<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments for Durian</title>
	<atom:link href="http://durian.blender.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://durian.blender.org</link>
	<description>Blender Open Movie project</description>
	<pubDate>Sat, 21 Nov 2009 14:32:57 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Sintel Paint-over first 3D model by Психолог</title>
		<link>http://durian.blender.org/production/sintel-paint-over-first-3d-model/comment-page-3/#comment-3453</link>
		<dc:creator>Психолог</dc:creator>
		<pubDate>Sat, 21 Nov 2009 14:11:41 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1235#comment-3453</guid>
		<description>А будет продолжение?</description>
		<content:encoded><![CDATA[<p>А будет продолжение?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fight Choreography Experiment by Keen</title>
		<link>http://durian.blender.org/news/fight-choreography-experiment/comment-page-2/#comment-3452</link>
		<dc:creator>Keen</dc:creator>
		<pubDate>Sat, 21 Nov 2009 12:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1381#comment-3452</guid>
		<description>That was hilarious =D Just a note though, getting real kung fu guys wont necessarily make it look awesome, I've seen many real life kung fu fights (in videos) and they look lame compared to the fights you see in hollywood. This might be because real fighting is more efficient, while not necessarily more 'cooler'.

So you to get it really good, you'd need to get a good choreographer or at least an experienced stunt actor.

Either that or you can look up for stunt actor videos on youtube or the net.</description>
		<content:encoded><![CDATA[<p>That was hilarious =D Just a note though, getting real kung fu guys wont necessarily make it look awesome, I&#8217;ve seen many real life kung fu fights (in videos) and they look lame compared to the fights you see in hollywood. This might be because real fighting is more efficient, while not necessarily more &#8216;cooler&#8217;.</p>
<p>So you to get it really good, you&#8217;d need to get a good choreographer or at least an experienced stunt actor.</p>
<p>Either that or you can look up for stunt actor videos on youtube or the net.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Skin and city by Kreon</title>
		<link>http://durian.blender.org/news/skin-and-city/comment-page-2/#comment-3450</link>
		<dc:creator>Kreon</dc:creator>
		<pubDate>Sat, 21 Nov 2009 10:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1254#comment-3450</guid>
		<description>Well, i use this technique for creating skin textures:
http://www.webdesign.org/3d-graphics/tutorials/high-polygon-realistic-character-creation.5519.html

Its more time consuming then using real photo textures but the result is often better. Also you can use this technique also for cartoony characters, just do not paint to much details.

Btw. i heard that Blur Studios, (the guys who did these many many great video game intros) use manny layers of concrete textures for their skin.
I THINK i heard it here:
http://www.gnomonschool.com/events/blurwarhammeronline/blur_warhammer-online.php</description>
		<content:encoded><![CDATA[<p>Well, i use this technique for creating skin textures:<br />
<a href="http://www.webdesign.org/3d-graphics/tutorials/high-polygon-realistic-character-creation.5519.html" rel="nofollow">http://www.webdesign.org/3d-graphics/tutorials/high-polygon-realistic-character-creation.5519.html</a></p>
<p>Its more time consuming then using real photo textures but the result is often better. Also you can use this technique also for cartoony characters, just do not paint to much details.</p>
<p>Btw. i heard that Blur Studios, (the guys who did these many many great video game intros) use manny layers of concrete textures for their skin.<br />
I THINK i heard it here:<br />
<a href="http://www.gnomonschool.com/events/blurwarhammeronline/blur_warhammer-online.php" rel="nofollow">http://www.gnomonschool.com/events/blurwarhammeronline/blur_warhammer-online.php</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sintel Paint-over first 3D model by squizzz</title>
		<link>http://durian.blender.org/production/sintel-paint-over-first-3d-model/comment-page-3/#comment-3449</link>
		<dc:creator>squizzz</dc:creator>
		<pubDate>Sat, 21 Nov 2009 10:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1235#comment-3449</guid>
		<description>@Brett - you win! :)</description>
		<content:encoded><![CDATA[<p>@Brett - you win! <img src='http://durian.blender.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Skin and city by Aaron</title>
		<link>http://durian.blender.org/news/skin-and-city/comment-page-2/#comment-3445</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Sat, 21 Nov 2009 04:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1254#comment-3445</guid>
		<description>i suggest that you start with a blank image. and manually paint a good skin texture. that way you can eliminate variables such as camera vibration, lighting and exposure, by the way, what camera are you using for these?

I &lt;3 the city shots though. hope to see moreawesome work.</description>
		<content:encoded><![CDATA[<p>i suggest that you start with a blank image. and manually paint a good skin texture. that way you can eliminate variables such as camera vibration, lighting and exposure, by the way, what camera are you using for these?</p>
<p>I &lt;3 the city shots though. hope to see moreawesome work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Skin and city by Milad</title>
		<link>http://durian.blender.org/news/skin-and-city/comment-page-2/#comment-3444</link>
		<dc:creator>Milad</dc:creator>
		<pubDate>Sat, 21 Nov 2009 03:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1254#comment-3444</guid>
		<description>The top-left one looks like a capture from Assassin's Creed; great work!</description>
		<content:encoded><![CDATA[<p>The top-left one looks like a capture from Assassin&#8217;s Creed; great work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fight Choreography Experiment by Bailey</title>
		<link>http://durian.blender.org/news/fight-choreography-experiment/comment-page-2/#comment-3441</link>
		<dc:creator>Bailey</dc:creator>
		<pubDate>Sat, 21 Nov 2009 01:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1381#comment-3441</guid>
		<description>Haha! This was great. BTW, when is Lee's portfolio going to be available? It does not appear to be up yet... ;)</description>
		<content:encoded><![CDATA[<p>Haha! This was great. BTW, when is Lee&#8217;s portfolio going to be available? It does not appear to be up yet&#8230; <img src='http://durian.blender.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sculpting Development by tungee</title>
		<link>http://durian.blender.org/news/sculpting-development/comment-page-1/#comment-3439</link>
		<dc:creator>tungee</dc:creator>
		<pubDate>Fri, 20 Nov 2009 22:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1282#comment-3439</guid>
		<description>Brecht, you do great things!</description>
		<content:encoded><![CDATA[<p>Brecht, you do great things!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fight Choreography Experiment by Justin</title>
		<link>http://durian.blender.org/news/fight-choreography-experiment/comment-page-2/#comment-3437</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Fri, 20 Nov 2009 20:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1381#comment-3437</guid>
		<description>This movie is being made by such loveable dorks</description>
		<content:encoded><![CDATA[<p>This movie is being made by such loveable dorks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Fight Choreography Experiment by Fist of Fur</title>
		<link>http://durian.blender.org/news/fight-choreography-experiment/comment-page-2/#comment-3436</link>
		<dc:creator>Fist of Fur</dc:creator>
		<pubDate>Fri, 20 Nov 2009 19:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://durian.blender.org/?p=1381#comment-3436</guid>
		<description>David,
You can find a lot of videos on youtube about la canne de combat. I recommend you watch those with Florian Adami and Jonathan Dudreuil, they are the most spectacular. 
Oh, and you can also watch :
http://www.youtube.com/watch?v=Z3EBV4E3Mww (fights start at 3min16)
http://www.youtube.com/watch?v=nZWGUSUJsEU (starting at 1min03)
Maybe they can help the team choreographing the fights, some of the fights are fast and quite nice to see.
Whenever you get back to France, you'll find Canne de Combat clubs in Toulouse and a lot of major cities.</description>
		<content:encoded><![CDATA[<p>David,<br />
You can find a lot of videos on youtube about la canne de combat. I recommend you watch those with Florian Adami and Jonathan Dudreuil, they are the most spectacular.<br />
Oh, and you can also watch :<br />
<a href="http://www.youtube.com/watch?v=Z3EBV4E3Mww" rel="nofollow">http://www.youtube.com/watch?v=Z3EBV4E3Mww</a> (fights start at 3min16)<br />
<a href="http://www.youtube.com/watch?v=nZWGUSUJsEU" rel="nofollow">http://www.youtube.com/watch?v=nZWGUSUJsEU</a> (starting at 1min03)<br />
Maybe they can help the team choreographing the fights, some of the fights are fast and quite nice to see.<br />
Whenever you get back to France, you&#8217;ll find Canne de Combat clubs in Toulouse and a lot of major cities.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
