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    Simple Character Modeling Test in 2.5

    on October 13th, 2009, by angela

    Model testPlease note, this simple model is *not* our actual character for the movie. The purpose of creating this simple model is merely to test 2.5 modeling, rigging, animation.

    My task last week was to test 2.5 modeling tools by creating a quick, simple, young female character – as well as reporting any bugs, missing/broken hotkeys, etc. along with the team. Most were fixed last week, while the rest were noted and I continued on using work-arounds. Among some modeling features planned for and discussed over the course of the week: sculpt, retopo, bmesh/ngons.

    Here’s the .blend file

    Next up on this model, testing facial setup & shape-keys!

    Angela

    51 Responses to “Simple Character Modeling Test in 2.5”

    1. Lasse R. Bruntse Says:

      That is really well modelled! ;D

    2. Terry Wallwork Says:

      Dang, imagine what they will be able to do when 2.5 is actually more feature complete. It would be nice to know what modeling techniques were used. For example was it sculpted/propportional edited etc. What problems did you encounter? Did you have do any of the work in 2.4x and then move it to 2.5?

    3. JustinBarrett Says:

      I’m really liking the stuff I am hearing, I’m a tough audience, glad to hear about this “workflow” for development purposes….I also like the way all of you have been blogging this stuff, as opposed to one or two of you doing all the blogging….BTW: Dr. Ton, Go make some pancakes!…or is his week over?

      seriously, good stuff.

    4. Gez Says:

      Wow. If this is a “simple” model I can’t wait to see the detailed ones.
      Excellent modelling! Durian FTW!

    5. kram1032 Says:

      Very nice model πŸ˜€

    6. Wahooney Says:

      This is a really cool model! I like the natural proportions, ie. ample hips and cleavage you won’t loose a badger in, I hope those ideals stay in the final model πŸ™‚

      Three thumbs up, Angela (I have a spare… war trophy πŸ˜‰ )

    7. Dennis Says:

      What a clean model! And cute too, can’t wait to see this one in some animation tests etc. Keep it up!

    8. invertedNormal (brian) Says:

      this is a very skillful demonstration of modeling and i’m really enjoying studying the topology–very clean lines. thank you so much for sharing!

      cheers to Angela and the Durian team πŸ˜‰

    9. Mal Says:

      Excellent work on the clean model, and creating it with 2.5 ( and of course for reporting the bugs to get fixed – initially it must be a bit frustrating, but you have some world class coders there at your command! πŸ™‚

      It’s great to see the team communicating a lot more with Durian – even at this early stage, the $$ for the DVD was worth it!

      Keep up the great work, and the reporting ( from the whole team! )

    10. Diggie Says:

      Nice work on the model πŸ™‚ I’m enjoying the blog so far!

      – Alastair / DivX

    11. angela Says:

      Thanks for your comments!

      @ Terry Wallwork: No sculpt tool used. Majority of the model created with face extrusion, adding edge loops, mirror tool, proportional edit. Clothing’s starting point created by duplicating body mesh. In order to keep the model light, unnecessary body geometry hidden underneath clothing were deleted. Right arm body geo underneath the sleeve was preserved for cloth sim (sleeve & hair). Necklace string created using curve. For arm bands I first created a flat band encircling around the arm, added shrinkwrap, applied it, then modeled the rest through extrusion, adding edge loops, manual modeling/tweaking.

      One new feature I particularly like is the ability to update an added mesh’s resolution in real time!

      Some problems encountered while modeling: For necklace ornament, torus didn’t exist at the time, so I started with a cylinder instead. Flip normals (ctrl + n) a bit buggy (so used ctrl + f), no retopo tool, no skin/loft too, proportional edit hotkey (o) does not work, β€œbrush selection tool” (b+b) has been replaced with β€œcircle select tool” (c) though options to scaling the brush currently doesn’t work, and has to be re-pushed with each selecting/de-selecting stroke. These have been noted.

      Last week fixes included: Edge loop delete, “v” rip, shortcut to vert/edge/face mode, hide select/unselected in edit mode

      Some fixes this week include: Torus & skin/loft ported from 2.4, hotkeys for window types now work, a new snap option has replaced retopo.

      @Mal: Yes, we’ve been keeping our world class coders very busy! πŸ™‚

      Angela

    12. s0ndeb0k Says:

      Wow – this “simple” model looks awesome!! Downloading the blend file now…

      I am very excited that *you* are modeling the main character. The best female CG characters I have seen was created by females. Thanks for the update and good luck! πŸ™‚

    13. Dusty Says:

      WOW! That’s a really nice model!

      Opened in 2.49a too! Crazy!

      Looking forwaed to the real one!

    14. Wahooney Says:

      @Angela: Have you tried C for the brush tool? πŸ˜‰

    15. Originalbbb Says:

      Thanks for sharinhg the blend

    16. Sebastian Erler Says:

      What a beautiful model. Your sense for proportions is fascinating.

      Thank you, Angela!

    17. DrD Says:

      Great stuff. Nice to see you producing real women. πŸ™‚ Considering all the hoopla going on with fashion mangazines touching up women to look unnatural, its nice to see at least the concept of a female hero looking realistic. πŸ™‚

    18. lich Says:

      thats nice πŸ™‚

      how many hours did you use to model it.

    19. AndrΓ© Says:

      Nice ^^

    20. TheGrayK Says:

      @Wahooney
      She is talking about The brush selection tool which is B+B in edit mode.

    21. Aligorith Says:

      The “brush selection tool” (B+B) in 2.4x is now the “circle select tool” (C) in 2.5

    22. HenryIII Says:

      @TheGrayK:
      Try pushing ‘c’ in edit mode… It does have to be re-pushed if you want to keep selecting/deselecting, but otherwise I think it’s the same. At some point it will probably be moved (to a mouse button I rather hope?) and fixed to act more like before. It is there, though.

      Anyway, very nice, clean model, congratulations! I’m looking forward to seeing the next step.

      How come the interface is laid out in 2.4x fashion? I guess it’s so anyone can see it normally in a standard release, but I wish it had been in 2.5. πŸ™‚

    23. HenryIII Says:

      Oops, took too long to post. You beat me to it, Aligorith. πŸ™‚ Was still admiring the model. πŸ˜‰ C=circle select, okay, makes sense. Probably better than a two button push.

    24. Anthoni_c Says:

      Nice Topology! πŸ™‚

    25. Jared Spurbeck Says:

      I do hope the actual character will be wearing a bit more clothing!

    26. D Says:

      This. looks. way. awesome!

    27. invertedNormal (brian) Says:

      @ Jared Spurbeck

      are you offended by bellybuttons, knuckles and collar bones? how risque!

      if it was a thong and bra i would understand you concern, but jesus h. …

      here’s an idea… let’s have a character made of starched and pressed fabric…

    28. mercury Says:

      que tal…
      muy bonito el modelo; tanto que no me resisti a meterle mano…
      aquΓ­ les dejo lo que me salio…
      http://www.4shared.com/file/140755613/2170e91a/model_test1.html
      definitivamente a Angela es a la que mΓ‘s voy a estar viendo en el transcurso del proyecto πŸ™‚
      saludos…

    29. Cubbie Says:

      @invertedNormal:
      I was thinking the same thing as Jared, not because nudity offends me, though. It just seems strange, that typically the female fighter/hero-type is always depicted half-naked, which seems highly impractical. I for one would not go battling a dragon with large patches of vulnerable skin unprotected… πŸ˜‰

    30. Cubbie Says:

      forgot to say… awesome model!

    31. LOGAN Says:

      Haha, already the too naked/not naked enough discussion from both the ethical and practical point of view. Fantasy girl model for a, what Ton called, an adolescent fantasy movie with dragons and fire and stuff. And with fire she would probably also use face protection? Or maybe she’s a cyborg after all πŸ™‚ (Sci-fi/fantasy cross over)

      I just assume she was just enjoying her day when being attacked by a dragon leaving no time to put her battle gear on πŸ™‚

      Maybe the final character starts out in full battle gear and the fight make her loose her clothes bit by bit. The big dramatic story point will up the ante…. making sure she defeats the dragon before being totally naked πŸ˜€ Then we have the best from both worlds, eh? (And saving the best for last πŸ˜€ )

      Anyway for a quick test this model looks awesome!

    32. MuMu33 Says:

      Just a question about the durian project. It willl be a cartoon or a realistic project?

    33. angela Says:

      Yes, β€œbrush selection tool” (b+b) has been replaced with β€œcircle select tool” (c) though options to scaling the brush currently doesn’t work, and has to be re-pushed with each selecting/de-selecting stroke. These have been noted. (Updated my response comment above).

      @lich: 1 week (Monday start to Friday deadline), around 40+ hours of test drive. Much of this time also included communication between artist and coder.

      @MuMu33: We keep this surprise for the Blender Conference πŸ˜‰

    34. annoo Says:

      Thanks Angela.This is a great resource for a beginner like me!!

    35. Nik Says:

      It’s reminds me of ATI’s Ruby πŸ˜›

      http://www.co2-solid.ro/uploads/2009/01/ati-ruby.jpg

    36. RNS Says:

      angela Hi! your work is awesome !! it inspire me to mesh human tryout.
      I’m happy to see very good result of my work.your very lucky to have gone to work for the Blend foundation.I wish I had.anyway best wishes !

      cheer!

    37. RNS Says:

      angela Hi! your work is awesome !! it inspire me to mesh human tryout.

      cheer!

    38. Mike Says:

      Amazing model! I can almost see her in the film…. maybe a sidekick πŸ˜‰

    39. D Says:

      One thing I thought I wanted to note after looking at the mesh was that there was one slight anatomical abnormality in her face.

      Even if it was intentionally part of the style, I thought it might be insightful for some to note that the curve of the face outline at the level of the mouth when seen from the front is usually caused by the jaw.
      In this model, the curve was instead given by the cheeks, making the girl have bulgier cheeks and abnormally narrowed jaw. This normally is not acceptable if you were striving for realism.
      The fix would simply involve spreading out the jaw of the mouth and sucking back her buccinators to normal.

      Just thought I’d people know. πŸ™‚

    40. Clewer Says:

      Wow,awesome model.thanks for sharing!Clean edgeloops and modeling,this is like pure gold for learning topology!Will you post the rigged version as well?
      Good luck Durian team,you are the BEST!

    41. -jay- Says:

      Excellent model Angela, she definitely has a very human feel to her- I’ll bet it got to that weird point when modeling when it was like she was looking back at you….

    42. Tak Says:

      Some questions.

      Is there anyone using OSX version of 2.5? I’m curious how do you develop Blender there. Do you first develop windows version for example and then OSX and Linux…, or all side by side?

      And are you using “inside version” of 2.5 or just some version from http://www.graphicall.org/builds/ ?

      Anyway, looks very promising! Keep posting πŸ™‚

    43. Disney_SL Says:

      Great model. Very clean mesh. Thank you for sharing!

    44. ideasman42 Says:

      Hey Tak, from my experience building blender for linux is significantly easier then windows or mac, mainly because getting the development tools and dependencies is more straightforward on linux.

      That said, there are some tutorials around that show how to build blender for OSX and Windows too, so it depends a bit on the docs available at the time and how experienced you are with development tools.

      At the moment blender 2.5 has had some fairly big changes like switching to python3.1 which complicates building in some cases, this also puts some docs out of date. Once things are a bit more stable we’ll update docs to make it easier for newer devs.

      Currently we use trunk which is the same as what you would download from graphicall. possibly we’ll use a branch later on but this will still be available for people do download and test.

    45. Quandtum Says:

      Looking great, keep up the great work!

    46. arnel Says:

      nice character look at some character modeling at http://www.cgwhat.com

    47. 3DTinkerer Says:

      Dang! I’m getting so hyped just by seeing this model.

      More! more! πŸ™‚

    48. voodka2007 Says:

      Great, great, great !!
      very exciting to see the next !

    49. ryan Says:

      thanks for the source…

    50. hal Says:

      I like the model from the waist up. I just dont think the hips, legs and boots match the rest of the model. The top of the model has a nimble kind of look and feel to it, but the bottom half looks clunky. The items on her wrists suggest a home-made leather wrapping kind of thing. Perhaps that same type of approach could be used on the boots. Basic boots with leather wrapped on top for more protection.

    51. eyeezzi Says:

      angela, i think your model is really good but as a pro in 3d modeling/topology; I think you should consider extending the ‘lower-body’ a little more to match the fascinating realistic proportion of the ‘upper-body’. If you understand what i mean, please check out my work on the “Vitruvian-Woman” at http://www.e-3dfuture.com… all the same wonderful work.