Rigify Auto-Rigging System
Thursday, December 17th, 2009Since there are more then 3-4 characters to be rigged we agreed having some way to make a rig once and re-use with minimal manual tweaking was needed.
Over the past few weeks Nathan and I have been working together to make a system which can generate these in a way that lets us apply them in a variety of situations.
Nathan broke his rigs down into body parts; hips, neck, spine, finger, arm, palm and leg. with the desired ‘before & after’ for each.
Then I took these and wrote a script that would look at the simple rig and create the final version.
After this it was just a matter of putting it all together to rig an entire character.
If this proves its self to be useful it may well become the defacto auto-rigging system in blender, too early to say now.