Blender

Durian DVD

Follow our progress!

  • on Twitter
  • on Identi.ca
  • Follow our commits on Twitter!

    Dragon Baby Model, 2nd Stage, progress

    on January 11th, 2010, by angela

    Just a brief update on Dragon Baby Model: Stage 2 is in progress and nearly complete. This stage involves further topology refinement & finalizing the model for rigging/animation use.Β  Here are some quick screen captures of my work in progress…

    dragon_baby_a1

    dragon_baby_b

    dragon_baby_c

    Sculpting details to follow in Stage 3.

    – Angela

    38 Responses to “Dragon Baby Model, 2nd Stage, progress”

    1. Revolt_Randy Says:

      Looking good Angela!!! Can’t wait to see him/her flying around. It would be cute to see it learning to fly. Wait a sec, I’m a guy and I just used the word ‘cute’…..

    2. Spyboot Says:

      Amazing!

    3. PhilB Says:

      Cool! Awesome work Angela.

    4. Blendipel Says:

      Cute and cool. Good work!

      Are the wings double-sided? Imagine some difficulties with sculpting with something that thin.
      Well you’ll know how to get it working. πŸ™‚

    5. Lich Says:

      so cute πŸ™‚
      thats looking great!!

    6. Schlipak Says:

      Nice work! I can’t wait to see how it’ll be textured!
      In fact, I can’t wait to see the full movie! :3

    7. Eagleshadow Says:

      Wow topology looks so perfect now πŸ˜€ amazing

    8. alalo Says:

      Topology looks indeed much better, especially in the wing fingers – do not know if that is the terminology. Looking forward to the details πŸ™‚

      Cheers.

    9. nawab Says:

      interesting.
      topology eey

    10. kram1032 Says:

      Yay! This little dragon looks sooo cute πŸ˜€

      Very nice πŸ™‚

    11. Becca(RedJay) Says:

      Awww….. I wanna hug him.

    12. spacetug Says:

      @Becca-
      don’t–his momma might get mad at you.

    13. MTracer Says:

      @Blendipel

      Yes, Durian should work on volumetric sculpting, perhaps simply adding edges between nearby vertices and propagating deformation through the edges.

      Maybe even push vertices up if their relative neighbor distances decrease, and vice versa for squash and stretch, could help with facial shapekeys.

      Also, could the crazy space problem be solved per-vertex please? It’s very hard to sculpt a corrective or anisculpt key.

    14. Dong Jum Ill Says:

      Can’t wait to see the sculpt on this, and what the sculpting process in Durian will bring to 2.5alpha0… maybe alpha1 to follow??

    15. rogper Says:

      It’s Gooooood πŸ™‚

    16. anonymus Says:

      Angela will you marry me?

    17. Mike Says:

      Lol – an anonymous marriage proposal.

      Anyways, good work on topology. Volume snapping is going to be your best friend when rigging.

    18. MeshWeaver Says:

      awesome! πŸ˜€ makes me wonder what the final version will be, with the Textures and things πŸ˜€

      GO DURIAN TEAM!!! πŸ˜€

    19. RNS Says:

      anonymus I seen her first!

    20. Sam Says:

      The face looks kinda like the Son of Godzilla.

    21. D Says:

      Wonderful! πŸ˜€
      How malleable will the cheeks be to create expression in the mouth? And how expressionless will the beak remain? I’m wondering about how much of the dragon’s emotional expression will be created through the face versus through gestures.
      It’d be really cute and nice to see a baby dragon smile and pull faces, but it’d be more realistic and fun to animate purely through the dragon’s body.

    22. Blendiac Says:

      That’s some sweeeeet topology there.

      Hoping that the baby dragon is animated more real than cartoon. Big Buck Bunny already proved Blender can make cartoons. Let Durian prove we can do more.

      Awesome work as always Angela. You’re definitely showing your skill!

    23. Guybrush Threepwood Says:

      Thanks a lot for sharing your work Angela. Working so much on one object – what name did you give to your cute little dragon? πŸ˜‰
      As already mentioned please please let us get many many information later on when texturing the dragon. It already looks so detailed and alive, how much more with textures!!!

      ————————
      2010: The year of Durian.

    24. domy_graphy Says:

      great work ^_^

      going on to keep your up date

    25. alalo Says:

      Angela’s work is so awesome that it resulted in a marriage proposal πŸ˜€ Sorry guys, but she has married Mr. Norris already πŸ™‚

    26. Bao2 Says:

      I like the topology comparisons in the images. Thanks.

    27. Netich Says:

      Cute… ehmm.. great!

    28. nicolas Says:

      Wow, it is very instructive!

    29. munhu Says:

      excuse my naivity & ignorance, i dont know when else to ask but What is the benefit of topology adjustment?

      I am new to Blender AND Modelling

      Is it for ease of animation/rigging/texturing or other?

      What challenge would you face if you left the topology as it is?

      Thanks in advance and great work!!

    30. Robo3Dguy Says:

      That dragon dude is looking pretty awesome πŸ˜€

    31. SaiMing Says:

      Hello Angela, nice work !! the dragon is great! I’m not sure who is in charge of the texturing work, but, may I ask, Which techique and kind ok textures will be used?? The final look will be photo-realistic right??

      Well, congratulations from MΓ©xico for u and all the team.

      Go on, and happy blending !!!

    32. rogper Says:

      @munhu:
      Hi! I think I’m able to answer some of your questions:
      Yes, like a building that should have good foundations, also a model should have a clean and well organized topology. It will ease all the following tasks.
      It’s crucial for rigging, because if you model it wrong you’ll be in allot of trouble for obtain a correct skinning (if ever), for texturing reduces deformation and for animating it doesn’t really matter because the model deformation is done in the rigging process.

    33. munhu Says:

      @rogper thanks for taking your time to explain

    34. rickyblender Says:

      Looking nice already

      now i would like to see a nice little video not too long or may be 2 small video 10 minutes each showing how to make a nice rig for this

      i already seen a thread for birds wing but don’t understand how it it done! i wish someone took the time to do one for bird’s wings
      that would be usefull for all kind of bird’s wing

      keep up the good work
      happy 2.5

    35. Humais Shahzad Says:

      gr8 work!!! [:)]

    36. VikingArtist Says:

      Wow!! The model is amazing. Topology is so clean and perfect.

    37. yoff Says:

      @rickyblender: You generate a template for the quadroped metarig, adjust it to fit your character and hit generate πŸ˜‰

    38. Hauzer Says:

      Excellent topology Angela! No crits from me.