Sintel, the Durian Open Movie Project » Blog Archive » Directorial Address 02

    

Directorial Address 02

on December 18th, 2009, by Colin Levy

Good afternoon, blog! How’s it going?

Thanks everyone for your comments and for keeping tabs on us. We even appreciate unreasonable criticism! Here’s a little update from the studio:

Didn’t get a chance to interview Nathan, Soenke or Brecht, but next time around I’ll be in their faces!

–Colin

69 Responses to “Directorial Address 02”

  1. rogper Says:

    Yesterday I saw Avatar.
    If you find 3D distracting… you should see 3D with subtitles πŸ˜€

    Here in Portugal all movies pass in original language and are subtitled in Portuguese, that’s not a problem at all in 2D movies (we grow seeing movies this way)… but when we had one more dimension, then we are in trouble.

    They had the subtitles in 3D also and tried to place them in the empty spaces, meaning they were always in different places in the screen, which make us focus entirely in finding them πŸ™

    I usually just ignore subtitles, but this time they were all over the place, so at a given time we have a awesome holographic screens and a subtitle right on top of it :s
    …it took me 2 hours to grasp all the subtitle action :/

  2. Bao2 Says:

    What about posting some drawing of objects to model and people can do and submit you and then you choose which one (if any) is worth for use. That way all the detail objects you want can be done for us. Give us some job to do instead only reading your posts here man!

    As a “pay” for the objects I would see in the credits something like “HELP MODELING FROM THE DURIAN BLOG” and then the name of the creator of these leaves, or that rocks, or that broken chair, or that cloth, etc. So when old we can say our sons: can you see that rock in the ground? I modeled that my son!

  3. Ton Says:

    Hi all,

    Thanks for all the positive feedback on helping us with the modeling! Believe me, when it’s time for that you’ll hear that immediate. We have to get our own momentum first though… the artists have to grasp all aspects of the design, and finish a couple of shots that will give everyone reference where we want to go to.

    -Ton-

  4. Buck Says:

    Great to see you guys making progress.

    Have you thought of doing timelapses of you guys working or screencaptures of the modeling process? http://www.vimeo.com/927062/

  5. MeshWeaver Says:

    awesome πŸ˜€ i love watching these videos πŸ˜€

    lol, Lee: “needs more epic” πŸ˜€ yeah, that’s Peter Jackson-ish πŸ˜€

    GO DURIAN TEAM! :-DDD

  6. Unai Says:

    Why is the WallΒ·E poster horizontally mirrored actually?

    Seriously, I really admire all the work you’re doing. Keep on going, and merry christmas to everyone there!

  7. marwin Says:

    yeah what bao2 said ^^ itll be nice to see our name in the credits o.0……… go Durian we’ll back you up….=D

  8. Logidude Says:

    Yeah. I already started modelling the blades on the end of the 4 bad guys for the 1st minute before I read this post’s comments. But then I saw these comments.

  9. Ovidiu Says:

    Perhaps the next open movie should plan on community participation really seriously.

  10. GirlBrush Says:

    Colin: how did you appreciate a movie with no storyline? You! :p

    As incredible the CGI in Avatar were, the movie annoyed me so much!

    And the soundtrack was awful! A shame for the compositor of Troy!

  11. BlendNmix Says:

    How the hell you are treating the coders =p
    They are enclosed in a little room without windows.

    quite funny!

    ps: Avatar has no storyline AT ALL, how did you appreciate it, Colin? :p
    As outstanding the CGIs were, it didn’t help the movie!
    The soundtrack was also so awful! I’m upset… really!

  12. Consideringthepickle Says:

    Just saw Avatar so I thought I’d follow up on my last post -I didn’t find the 3d as obnoxious as I thought -in the action scenes it got kind of annoying because of just cutting really quickly and confusingly, there were 3d objects moving around everywhere which was frustrating… I also felt somewhat nauseous whenever the camera went out of focus (especially those Avatar transition clips) but on the up side I thought in the case of the characters it really helped give them more life -it really helped emphasize their body language which in a non-3d film you sort of have to look for, but in 3d you see their whole body as a 3d living person so it makes their performance much more noticeable without having to keep scanning around the area of the frame they’re in to see what they’re doing.

    Story-wise, (SEMI-SPOILER ALERT:) I thought it was kind of predictable… I tend to like movies with lots of twists, but it was a relatively believable plot so my only complaint is really that the trailer pretty much summarizes everything you need to know about the movie’s story -there were a few nice little surprises but nothing that really changed the ultimate course you knew the plot would take. I thought the writing of the characters was really well done, James Cameron never disappoints in creating and maintaining believable characters -at least for the human ones (The natives seemed somewhat one dimensional in most of their protrayals)

    It was neat and awesome and rocked though -Visually it was incredible from start to finish (Minus the 6-legged Banshees… I’m pretty sure 4 legs would be a more successful design in natural selection lol -that’s the only thing that truly bugged me) so despite any setbacks I thought it was a great movie and hopefully you got a lot of inspiration out of it. It had incredibly good camera work and cinematography so I’ll be looking for those Avatar-inspired shots when Sintel is completed ;)!

  13. Max Says:

    I also watched Avatar. The Animation/CG was beautiful, the story was rather boring and predictable. For the first half of the movie the plot was okay, then it became “Indians vs. white settlers”…
    The 3D effects were nice. E.g. the three backlines of any gathering were 3d and then some other stuff like leafs in the jungle and those flying jellyfish thingies.
    At time the whole picture was kind of blurry though. Could be because I didn’t bring my classes but I never had any problems in Cinema before although I’m short-sighted. I still see well enough to see everything on that huge screen sharp, usually at least…
    Other times it was just as it should have been.

    The facial expression of the avatars were really nice. I especially liked the doctors avatar.
    Oh, yeah, and then all those morons in the cinema who kept talking. The first one who spoke got a “Shut the fuck up.” the two ladies next to me got a nicer challenge and the Russian guy who came with his mother also got a nicer challenge than the lady behind me…
    It was just so annoying. They were explaining plot details to each other an so on.
    I guess the nicest stuff were the daylight jungle scenes with all the leafs and so on and then ones at night with the fluorescent plants.
    It was what i expected, although i had hoped to see more of the whole landing/colonization part. Like when they arrive there and start building all their structures and the first contact and so on.

  14. J. Says:

    As a Dutchman, I can tell you that reading Dutch subtitles is a lot easier than trying to follow the Na’vi language. πŸ˜‰
    Hence you should ask Ton to give you all some Dutch language lessons, or maybe can you follow a ”inburgeringscursus” πŸ˜€

  15. Inlite Says:

    I want that solidify script! how do i get it?

  16. Brandon Says:

    What kind of software development tools are Brecht and Campbell using on Ubuntu?

    BTW, these updates are excellent. Keep up the good work guys!

  17. ideasman42 Says:

    @Brandon, Brecht uses VIM, I use eclipse for C/C++ development and SciTE for python.
    Valgrind is also really useful for detecting memory & threading errors.

    Other tools… meld for diffing, sysprof for profiling, cmake build system and I keep some python scripts handy for refactoring codebase and doing tedious tasks.

  18. Delfeld Says:

    It’s good to see the progress coming about. Glad to see the funding come through.

    Ton, you seem a bit tense . . . “and 3 weeks for everything else”.

    I am working on a project right now that I would like to use the “solidify” script. Seems like a popular sentiment in the comments above. Did I miss finding it in 2.5? Or is it available separately?

  19. Delfeld Says:

    Nevermind, I did miss it: http://wiki.blender.org/index.php/Extensions:Py/Scripts/Catalog#Mesh