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    Sintel docu-making of

    on February 21st, 2010, by ali

    Hi,

    It took me some time to catch up on the Durian team, but I am getting there!

    Here is a first rough editย and an indication of how the documentary/making of Sintel will look like. Of course much more aspects will be covered (concept art, modelling, animation, production up and downs etc…)ย  there are still some weeks to go before the end of the project and many more things to film…

    Ali

    24 Responses to “Sintel docu-making of”

    1. wo262 Says:

      “the first couple weeks were ehh, Cough!!! pretty difficul” Colin levy

    2. Guybrush Threepwood Says:

      11min past away like a sip of coffee – I could have watched for hours. Great work Ali.

    3. s0ndeb0k Says:

      Awesome work Ali! Looking forward to the next one ๐Ÿ™‚

    4. Dusty Says:

      Oh this was wonderful!

      In places I was a little confused about the history of the project, even though I’ve been watching the blog since it started.

      This documentary cleared up loads of the confusion for me!

      Congrats!!!! This is going to be a wicked documentary!

    5. Gianmichele Says:

      Really professional stuff, congratulations!

      Can’t wait for the whole product.

    6. Magic_Man_3d Says:

      Very interesting to watch. Can’t wait to see the next one.

    7. Christiaan (AniCator) Says:

      Great documentary/making of!

    8. mcreamsurfer Says:

      I like it a lot. It’s edited very smooth, very professional and the selection of content and its presentation is really fun to watch. Though I have to say, that I find the white cutout scenes introducing the people a little to ‘rough’ (yet). To me they seem boring since those elements are a very popular, known and common thing to use – though the ones you’re using lack any visual ‘kick’ (I wish I could think of a better word). But it’s propably just a first draft…
      As a whole it’s really great.

    9. Chris Says:

      Great insight into the project!
      I must agree with mcreamsurfer though, the cutout figures were a little jarring, mainly because they’re frozen when they come on so you assume the speaking voice is someone else. Even once I knew what to expect it seemed wrong. Can you apply the cutout effect to moving video instead of the still? I guess it’s more work to roto, but it’d flow better.

    10. vykelt Says:

      Great work Ali. I’m looking forward to seeing this completed.

    11. SlightlyChaotic Says:

      Some of that concept art is really cool; I’d just LOVE to see more of them. I think they would be very inspirational.

    12. Le@ndro Says:

      That was great! Really good looking!!! I watched it two times: one as a hole, and then another one to pause every now and then to see the details. Awesome! I’m dying to see the next one!!!

    13. tkroo Says:

      Very well done!

    14. D Says:

      Great work, Ali. ๐Ÿ™‚ Can’t wait to see the final documentary with as much insight as has been shown thus far. ๐Ÿ˜€

    15. Lamhaidh Says:

      Great Work. I always love how making ofs end up being heaps longer than the film :D. Only thing that bugged me was the sound balance. I had my volume up from the start because I was having trouble hearing Ton, then Colin sounded really loud so I thought maybe it was just Ton that sounded quite. But in the end section where Ton and Colin were talking about the creative differences in the storyline Ton still sounded quite, but this time so did Colin.

      Maybe I’m just being picky. Love the work, it convinced me to actually ante up and preorder the DVD.

    16. Aligorith Says:

      Lamhaidh:
      Agreed here. I’m already quite hardwired to reach for the volume control everytime a sudden (if small) change in volume level occurs, but the frequent shifts in volume levels here were a bit too extreme.

    17. Loolarge Says:

      Awesome! Makes me even more excited about durian and blender!

    18. LOGAN Says:

      In most documentaries lately there’s much emphasis on story, design and the creators. But I also like the technical bits a lot. I remember the special features of Final Fantasy – The Spirits Within, that had great features on technical bits from modeling, compositing (including ‘breakdowns’), matte paintings and so on. I found those bits very intriguing as it gave a nice look into the actual producing of the 3D. I suggest you take a look at those to get inspiration about the Documentary or special features.
      I think these things are mostly forgotten or focused more about the people instead of the craft itself. While I believe the craft itself could show a deeper understanding in the actual creation by people wanting to learn bits of producing content for 3D. Good luck with the docu!

    19. Kinhe Says:

      Awesome!
      You guys are really going great with this movie!
      Congratulations!

    20. creek23 Says:

      I hope there’s a separate video documentation on Sintel’s designing process to modelling and animation. I’m pretty sure many will also like to watch/know how it’s done.

    21. Anonymous Says:

      I agree with creek23!

    22. LOGAN Says:

      @creek23: A making of of the making of? woooo, lol.

    23. neXyon Says:

      Awesome! Do you use the 2.5 VSE to edit the videos? ๐Ÿ˜€

    24. Reyn Says:

      Nice and sweeeeet! ^_^