The file pretty much speaks for itself given the previous Sintel Lite post. Beorn should probably get more of the credit for this one seeing as he chased the script changes down this time and a glitch of some sort with the proxy head mesh. On my part, I updated the composite and render setup a little bit to work nicer with Approximate Indirect Lighting, so now you can use mesh based lights. That won’t light hair, cast shadows, create specular or bump details. Basically it just gives diffuse light and bounced light. Ideally you use it in combination with the usual spotlights and so forth. However, with Cycles on the planned horizon that doesn’t seem to matter much anyway in the long run. This file still doesn’t use ray tracing though and I set the Indirect Lighting to one bounce so it still renders quick. The file also loads and renders off a net-book, just doesn’t render nearly as quick.
I’m still aware that due to the nature of Blender being very accessible, not every Blender user out there has a beast of a machine to use so I thought I’d test it out. Textures should be included this time, although they haven’t really changed since last time.
Questions will probably get answered quicker at the forum thread:
or on the Blendswap page: