th, 2009 at 5:22 pm and is filed under Concept-art.
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November 17th, 2009 at 4:26 am
I’m not joking, keep the eyes they are in this version. Big improvement, the big ones were too cartoony.
November 17th, 2009 at 5:43 am
Awwwww… Futanari?
November 17th, 2009 at 8:58 am
Grasias por la demostracion, sigan asi los de Duriam…………….. XD 🙂
November 17th, 2009 at 10:25 am
that’s still too mainstream – we need a scar through her left eye!
November 17th, 2009 at 4:32 pm
Great humor at the right time David. Unbelievable, even knowing you are french 😉
Greetings from Germany
November 17th, 2009 at 5:15 pm
I think most of the people didn’t take a close look to the wireframe inside the turn arround, here is a quick crap screencapture from vimeo:
http://picasaweb.google.com/lh/photo/IwLsFHvMJtMVb2wC3eo_-g?feat=directlink
People take a better look! It’s just awesome!
I loved the eyes! It’s original and the character have much more personality right now, i think the Durian team made the best option for their plot.
Suggestion: maybe next time David shouldn’t use a frontal view for paint over 😉
November 17th, 2009 at 7:45 pm
look :
http://dl.dropbox.com/u/1682366/Art/sintel-paintover-wip05.bedit.jpeg
November 17th, 2009 at 8:11 pm
Everyone please take a look at mokoko’s version. It basically heals all the issues of the current model:
– The eyes look more natural. (less insectoid)
– The facial bone structure looks more natural. (more depth)
– The chin looks more natural. (rounder)
– The neck looks more natural. (wider)
The modifications are subtle but highly effective. Great work!
November 18th, 2009 at 5:11 pm
@eye208 there is already some replies for you, inside “Sintel paintover” original post (November, 14) please read:
“Give us the benefit of the doubt. Sintel is young because she’s supposed to be young. She has a less realistic design because going for something more realistic would be a death wish.”
Colin
“We decided as a team (including Angela and David) to shoot for a more stylized look for a variety of reasons, but not the least of which is that it makes the project more feasible given our limited resources and the project timeline.”
Nathan
It’s clear to me that Mokoko added another layer of complexity. Notice that (He? She?) enlarged the neck at the top. Do you think is it right?
Yours,
Ortiz
November 19th, 2009 at 12:04 am
LOL!!!!
November 19th, 2009 at 9:58 am
@Ortiz: Yes, I’ve read the statements. And yes, I think the neck in mokoko’s picture is a big improvement. Anything that makes the character look more life-like is an improvement, even if it’s just a small change. I don’t see any added complexity. The topology is the same.
The broomstick necks were cool in Elephants Dream. Don’t repeat it. Don’t steal ideas.
November 20th, 2009 at 11:06 am
I am going to faint!
November 20th, 2009 at 5:32 pm
It’s better looking than the previous attempt.
November 24th, 2009 at 8:36 am
I sort of agree with Francisco. A more “abstract” version would suit the theme and style of “Sintel” better than a realistic one. I think a major point of this is to place the viewer in a fantastic world that is believable yet also allows the viewer to snap out of it all, step back once in a while and see “Sintel” as a story with a plot. On the other hand, the current model looks a little too… er… serious… Maybe blend the current model with the goofy-looking model from before? That way Sintel won’t look like a middle-aged cougar.
November 25th, 2009 at 7:09 pm
So that’s what Clint Eastwood looked like as a teenager…
November 26th, 2009 at 1:15 pm
I LOVE it !
November 27th, 2009 at 9:57 am
> eyepatch
Arrr ye lad 🙂
A nice way to answer 😉
December 1st, 2009 at 1:57 am
Lame. “Smoking is so debonair!”
December 1st, 2009 at 4:59 pm
@eye208:
“Yes, I’ve read the statements.”
Well i think you didn’t do it carefully. Please read it again.
“And yes, I think the neck in mokoko’s picture is a big improvement. Anything that makes the character look more life-like is an improvement, even if it’s just a small change. I don’t see any added complexity. The topology is the same.”
It’s incorrect to analyze topology without looking to the wires. That’s what you’re doing here.
To achieve something like Mokoko’s modification the Durian Team will need to retopo work the neck’s area because proportions are different. That’s not “small change” anything.
Please check my comments inside this picture to see the added complexity and “the neck paradox, by Mokoko”:
http://picasaweb.google.com/lh/photo/Rf2RSvbKVfANTI7Zc_iUbg?feat=directlink
To see the same picture as above but without comments please click here:
http://picasaweb.google.com/lh/photo/nCkP4JdBAK_eFA_msTqCwQ?feat=directlink
“The broomstick necks were cool in Elephants Dream. Don’t repeat it. Don’t steal ideas.”
This is misconception from you. Please compare wires >>> (http://picasaweb.google.com/lh/photo/-F7DB17boCLxN1GR2-Jf4Q?feat=directlink) before stating this kind of thing again.
Yours,
Ortiz
December 1st, 2009 at 5:01 pm
last link Sintel and Emo:
http://picasaweb.google.com/lh/photo/-F7DB17boCLxN1GR2-Jf4Q?feat=directlink
May 19th, 2010 at 12:26 am
Hmm… I think I’m missing something here… When I saw this picture I smirked and went, “Heh…” Other than that, though, I haven’t really found this funny… Maybe I’m just not very emotional…
October 22nd, 2010 at 4:49 pm
Yukkeee, I think I need to go and revisit my Sintel pictures collection to remove that!
It’s sort-a funny but…I think I like waht she looks like too much for that… 😉