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    Render gallery update

    on March 17th, 2010, by Ton

    Updating the blog has become somewhat a burden… doing a good post can take many hours, and “just dump stuff on the blog” is a bit scary! Nevertheless, here I do an attempt to just dump stuff from our “weekly” folders. Just WIP. No further comments… but I like it! πŸ˜‰


    135 Responses to “Render gallery update”

    1. Becca(RedJay) Says:

      Yay! First! Awesomeness!

    2. darklintumon Says:

      Wow… looking awesome so far!!! that is what is called extreme detail!!

    3. Henrik Says:

      Super cool.. Obviously I enjoy reading well thought out posts, but if it’s too much hassle I’m more than fine just enjoying random dumping of things being done ‘around the office’..
      Keep up the good work!

    4. Le@ndro Says:

      So SO SO AWESOME!!! The second Sintel hair it’s the same as in the concept! And the eyes look so real… amazing! And the alley! So many debris!!! Shaman and it’s hut are grate also, textures look good!

      Ah! And for the “Scary part”: skin shader in Sintel still looks a bit glossy, but the textures are really good! With the eye wrinkles and stuff…

      Thanks for the post Ton!!!

    5. thinkinmonkey Says:

      Very impressive!
      I like the hair in the secondo wip and the texture of third head of Sintel, because it has less SSS and more texture.
      The ancient man has “clean” eyes, that, instead, he shouldn’t have, the bump on the neck is too evident.
      The exterior is very nice, while interior has too much bump on tent and on carpets.
      Anyway, it’s getting better and better and the Sintel’s grimace tells all!!!

    6. Revolt_Randy Says:

      The third pic of Sintel, the one with the smirk on her face, is the best I have seen of her so far!!!!!!!!!!!!!! Fantastic work!!!!!!!!!!!!! Everything else looks good as well!!! Can’t wait to see the finished product!!!

    7. Shiretoko Says:

      I’d be giving you false feedback if I say they are good. Good they are not!
      (I know this is WIP, don’t bother replying)

    8. Humais Says:

      wow….g8 work….KEEP IT UP! πŸ™‚

    9. Tansunn Says:

      These look really good, but I can’t help but notice the jaggies around Sintel’s skin in the high res images.

    10. jkbfb Says:

      I don’t know if I like Sintel.
      If in the first 2 her skin looks good if was freezing.
      In the last one she looks fine if she was punched in the eyes.

      Am I the only one who dislikes the contrast between her massive eyes and tiny jaw?

    11. invertedNormal (brian) Says:

      excellent work, team Durian! The textures and lighting are really coming together. Can’t wait to see that Dragon!



    12. WT??? Says:

      This Shaman looks younger than Sintel, poor design. This character should have been given a more mature look, a look of someone with a lot of experience (i.e. skinny, a bit dark skin). This guy looks like a prince.

    13. Schlipak Says:

      Oh my…
      If all the film looks like it, it would be amazing ! (And it will, obviously ! *grin*)
      Nice job !

    14. rogper Says:

      Everything looks awesome πŸ™‚

      One thing that I point is that Sintel hair suffers Allot of the hair intersecting problem. Hair strands of course don’t intersect, but with blender hair system is very complicated to don’t have it intersecting… and it ends up a little bit too much messy. No one would be able to comb it in real life πŸ™‚
      I my self gave it a extended try to make it realistic, but also didn’t achieve it:

    15. Month3d Says:

      wow, just jawdropping wow

    16. Lexicon Says:

      I think I just sexed.
      Very nice, guys.

    17. Mitch Says:

      The CU of Sintel and the EXT shot are awesome! Looks like things are really coming along. Thanks for the update.

    18. Rob Cozzens Says:

      It’s looking pretty fantastic.

    19. Sean Says:

      Yay! My model for the sprint made it into the shaman hut! I’m totally stoked now. They did redo the textures to make it fit the environment. So cool!

    20. Will Says:

      Good stuff. Sintel kind of reminds me of the giant woman in “Monsters and Aliens”.

    21. Dmitry (Π”ΠΌΠΈΡ‚Ρ€ΠΈΠΉ) Says:

      Street not look photo realistic. Rendering is the same as in Elephants Dream.
      Therefore, the rendering should also improve.

    22. jig Says:

      yea, very nice. But the texture of the tent have too much noise.

    23. Cris Polecat Says:

      Got no words… simply gorgeous! SIMPLY! Just keep going guys… can’t wait to get the DVD!

    24. Christiaan (AniCator) Says:

      Why isn’t there a 4k render of her smile! πŸ™ πŸ˜›

    25. Anonymous Says:

      Comment? No comment… Because I don’t know, what to say. The skin of Sintel is the best I ever seen, not only in Blender, but in all CG pictures I could see… “Awesome” is to small…

      However, hairs could be better.

    26. Vojta Says:

      It’s very good, but i see there some mistakes – In the last picture Sintel has bad hand – her hand is deformated. And in the same picture in the middle of the “room” is a vase, which has a unidentificated noise πŸ™‚ . But the all pictures are fantastic.

    27. B Banzai Says:

      Am I wrong to want to make out with Sintel? She’s kinda smokin’.

    28. DwarvenFury Says:

      Very exciting stuff! I love the paint-like feel it all has. Sintel especially looks fantastic. I do think the shaman’s hut could use more details texture-wise, but the file does say “no_comp”, so I think that explains it. πŸ˜‰

    29. Lasse R. Bruntse Says:

      Great stuff. I dont understand why people begin pointing out every bad thing they can find, I mean – it’s a WIP for gods sake!
      And I think it looks really good so far. πŸ˜‰

    30. wo262 Says:

      WHOAA fantastic πŸ˜€ but that problem with SSS (e.g on the neck) i dont know which method you will to fix it. i dont know which other methods of sss exist but renderman method looks clear it would be nice to see the sixth alien’s render pass on blender

    31. Riton Says:

      Awesome! These pictures are begining to be quite impressive. With correct post pro, motion blur, etc it will render really great!

      I find you color scheme I little contrastless, I think be better like that : (maybe it’s ‘too much’ on my example)

      For the shamanhut, i think it’s over lightened, you should play on the shadow to light Sintel more than direct ligthing : if I remember well, the main light source is the fire in the center. Here it seems to be the overture on the top.

      Sorry for my bad english, I hope my message is still comprenhensible! πŸ˜€

    32. Philip Says:

      Coming along very nicely! You guys are doing great, and I’m really looking forward to it! As I recall, you’re goal this time wasn’t complete photorealism, but regardless, it looks fantastic! Keep it up! πŸ™‚

    33. Paulo Bardes Says:

      Just set the alley as my wallpaper. AWESOME!!!

    34. Dusty Says:

      Woooooooooow!!!! This looks amazing!

    35. Ruddy Says:

      Impressive !!!
      I wonder how hard was the combing? I always find it difficult to control the hair roots so that their orientation seems natural: tools for fine control of the first points would be interesting (say that the tool only affect the X first points of the hair instead of all of them).
      Ex: changing only the initial tangent once the hair are combed, without struggling with puff; or something to make the root orientation vary progressively (smoothing the relative rotation of the roots, so that their orientation do not abruptly change)?

    36. Simon Says:

      Awesome keep up the amazing work! Still a couple of months for improvement.

    37. Shinobi Says:

      Some good images considering they are WIP, so please, don’t take these as bad critics, just some consideration from my first impressions πŸ™‚

      Something is easy to fix, i.e. the shaman amulets hanging from the hut ceiling are all the same scale, so… variety is a needed key to “move” your scene and make it interesting to look at and less boring for the eyes. Even if you have to stay (for obvious reasons) with few models, consider differentiate scale, relative dimensions and colors of objects.

      Now that we had chance to look more closely at your visual style, consider asking for a more fitting objects sprint from the community, I think now it could be more easy for us to do something the proper style.

      The alley scene is very good, but again, it is too well-ordered… i.e the planks, even if they are well modeled, they have to been articulated in 3 dimensions, not only in 2 leaving them quite flat at the third dimension in the space. The same goes for the beams jutting out from walls. They would be more attractive if bended in one or two dimension, less square and regular.

      That said, I well know those are WIP, so your actual images can appear yet more and more complete and evolved from what you show us here.

      Again, consider these as my two cents, hope it can help somehow πŸ˜‰

    38. Loop Duplicate Says:

      nice emotional impact in all the stuff you posted – that’s what counts

    39. panzi Says:

      Very nice. Just one thing: The skulls in the tent are missing a hole where the backbone meets the skull and the blood vessels supply blood to the brain.

    40. David Says:

      Wow – wonderful skin tone and rendering on Sintel.

    41. jacob Valenta Says:

      hey guys, I personally like it when you just dump all the images πŸ™‚

      sintel looks great, but her hair is REALLY intese…. mind turning that down? haha Thats just about the only thing I can see that would need to be changed. great work everyone!

    42. Chubaso Says:

      hey there!

      its really nice, i like the skin shader on sintels face and also the eyes, allthough i have to say that she has some anime like face props.

      imho the shaman could be a little bit older with more crinkles in his face (around the mouth and eyes). I like those accesoires, they really fit well to a shaman πŸ™‚ Maybe more pearcings ? ^^

      Those enviroment screens look great. Looking forward to use that idl feature. First tests i did were great and i experienced that using light cache with high sample rates gives smoother results in a shorter time ^^ Currently using 40 samples with Light cache.

      greetings chubaso

    43. Victor Says:

      Ha, ha… You always show the same scenery, we know there are more outdoor places :P. The passage is nice I don’t like the composition phase I mean that glowing effect on that centered tiny board, please get rid of it, looks amateur, the rest is very nice. The other images are WIP – a weak stuff – so I won’t make any comment until is finished.

    44. OriginalBBB Says:

      Great, but what has been of the mighty dragon?

    45. Luz_y_Sombra Says:

      AGGG the shaman looks really ugly mmmmmm.

      THE girl’s hair is so FAKE and pathetic and his last expression really seems a crazy Pffffffffff.

      I thought you can you any better but i can see all looks so simple and POOR .

      The only thing i like is the Girl’s eyes

    46. jay Says:

      There is some great detail happening here in the scenes, and Sintel’s skin looks great, can’t wait to see more stuff (but not TOO much if you know what I mean πŸ˜‰ )!

    47. Linkeltje Says:

      Excellent!! Those environments look very promising, especially that last pic does it for me!
      The expression on the third is not so nice to me, is it sarcasm?

      I think everybody knows you have enough to work with to even think about blog posts. I feel every dump post is more than I could have asked for. Very happy with just a pic every now and then.

    48. therealnoz Says:

      I really do miss the good o’l, four armed shaman.

    49. W Says:

      wow…some inconclusive feedback on this page. πŸ˜€
      I’ll just say: Keep it up, you guys have a good sense of art, you’ll do a good job considering the time available!

    50. D Says:

      πŸ˜€ Ton is legend.

      I have suggestions for you from what I see, which you will be interested in by reading this:
      1) I think you’re still pushing SSS too far by the blue speculars and deep orange shadows on Sintel’s skin. The details are wonderful, but it looks more iffy when you step back. I hope you’ll find an even better skin shader in that respect.
      2) Maybe the head on the Shaman is a little too big for his body, causing him to look gnome-like. I don’t know about you, but I’d like to try to scale his body up slightly and make him thinner. Or maybe his clothes are not complementing his shape.
      3) The glow around bright objects doesn’t look right. Are you using bokeh blur or some other obscure filter, Soenke? It should be just Gaussian without bokeh.

      You already know how awesome your work is, guys. No need to reiterate. πŸ˜‰ Except that the Shaman’s hair is AWESOME!

    51. Achim Luebbeke Says:

      Just want to note that I like the girl’s face very much.

    52. Lamhaidh Says:

      B Banzai, no you’re not wrong. I remember being 16 and wanting a girl to look like that in my direction. Bad and Angry is hot :D. I have to say that I’m going out of my mind when I see the third render! I love how realistic it looks while still having an Anime/Manga feel to it. My head is hurting though when I imagine render times on the animations. If you guys can keep that level of quality for the whole project I’d be stoked. If you can do better I’d be positively Chuffed!

      On a technical note, I like the element of glossiness to the skin. It makes it look like she’s been sweating which adds an element of realism to it. I hate seeing 3d actions scenes and the characters haven’t broken a sweat after beating each other up for 4 minutes while jumping from building to building!

    53. AlesWolf Says:

      WOW!!! Its AWESOME!!!

      Very nice work!!!

    54. Kreon Says:

      Great one! Just a little bit Post Processing and the quality is on par with some of the Game Intro quality of the past years!

      Btw. do you guys already know how the scenes do look in motion? I often have the problem that with this high res-textures like the tent-leather i get very noisy effects if i move the camera.

    55. 3dementia Says:

      I think that if someone is going to say that this render is poor, or it looks bad, they should link to their own work that looks better?
      Fabulous work guys! I believe this level of quality is world class. You can do it! Go, Durian!

    56. wikikut Says:

      estoy completamente enamorado de esta mujer, me quiero casar con ella

    57. RNS Says:

      love it!,but in the last scene her hair seem stiff,it should flow with gravity..however it look great..

    58. Mohamad Fadhil Says:

      i love to see Sintel’s big eye πŸ™‚

    59. MeshWeaver Says:

      nice! i like it πŸ™‚ the Shaman is awesome, the hair is really cool…

      @Jacob Valenta (if he comes back) – hey DreamF! πŸ˜€

      this is going to be so awesome… GO DURIAN/SINTEL (or vice-versa) TEAM!

    60. Rudiger Says:

      The Sintel renders look wonderful! You were really able to pull off the balance between style and realism beautifully! The only problem I have with this project now, is that it’s only going to be a short film, when it really deserves to be a feature. I wonder if you guys will be able to pull off a District 9 and get funding to turn it a feature later on.

    61. Neoranga Says:

      Her eyebrows are too thick. Doesnt she have tweezers ? :p

      Damn ! There is really much details on these pics !

      Do we have the right to hope for the files to play with ?

      keep up the good work team !

    62. loh Says:

      I have a very specific complement on these images:

      The detail level is very even across all objects in the scene.

      In BBB this was not true, for instance the bark of the tree’s detail was lower than the grass, and this made the images look unfinished. less detail is fine as long as the images are equally so across the field. The Fourier spectrum should look basically the same for all parts of the image, except obviously uniform areas like sky.

      So anyway, well done.

    63. D Says:

      A small retraction on my part (I didn’t realize I was inspecting the renders on a poorly calibrated monitor!): there’re no deep orange shadows on Sintel. πŸ™‚
      So maybe it’s the subdermal texture? Something’s throwing off the the reds on a wide scale.

    64. Buttons Says:

      Love the expression in the 3rd pose.

      I have the concept sketch of Sintel as my desktop background and these don’t seem to have the same appeal to me. I’d like to see the chin and mouth be a little more pronounced, and the cheeks accordingly – lest she have a jutting (pointy) chin. The skin isn’t the same healthy color as the concept, but this is probably just the nature of the WIP. I do realize they’re WIPs.

      I’d like to see improvement to the blender hair system, and such may be necessary for this movie?

    65. Steven Says:

      Wow, i like your works.
      it is impressive

    66. mcreamsurfer Says:

      I am really interested to know if you already used nodes on the alley render to change and refine the look of the image or if it’s just an image straight from blender internal renderer? Did you use just one raytraced sun and some sort of skylight to light the scene?

    67. Adrian Says:

      People! you are doing so much wonderful work, your all amazing. This whole project is so exciting! Sintel and Blender 2.5 are the perfect match, both have already shown great results and with more wonderful treats in store! πŸ™‚

    68. taniwha Says:

      Nice shiner there. I bet it hurts.

    69. Anonymous Says:

      Who got the idea to put the “screw” at this place in the nose???

      Otherwise, the rest is quite good! I like the lighting on the “alley” scene, the skin on the first Sintel shot is really good.

      I’m just annoyed with the “conceptual” part, completely “amateur”.

    70. Rudiger Says:

      Oooh, you guys are good! The dark circles under Sintel’s eyes convey to that she’s had a rough time of things lately. I think it’s pure genius to use her appearance to help say what you don’t have time to say like that!

    71. Sysiphus Says:

      I really like the foggy atmosphere of the street-environment. Sentinel looks good aswell (is the skin already with sss? looks great!)

    72. Numarul7 Says:

      Shaman must look much more older like 70 old or something like 55-60 …now it is like 27 and Sintel 32 O.o.

      Some things will change until the final result (I think) so people (you other than Durian team) don`t be so harsh on critics now with loots of “techinal” things , when I see techinal critics it is like I see non designers talking about art.

      Let the art for the artist don`t disturb the spirit of the team with little things that does not mater until Pre-Final stage after animation.

      Lightin and Finalising are the last stages with more retouches on every frame.

    73. DreamPainter Says:

      me likee, lots.
      though i like the first sintel better

    74. jack Says:

      Good work on the characters.

      The skin is looking good.

      Walls and environments still look a bit 3dish to me but this can be worked upon.

    75. Stephen Says:

      any tips on how you do the eye lashes? it all looks great πŸ™‚

    76. Andrew Pace Says:

      LOVE the one of Sintel smirking. Amazing stuff everyone!

    77. ajedros Says:

      Excelent job. I like the third image of sintel. Congratulations durian team.

      Greetings from Colombia

    78. Sockie Says:

      Love ’em…but, please, light on the eye shadow!

    79. Absolutely NoOne Says:

      OK, a few things about the hut render
      1) Sintel’s hands look abnormally large
      2) Elbows don’t deform like that… and I don’t think that thighs do, either
      3) Unless she uses hair jell, shouldn’t there be some physics on it?

      Other than that, and the fact that Sintel is using too much eye shadow, they look great!

    80. Daniel Says:

      Hello guys!

      First of all, I’m happy I decided to buy the Durian DVD during the presale campaign! You’re doing an amazing job in very little time. Keep it up.

      Ok, I don’t have the time to go over all the comments to check if this has already been said but one thing I have noticed is the bloom effect.

      On the images posted on the blog, the bloom effect is very small radius and quick falloff which always catches my eyes as unnatural. The radius could be wider and the falloff slower. I know it is touchy and can create over-exposed images so you might need to play with a pixel intensity threshold to fix that.

      My two cents!
      Now I’ll just wait for the project to finish πŸ˜€

    81. Nick D Says:

      Problem with Alley shot- too sterile? (my opinion)

      My opinion: there’s not enough organic content… no moss, grime, puddles, potholes, rotting gords, McDonald’s wrappers (kidding) etc- that gives it a real authentic feel, maybe a rat or two…

      But then again, a typical alley in the US may look different than a European one…

      Ton, we appreciate the images and this is not criticism as I know these are simply random images without context…

      All the best!

    82. myway880 Says:

      FANTASTIC man i love it specially sintel skin

      one observation thou
      the hut walls are one huge piece (of leather ?? ) this looks artificial
      if its made of several patches sown together maybe it would look more natural i think..?

    83. Mihail Says:

      It is very good

    84. addzero Says:

      Beautiful! Impressive work!

      I don’t know the full context yet, and it’s early… so feel free to ignore these thoughts:

      Why are there low bridges across the alleyway? and boards at 90 degree angles to the alley? Perhaps have junk, rubble and dirt, but a cleared crooked path where people walk/carts drive through?
      Oh is this alley for drainage, that’s sometimes filled, so people cross? but if that’s the case, should there be a path on and wider side walkways?

    85. Jay Says:

      Go Team Durian! I mean with the tight time schedule, the software being developed in conjunction with the project, the fact that every one is not only learning the tools as they go, but work flow as well, the fact that you have a small team doing everything from scratch, and that just about everyone there is learning as they go, you can’t ask for better.

      In hindsight, you guys will realize you could and should have done this or that. The point as always the case, isn’t to even attempt to please as many people as possible. It’s to stick to the vision of the story and finish it, as well as pushing blender harder and further. You will always wish for more time to add tweaks, but you do what you can with in the limits and with maximum effort. Great Job guys and gal. Keep it up!

    86. Eric Says:

      Epic Awesomeness!

    87. nathan Says:

      Umm… I know you’re joking, but still. Tweezing Sintel’s eyebrows? Geeze. For better or worse, she already conforms extremely closely to our culture’s limited standards of beauty. We really needn’t push that any further.

    88. Dylan McCall Says:

      The people who think that’s the shaman in the hut are funny!

      I like the design of the hut, by the way. Seems to be Zen-inspired, somewhat. I would want to stay there for a while πŸ™‚

    89. Michael w Says:

      You’ve changed my mind!

      I didn’t like the look of sintel in the concept phase, (i feared a big eyes/small mouth were hedeous stylisation by numbers………but these renders have changed my mind! she looks great and has a look all of her own!

      The shaman looks like he was based on Lord Bath! (i guess only people from the uk would get that, and then not all of them!)

    90. Brian Lockett Says:

      Wow! Looks like you folks are outdoing yourselves with Blender! Keep it up!

    91. Ariestar Says:

      The last two pictures impressed me a lot.
      Especially the color gamma – because of it pictures became so “atmospheric”.

      And did anyone mention that Sintel’s face with big eyes looks like “Avatar”? πŸ™‚
      (it’s great)

    92. Toon Says:

      The third picture is absolutely amazing!

    93. Blengineer Says:

      stunning work,

      i don’t understand why there are cube cobble stones stacked in the town shot…it fills the space but it doesn’t really do much else. Cultural artifacts from the town would probably be better…like pots or toys or something that give it a more lived-in feeling. Of course it is still WIP. Amazing so far.

    94. Morb Says:

      Yeesh, sorry this project / site is such a burden on you Ton. Maybe it’s time to do something else then.

    95. ZeroO Says:

      @Michael w: I just googled Lord Bath, LOL πŸ™‚

      @Durian team, Thanks for your great work, It looks great, and lets not forget also the great improvements you made for Blender.

    96. kopi Says:

      Everything looks a bit clean, unused, static.
      A bit fog, dust or sand couldn’t hurt.

      The shaman has great textures, but looks like a puppet (bad character design)
      Sintel looks like an alien, still.

    97. SlightlyChaotic Says:

      Oh, wow! Those are so cool! I must say, she looks a lot younger with the real particle hair for some reason. The skin looks perfect.

      I’m almost wondering if you went a little bit overboard with the pores, though. They look a little strong, particularly in the third pic. But, great job. Can’t wait to see more.

      Will a .blend of this version of the sintel model be released to the public (or something more “finished” down the line?)

    98. Another Fellow Says:

      … AWESOME!

    99. David Mulder Says:

      I am going to apologize in advance, being a bit more negative about the sintel model than everybody else (although I love the other renders and I am quite aware of the limitations of blender).
      The hair just looks ridiculously fake, especially taking into account that this is a render, in comparison to for example NVIDIA’s gpu realtime rendering . Aside of that she just looks too much like some type of model which is photoshopped, rather than having a natural feel, this may be slightly caused by the uncanny valley effect.

      Oh well… the more I look at it the more I start liking it… which makes no sense at all :/ , guess you did an extremely good job after all πŸ™‚

    100. Demohero Says:

      They are great. I can clearly see how Blender 2.5 is excellent now. Keep up the good work.

    101. Peter Fertig Says:

      It could just be the perspective but in the Shamahut picture her hand looks kinda big……

    102. Roy Says:

      Looks great so far! Only the street scene might need a bit more dirt.

    103. Pix'nlove Says:

      At last after a year…
      some frame show up…
      wasn’t it supposed to be a 6 months 8 minutes movies?
      So the Movie will be out in another year I guess…
      I hope you guy are working on a 16 minutes movie…

      I can’t wait for the Chaos and Evolution to come through my letter box.
      Thank you again David,
      Keep looking at your Alchemy and I can’t to see how you transform the Sketch from Alchemy to a 2D finished digital Painting.

    104. jay Says:

      I’m going to take a guess here and say that the things about the Shaman that are making people think he looks young are the glossiness of his eyes and the proportions of his head to his shoulders. Here is a basic retouch

    105. blenderFR34K Says:

      Awesome! This totally inspires me! Maybe a little heavy on the eyebrows. Still awesome!

    106. blenderFR34K Says:

      Very nice! Blender is simply amazing! I love it!

    107. K-Linux Says:

      The shaman looks like a smurf, he needs rinkles and and more tired face. Sintel looks good!

    108. Meltdown Says:

      kopi: +1 πŸ™‚

      They have fulltime job… i can’t understand how they achieve so poor models. Ok, there is a leap between 2.49 and 2.50 but hey, it doesn’t mean you have lost your good sense and good taste?! You can model in 2.49 and import it in 2.50.

      It’s obvious, i believe it, than Ben, Angela, Nathan, Lee can do a lot better but i don’t know why, here it simply fails.
      Ok the concepts works suck , literally! I’m not impressed by David, but you can fix those in the 3D world. Angela, Ben, Colin, Lee, there are so good works in your portfolio, why we can’t see those here?

      The shaman is really, really badly designed! About the hut, damn, just google it!
      There is not such hut in the world! I don’t even talk about the pseudo dialect pattern tagged everywhere. There is no sense to put those on each bars!

      You are putting yourself too much difficulties for nothing by trying to create an original world in a such short time, just look at references and not to mister David Revoy’s “conceptual works”.

      The only good thing here, is the alley shot and the skin of Sintel the rest is a quite pitiful.

      But hey, maybe i’m simply not part of your public, so don’t be discouraged.

      Maybe, Angela should take the lead… πŸ™‚

    109. Allen Says:

      I can no longer wait for this movie……….
      It’s going to be too good!!!!
      When it comes out I’m going to show it to everyone I know!!!
      And to everyone I meet!!
      can’t wait……….

      Because Blender is Open source could someone mess around with the code until it turns into a completely new kind of software….. and make it open source too? It just seems like so much is being laid out for the open source world when there making projects like this!! Kept it up!! The sky’s no longer the limit, not even heaven!!

    110. malefico Says:

      Go Durianers, just stop reading comments. It’s bad for you πŸ˜‰

    111. Matt Says:

      Great stuff! I especially like the smirk shot.

    112. DwarvenFury Says:

      @Meltdown: Tasteful critiques are welcome, but you have gone far beyond that with your “comments.” Generalizations such as “the concepts works suck” and that the team “can do a lot better but i don’t know why, here it simply fails” are simply nonconstructive and demean the efforts of the entire Durian project. You’ve been allowed to post these tasteless comments (for now), but I feel you’re abusing the spirit of openness this project promotes with this blog.

      @ The Durian Team: Way to go with all your hard work! I can’t wait to see the final work and I’m proud to have been a DVD sponsor this time around. πŸ™‚

    113. Erik Moeller Says:

      Wonderful work. Can’t wait to see these pictures move. πŸ™‚

    114. nrk Says:

      How can something that comes from this team be in any way negative? You are all doing great and I love the renders…. I’m hoping there isn’t too much gore so I can show it to my kids at some point, it’s the only reason I haven’t ordered the DVDs. I know how hard what you’re doing is and it’s amazing! I agree there should be more variation in the hut. I love the shaman because I like comedy and he looks like he could be comical.

    115. Blendiac Says:

      Absolutely love sintel. A beautiful mix of anime and realism.

      The shaman, while the detail on his beard and eyes are glorious, worries me. I don’t know the script, but his short, stubby look suggest more of a comedy sidekick (eg Pumba from the Lion King) than a wise mystic.

      Compare with the previous mystic concept art (4 arms aside) and some of the amazing images of indian mystics that are relevant here (check out the 5’th to 7’th images):

      Anyway, that and that they’re WIP’s aside, it looks like you guys are making fantastic progress in a tight situation. The images look beautifully textured, Sintel is gorgeous and I love the hanging stones in the Shaman’s hut.

      Thanks for all your work, both on Sintel, Blender 2.5 and pushing open source in general.

      You’re all my heroes / heroine!

      PS Am I the only one who suspects that Sintel actually represents Angela, The Gatekeepers Nathan, Campbell, Colin and Ben and the dragon… Ton? πŸ˜‰ OK, I admit it… that was just weird.

    116. tyrant monkey Says:

      wow great work and congrats but I have some questions

      1. where are the dragons? the hasn’t been a post on them in a long time and I would love to see how the look like.

      2. Why is the such an inconsistency in the styles of the characters Sintel is highly stylised in the manga anime direction yet the guardians and the rather boyish looking shaman lean more towards realism and have little anime style characteristics in them. The two styles clash and don’t really work together.

    117. Jak_o_Shadows/Fake Says:

      I love them all. However, apart from the repeated criticisms above, i believe the composition of the shaman’s hut should be changed. The concept art is so much better composition wise.

      However, i do understand that it is a still from a movie so that may change (i think it will).

    118. kirado Says:

      mmm don’t you guys think the shaman looks a bit too much like an old hippy vietnam vet? I know it’s a WIP etc πŸ˜‰ Less flower power more shaman power?

    119. Mad_Alien71 Says:

      I find lots of things to like in these renders, and a few things I dislike.
      I feel that Sintel has planted a foot firmly into uncanny valley (especially in the third render). It may be the modelling, it may be the waxy SSS, I cannot put my finger on it. I personally like the more stylized second render. However, the head of the model looks great in the shaman hut render, so I’ll refrain from judgement. And speaking of the shaman hut render, there may be some deformation issue on the arm because it feels off to me. Some grittyness and dirt added here (postprocessing?) would be a great improvement.
      In my opinion what makes the shaman look off is the texture of the lips. The cracks do not look normal. I feel this may be because they run perpendicular to the lips instead of radiating from the mouth opening and they are not thin enough. Otherwise I like the hair and the textures of the face. The eye texture is particularly good.
      The alley scene needs some contrasts to present a more edgy and attractive scene, but postprocessing will probably take care of it, so I’ll refrain from judgement.
      Good luck and may you have success in your efforts!

    120. A saurus1 Says:

      I think that deformation in the arm is actually in her fore arm. It looks as if it got rolled over by a semi-trailer right below the elbow.

    121. frank_robernson Says:

      She is prefect, you’ve all done a amazing job on this, beautiful similarity to the concept art and well-done again on the hard yards.

    122. Anonymous Says:

      i think the definition of realism and how it should apply to this stylised movie is a bit debatable

      how wierd would it be to have stylised characters with close to realistic skins and shades? that would be uncanny to me. i think there should be a balance between approaching realism whilst also maintaining the stylised aspects of the movie. we cant have 100% of both, real skin on them would be creepy to me.

      just my two cents.

      it is debatable, after all

    123. Anonymous Says:

      i meant *weird as opposed to wierd

    124. D Says:

      I’ve always wanted to ask this.
      Knowing that Colin comes from a background in film as well, I wonder what plans there are being implemented to achieve that elusive film-look? Not just motion blur, but light response curves and soft reds. Surely epicness and the look of exposed film stock are inseparable! πŸ˜€

      Are you guys planning on systematically applying a film-look to the final movie, or are you hoping for it to all come out in the wash of compositing? I would like to hear.

      All we need to know is basically already available to us, though I’m not smart enough to understand for sure how to acheive it. Imagine if there was a check-box in Blender under color management that says FILM-LOOK on it! πŸ˜€ It’s easily possible.

    125. Psy-Fi Says:

      Easily the most amazing skin and eyes I’ve seen so far. I expected the shaman to be more mystic too but this is a more a matter of animation rather than modelling. There is something strange with the hut I can’t quite pinpoint. Maybe it’s the lack of dirt? The light at the stove without any fire present? Maybe the top blue light is overly bright, giving a sense of openness unnecessary in this kind of warm and enclosed space? All of these surely contribute to that. But, other than that AMAZING WORK everyone!!!

    126. stargeizer Says:

      Hmmm… so far, so good… The shaman might look a little young, but i think the hat has something to do with this… his face is OK, but the hat makes look him odd… Replacing this hat with a bald tatooed or painted probably will help a lot… And the beard needs more wellow/some dark grey tones to emphatize his age… Sintel hair looks somewhat sintetic… probably mixing some dark red hair can help…

      But as a WIP… so far… so good.

    127. Philas Says:

      well.. they are WIP, so we all can’t say so much and should probably refrain from judgement… I’ll try to give you my first impressions in a constructive way.

      You did a very good job for Sintel face. The eyes are fabulous and skin is very good also. Third image is obviously the better even if the skin is a bit plastic and pores a bit too large and pronounced.
      What is not working at all is whit hairs. First image is, from that point of view, a nightmare, she seems to have a horrible wig over her forehead. Second and third images are way better, but the hairs still lack in deepness and contrast, they seem quite photoshopped (or gimped) over her forehead.

      The shaman shot is very goog in my opinion, maybe his body is a bit too little in proportion of the head but it can be a trick of perspective, so I abstain from judge meanwhile.

      Alley and Hut have very good potential to be great images, but at this stage the’re very “flat” and a bit boring.
      The alley, even with all the little objects scattered to the ground, is… clean!? Textures lack in dirtyness, grime, where they touch each other textures colors don’t change, it seems they can’t influence each other…
      The hut could have a very good mood, but again, it lacks in grime and grunge everywhere. And it’s a bit monotonous to see exactly the same 2 or 3 objects pending from the roof, repeated in an endless loop of same disposition, colors and proportions. Make some of those predominant over other in the scene and change its colors to introduce variations.

      Ok, I’ve said a lot, hope you’re not fallen asleep and have not considered it as a bad critic πŸ˜‰
      We all know they are only WIP for now, and I think they’re quite old as WIP, but I think they should quickly change in something more advanced to keep the initial expectations.
      Good luck, guys I wish you the best, and can’t wait to see the final results!

    128. D.C. Says:

      The witch doctor looks too much like a hi-pi, from the 60’s. :p The skin texture on Sintel is too large. It would look more realistic if it was sized down.
      Anyway, keep up the good work! Your progress looks efficient, but rather slow… πŸ™‚

    129. D.C. Says:

      Ya know…I can just totally see the Shaman hop on a motorcycle, rev the engine, yell out ‘feel the power’ and drive off screaming ‘ya dude!’

    130. D.C. Says:

      The Shaman’s hut is, well… You should just try and copy the hut from the 10,000 B.C. movie. In it there was a lot more life and diversity. If you do so you could add tremendously to the shot.

    131. A.Z. Says:

      Great work. The alley image – I was just wondering how the shadow of the piece of wood mounted on the right wall could be so long, in respect to the building shadows dropped by the walls on the left side. Was it baked into the texture with the light from a different angle 1st?

    132. Billy Says:

      Great renders! I’d like to say that this project has the potential of being production quality by the time this is done… it already looks better than Toy Story, by Pixar (although Toy Story 2 & 3 are a big leap from the original)!

      And Sintel (the girl with the short red hair, right?) has a cute face : ). She has really pretty eyes, and nicely flowing curves on her face. I read above that someone (jkbfb @ Mar. 17th 20:45 (idk if the time would be different for you other comment readers)) said that they dislike the contrast between the small jaw and big eyes. Well, that’s one of the most important proportions that give females a phemonen face! That’s one of many things that makes girls look cute.

      This is definitly going to look great when it comes out!

    133. iozk Says:

      wow see very better somebody know how use the lattices and bones join for face deform like the mancandy? im looking for anywhere but i cant find some

    134. pueden colocarla de perfil ???? Says:

      pueden colocarla de perfil ????

      por fabor

    135. MrMowgli Says:

      Great job!!! Holy smokes.

      I agree this smells like it should be a much longer movie πŸ˜‰

      I would rather they got the whole thing to work well rather than make every frame a piece of art.

      When the comments start getting this nitpicky, it just means you’ve gotten a lot more attention. And emotional investment!

      I’m this is going to be an epic short!