New Durianer: Joe Eagar
on April 11th, 2010, by TonThe last of the team members arrived friday, with a day delay on the airport… the poor guy! Joe – everyone knows him for his BMesh project – will assist our team with a lot of crucial development topics, such as cloth sim, snow particles and of course loads of bug fixes. Welcome Joe!
-Ton-
(Sorry for crappy picture, i need a new camera!)
April 11th, 2010 at 3:37 pm
Welcome Joe, Glad to have you on the team!!!
April 11th, 2010 at 3:37 pm
Excellent, welcome to Joe!
April 11th, 2010 at 3:44 pm
Welcome Joe. (-:
April 11th, 2010 at 3:45 pm
I wonder if they are beginning to stack artists on top of programmers, or programmers on top of artists????? lol
April 11th, 2010 at 3:45 pm
Congrats Joe, welcome!
Ton, i’m suprised you don’t have people with desks out in the hallway with all the people that are in there at the moment…. geesh what are we up to… like 23 working on this project now.
Either that or you are having fun running a small time sweat shop. LOL
April 11th, 2010 at 3:50 pm
Welcome!
April 11th, 2010 at 4:09 pm
flying frankie in a frame
April 11th, 2010 at 4:10 pm
Cloth AND snow? 😀 Magniloquent!
It’s been a while since the last development post…
April 11th, 2010 at 4:11 pm
That’s great news for Durian and Blender development! Thanks for the update.
April 11th, 2010 at 4:48 pm
Hi Joe, it’s beautiful to see you there too! 🙂
I hope you could enjoy every moment working for Durian and have a break from your hard work on BMesh.
It’s always good to have a break from a hard work, relax your mind and apply yourself in something new and inexplored yet 😀
Keep us informed!
April 11th, 2010 at 4:49 pm
It’s kinda boggling my mind how many people Ton is paying for right now to make us an awesome free piece of software and movie. At this point, as an independant guy who just wants Durian to rock, I’d just like to remind everyone to buy the Durian DVD’s (as if you needed any more). Remember, the more we buy, the more awesomeness Ton can afford for us. It seems he already has four times the number of people than Peach / Apricot! 🙂
Go Durian!
April 11th, 2010 at 5:14 pm
Blendiac: it is 2 times the amount as Peach, still impressive 🙂
We are well supported luckily, with subsidy as well as the Blender Community!
April 11th, 2010 at 5:23 pm
Happy Welcome Mr Eagar!!!
Best wishes to working at the institute, BMesh pwns!
No doubt that he will be a great addition for the team.
Ton is doing an awesome job bringing in all those gifted artists and developers. Huge thanks to everyone that supports the institute and the development of Blender and Sintel!!!
April 11th, 2010 at 6:09 pm
Welcome, Joe 8) Hope you have a great time working so closely to those awesome end users and other awesome devs 🙂
Cheers.
April 11th, 2010 at 6:24 pm
Ton, it’s extraordinary to hear that, really man! 🙂
It means Blender has really started to shine looouuuudly all over the CG community… simply great… 🙂 😀
p.s.
when do you’ll announce an airplane from Cuba too… have you said farsthary, guys?! 😉
April 11th, 2010 at 6:38 pm
Hi Joe!
@Ton – the picture isn’t that bad 🙂
GO DURIAN! 😀
April 11th, 2010 at 8:34 pm
@Ton:
What’s the maximum amount of people you can have working at the same time in the Blender Institute building?
I’ve made a short rhyme I’d like to share:
”The more people you need, the more people cheat!” 😉
Nathan once said: ”Happy people make happy products”, but as far as I know this will be quite ”dark” movie, so I’m wondering how the ”mood” is at the Blender Institute currently?
Aren’t you in need of the ”EHBO doos” yet? 😀 😀 😀
April 11th, 2010 at 9:24 pm
With so many great people,
I wonder if durian won the Oscar 2010 for animated shorts
April 11th, 2010 at 9:51 pm
In what way is snow particles needed? isn’t SPH fluids + general awesomeness of the particle system supposed to be able to take care of it?
April 11th, 2010 at 10:46 pm
Wow.. even more people 😉
April 11th, 2010 at 10:49 pm
Durian’s development is exciting enough, with a truly excellent cast of artists and developers, the film is going to be brilliant! The software is already a leap forward even unfinished and I’ve been so keen for Joe’s bmesh to be implemented. Keep going people, your all amazing artist’s and thanks again Ton for creating this amazing project!
April 11th, 2010 at 10:49 pm
Welcome aboard Joe 🙂
April 11th, 2010 at 11:26 pm
Joe Cool!
great news
April 12th, 2010 at 12:23 am
Joe? AWESOME!
Great to see you on board Joe! Happy Durianing!
April 12th, 2010 at 11:39 am
Yeah!!! Go Joe, happy coding at the blender institute!!!!!!
April 13th, 2010 at 10:38 pm
is he actually working on the b-mesh or is he doing something else