Render previews
on June 13th, 2010, by TonJust digged this up today from the render farm, a mix of test renders, semi-finals and final-finals. All graphics is potentially being updated still, and certainly will be color graded yet. Thanks to our powerful JUSTACLUSTERβ’Β there’s a lot of re-rendering going on, its a great to be able to tweak so much on the render/lighting stage! Just too bad we are using raytracing so much… render times for final quality go to an hour per 2k frame in several cases. Brecht will look into speedups though!
Anyway, enjoy the graphics, and for those who love to write crits, remember: it ain’t done until the fat lady sings!
-Ton-
June 13th, 2010 at 6:28 pm
aaaaaamaaaaaaziiiiiiiiiinnnnggggg
June 13th, 2010 at 6:29 pm
Ton Said “Anyway, enjoy the graphics, and for those who love to write crits, remember: it ainβt done until the fat lady sings!” haha fat chance
June 13th, 2010 at 6:33 pm
WOOOOTNESS, very VERY amazing! Do we get the the Sintel rig with the dvd? I was thinking to make a funny conversation animation with Bassam Kurdali’s Mancandy and the Sintel rig.
June 13th, 2010 at 6:36 pm
Congratulations!!!! π Amazing! I can’t wait for see the movie!!
June 13th, 2010 at 6:36 pm
Fantastic! this is going to be Epic!!
June 13th, 2010 at 6:37 pm
Awesome stuff. I wish I had any crits . . . can’t wait for the movie. Ya’ll are some serious artists.
June 13th, 2010 at 6:37 pm
can’t wait^_^ ^_^ ^_^
June 13th, 2010 at 6:46 pm
Very nice previews from the movie. Congratulations to the team! π
June 13th, 2010 at 6:46 pm
WOW! These look awesome! I am really excited for the final movie!!! Great work everyone!
June 13th, 2010 at 6:48 pm
Whoa! Incredible quality!
Can’t wait to see the movie either. x_X
June 13th, 2010 at 6:55 pm
Pixar should be scared.
June 13th, 2010 at 6:59 pm
It’s taking shape very nicely!
Pretty good moods on some shots.
June 13th, 2010 at 7:01 pm
Great, the awsome of all this big effort is to get a fantastic looking open movie, and the best new adds for our favourite 3d program, i think the blender heads and teams need a Documental because, they are making history, the biggest comunity in the world, a big thanks!!… and the renders look amazing.
cheers.
June 13th, 2010 at 7:03 pm
simbly breathtaking… π keep it up guys!!!!! π
June 13th, 2010 at 7:10 pm
Ssimply mind blowing.
Excellent work Durian team, its incredible to see how much you have all achieved! Final product will blow me away to some distant land π
June 13th, 2010 at 7:17 pm
Dude the renders are awesome!!! I am really looking forward to seeing everything in motion! The quality is amazing!! Keep it up!!
June 13th, 2010 at 7:18 pm
Last shot looks super EPIC!
Can’t wait to see everything.
June 13th, 2010 at 7:19 pm
The movie sure will be amazing, but I’m not sure if I dare follow the updates anymore, because then there soon won’t be any surprises left! =P
June 13th, 2010 at 7:26 pm
It’s shaping up nicely. I especially like the last 3 shots, litghting and atmosphere are superb.
June 13th, 2010 at 7:27 pm
Hey,
this is one of my favourite blog posts! Incredible images, the quality is great! Also it shows some new scenes. Thanks a lot! I love this project!!!!!!!!!
June 13th, 2010 at 7:35 pm
Love that one :
/wp-content/uploads/2010/06/04.2k_comp_000493.jpg
/wp-content/uploads/2010/06/04.1c_comp_000149.jpg (lighting is very cool)
/wp-content/uploads/2010/06/06.e_comp_000347.jpg (the shaman particularly)
Need more work I think :
/wp-content/uploads/2010/06/02.b_comp_000296.jpg (right shoulder is strangely deformed)
/wp-content/uploads/2010/06/05.1b_comp_000156.jpg (lighting…)
/wp-content/uploads/2010/06/02.g_comp_000106.jpg (lighting)
However, it’s very nice to see that render become better and better… π
Thanks for posting news !
+
June 13th, 2010 at 7:39 pm
O.o … Holly Macaroni…!!!
June 13th, 2010 at 7:55 pm
Ok this is sooooo AWESOME!!!! love your work… cant wait for the movie ;O
AWESOME!!!!!
June 13th, 2010 at 7:56 pm
Wow, looks awesome!! One question, will it still be rendered in 4k? Or did I miss the memo that its 2k for the moment? And will it be rendered in 2k or 1080p? Because I’d not like it being downsized to watch on a TV…
June 13th, 2010 at 7:56 pm
Holy mackerel! Glad you guys don’t charge for awesomeness. lol.
June 13th, 2010 at 8:00 pm
TrΓ¨s bien π Γa fait encore un peu plastique mais c’est sur la bonne voie.
June 13th, 2010 at 8:04 pm
/wp-content/uploads/2010/06/05.1b_comp_000156.jpg
Sintel is looking so gloomy in this picture. Kinda scary π Render with the baby dragon is just awesome and so are the last 3 renders. AMAZING WORK!!!
June 13th, 2010 at 8:06 pm
all i can say is…WOW….amazing,wonderful….wow
June 13th, 2010 at 8:14 pm
the jumps in quality is leaping like…eh… er…. dragon. great stuff. and thank you for so many pics… my system sorely lacked wallpapers. love you guys. this will be an epic movie from blender foundation yet again!!
June 13th, 2010 at 8:25 pm
Shaping up quiet nicely I must say! This gets me even more inspired to master Blender (for all it’s myriad of uses.) Can’t wait to see the Finished Piece. Great Job guys. π
June 13th, 2010 at 8:30 pm
Not bad. ThatΒ΄s all.
Some renders are quite good:
/wp-content/uploads/2010/06/03.2a_comp_000017.jpg
Others less:
/wp-content/uploads/2010/06/04.1c_comp_000149.jpg
/wp-content/uploads/2010/06/03.1b_comp_000120.jpg
So, waiting for a final outputs after the postproduction.
June 13th, 2010 at 8:33 pm
Are you guys using teh Maya or Max?
Seriously though, looking fantastic. The last four images are breathtaking… All of the images are in fact, but those last ones really shine.
Now, I think it’s about time the community got together and funded a very large delivery of fine beers and ales to you guys π
June 13th, 2010 at 8:38 pm
wow….just wow π i’m…wow π
oh, and it seems i missed some stuff from a few days ago: Happy Birthday Dolf! π
GO DURIAN/SINTEL TEAM!!!
June 13th, 2010 at 8:52 pm
Great work Ton & Co!
Can you please render a few screens as stereo? (Just to have some great stereo graphic 3D images to gaze at) Two renders (camera 6-7 cm apart) will provide great material to experiment with different anaglyph types.
Anyway, it will be a great animation either way so, keep’em coming!
June 13th, 2010 at 8:56 pm
It’s AWESOME !!!! O_O
June 13th, 2010 at 9:00 pm
wow this is incredible
June 13th, 2010 at 9:20 pm
Awesome stuff… I’m amazed with the faces! the expressions!!! That “Waking up in shaman’s hut” scene is incredible… I’m dyeing here to see the end result!!!
@Mathias
There’s a post where Ton says the 4k render will be AFTER the premier, as it will take a lot of time and other way they wouldn’t finish in time for SIGGRAPH… or something!
June 13th, 2010 at 9:24 pm
I find myself more and more with the renders, thereby continuing the Blender Foundation soon will be making Hollywood-style movies.
ParabΓ©ns a todos!!!!
June 13th, 2010 at 9:49 pm
I have crits, but they are mostly of quantity of material in shots, not of quality. That could really only be remedied by more time, or more people, but resources being what they are, GREAT JOB.
June 13th, 2010 at 9:52 pm
/wp-content/uploads/2010/06/05.1b_comp_000156.jpg
My favorite! π Loosk really great! I’m glad that I pre-purchased the DVD.
June 13th, 2010 at 9:57 pm
Oh, my God, what have you done? You have pounded the “awe” back into “awesome”! π
However, it still seems like you guys haven’t fixed the relative brightness problem on Sintel in the alley. π
If Sintel doesn’t visually fit into her environment, there is a serious risk of making the picture look game-like in this shot.
Please, will you reduce the brightness of Sintel here? If you feel the need to make her stand out in the shot, you can always selectively grade the area in post like real movies do.
Examples here:
http://i46.tinypic.com/qntwd4.jpg
June 13th, 2010 at 10:00 pm
I’ve got a funny feeling that this film is gonna be stunning!
June 13th, 2010 at 10:06 pm
Incredible. Just… wow!
June 13th, 2010 at 10:12 pm
Wow, every batch of renders posted is better than the last. You guys (and girl!) just keep outdoing yourselves! I can’t wait to see these renders completely brought to life by the animation team. π
p.s. This is officially my most anticipated film release of the year over Inception. That’s quite a feat. π
June 13th, 2010 at 10:33 pm
In the first picture the mountains texture looks like wood
June 13th, 2010 at 10:35 pm
Wow seeing all those stills and the trailer makes me really curious about the plot π Keep up the good work!
June 13th, 2010 at 10:37 pm
It looks great and it’s going to be a step ahead for blender.
I was wondering if the hair is still particles, because it don’t look like it is.
June 13th, 2010 at 10:40 pm
True that, if there is one thing that takes ages to render it is ray-tracing. Rendertimes absolutely explode in some cases.
June 13th, 2010 at 10:43 pm
All right stop teasing……
oh by the way just a query, PTEX what is it and is it comming to Blender anytime soon.
June 13th, 2010 at 10:53 pm
Always improving the quality! you guys rock! Thanks for sharing π
June 13th, 2010 at 10:58 pm
Cool… humm! Better saying Sub Zero renders! π
@The Fatsnacker
PTEX related information can be found here:
http://www.disneyanimation.com/library/ptex/
June 13th, 2010 at 11:01 pm
Well done all of you! This is fantastic work! keep going you truly are producing an epic!
June 13th, 2010 at 11:14 pm
Brilliant!
June 14th, 2010 at 12:01 am
Sorry guys, but I think you’re starting to give away to much of the story. There won’t be any surprises when I watch the movie, I don’t think…..
June 14th, 2010 at 12:08 am
/wp-content/uploads/2010/06/05.1b_comp_000156.jpg
This shot is awesome
June 14th, 2010 at 12:09 am
Outstanding, awesome and every single shot is EPIC!!!
June 14th, 2010 at 12:50 am
Incredible! Amazing! It looks like you have a lot of places and props to manage
June 14th, 2010 at 1:07 am
WOW, WOW, WOW!
I hope I can attend the premiere; as this needs to be seen on the big screen!
I’m curious how Halina Reijn and Thom Hoffman will react when they see the final result! (or do they read this blog?)
I think they’ll be stunned when they see what you guys have accomplished as a small foundation with a limited budget. π
Keep on going, the end is in sight! (I’m not saying that you’re almost finished, but you the date it HAS TO be finished. π )
June 14th, 2010 at 1:08 am
WOW, WOW, WOW!
I hope I can attend the premiere; as this needs to be seen on the big screen!
I’m curious how Halina Reijn and Thom Hoffman will react when they see the final result! (or do they read this blog?)
I think they’ll be stunned when they see what you guys have accomplished as a small foundation with a limited budget. π
Keep on going, the end is in sight! (I’m not saying that you’re almost finished, but you know the date it HAS TO be finished. π )
June 14th, 2010 at 1:32 am
thanks for the daily dose of inspiration! some beautiful lighting on these shots!
June 14th, 2010 at 1:44 am
Super, Epic, Fantastic!
June 14th, 2010 at 1:52 am
all of the renders are just amazing! I’m really really really excited for the final release! woohooo!
June 14th, 2010 at 2:03 am
I am glad that you are following original concepts.
Here is original art work:
/news/paint-over-revision/
And now:
http://img535.imageshack.us/img535/6735/051bcomp0001562.jpg
P.S.
Really, great job!!! I can’t wait to see the movie.
June 14th, 2010 at 2:16 am
OK, who else is wondering this?
Can we as a community help render stuff for you guys?
Remember, we are hanging on your every word, simply waiting for you chaps to assign us stuff to do.
Wild_Doogy.
(CPU is currently running at 4%, today’s average: 10%)
(need something to CRUNCH π )
June 14th, 2010 at 2:21 am
what ever the outcome I will respect and appreciate your final work.
cheer!
June 14th, 2010 at 2:32 am
@Alex K: Amazing work. I see you found Sintel’s film noir undercurrents. π
June 14th, 2010 at 2:33 am
Awesomeness, now why don’t my renders look like that, LOL
Yes, a second to Wild_Doggy , I won’t give away my CPU time for just anyone but if you set up a distributed render network I’ll help.
and PLEASE some 3D renders – I second what LOGAN said, maybe a few stereo 3D shots here and there will peak interest in other communities – I’ll help spread them.
June 14th, 2010 at 3:14 am
My only criticism is the slack jaw, it needs to go.
June 14th, 2010 at 3:30 am
GREAT! I like it very much! Great job!
June 14th, 2010 at 3:31 am
GREAT…! GREAT… even thought it ain’t finished yet, it looks quite perfect to me. I can’t wait to see the final results.
Great work guys.
June 14th, 2010 at 3:55 am
Simple AMAZING!!!! This is what I was talking about, this is getting better and better. The only only only thing, and this is not to make you guys feel bad, the eyes, I never dig with the eyes, I mean, the corners, the eyes could be a little bit better. THATS the only thing I dont dig so much, but for the rest, GUYS, THIS NEEDS A EMMY!!!!!!!!!! CONGRATS!! CHEERS!!!
PS: About her tattoo, If I want to tattoo myself that design, what kind of permmisions I have to ask? sorry for my bad english, but im so exited!! Cheers!!
June 14th, 2010 at 3:56 am
I dont know why this ones looks better /wp-content/uploads/2010/02/sintel_pupils_dilate_test.png , I think that is the pupils in the animation are to extra pump out, that is just my opinion.
June 14th, 2010 at 5:03 am
What’s that? I hear a sound in the distance…it sounds like…a lady singing. I think it may be the fat one.
June 14th, 2010 at 5:15 am
This would be a good time to ask: Can we expect a completed Sintel model in the future? As in, more up-to-date than the model previously posted? Something with textures, hair particles, and maybe even a rig?
June 14th, 2010 at 6:04 am
The lighting on Sintel’s shoulders in the photo with the big dragon is simply stunning. It has the beauty of a painting – hard to believe it is a 3d render. GREAT WORK!!!
June 14th, 2010 at 6:05 am
OMG OMG OMG OMG!
I still can’t believe these renders are actually coming from Blender. There is clear jump in quality compared to the older renders which already looked awesome to begin with. Oh man I am so stoked for this movie! I have to hand it to the team you guys are really pulling out all the stops. Step aside PIXAR here comes the Blender Team. lol
June 14th, 2010 at 6:28 am
WOOOOOOOOOOOOWWWWW, they look gorgeous!!!!!!!!
wow, just wow….
June 14th, 2010 at 6:51 am
This just keeps getting more and more awesome!
June 14th, 2010 at 7:44 am
They look amazing.. over all, the Sintel’s picture where she appears with a deep sight, wearing a coat. I like it becouse it surrounds him in another context
I been following the open movie project since it began by Elephant’s Dream. Maybe I can criticize anything but the fact is you’re a small group of people and you behave in a software where you have to resolve the technical stuff by yourselves..each of you are very.VERY.. talented.. above all the technicalities you`re artist’s and have struggled every year to bring us, marvelous and original stories that become better and better. We are proud of you. This will be a success.
Greetings!. Long life to the Open Movie Proyect. π
June 14th, 2010 at 7:58 am
Have u guys ever acknowledged the limit of awesomeness.
u just crossed it.
Greetings!. Long life to the Open Movie Projects /wp-includes/images/smilies/icon_smile.gif
June 14th, 2010 at 9:21 am
Looking pretty damn good so far!
The only CnC I have at this point is that fabric surfaces seem to have no geometric texture, in places it just looks like a smooth surface with a bump & colour map instead of cloth.
Otherwise, four thumbs up (I have some spares).
June 14th, 2010 at 9:38 am
Thnaks for the info on Ptex.
Just who is CampellBarton? Looks to be a demon on the bug fixing front.
June 14th, 2010 at 10:34 am
I think you should use more micro poly displacemant. Some places like brick wall on the right side of the alley look very low poly.
BTW is there displacemant on the baby dragon or are you using high poly model?
June 14th, 2010 at 10:45 am
Only thing I see is that the baby dragon’s mouth could be more wet aroud the gums, but that would depend on the story.
Impressive renders, the basis for an epic storytelling π
@The Fatsnacker: CampbellBarton is just the codename for all the coders with anonymous svn access. No one person could make so many and so diverse commits π
June 14th, 2010 at 10:55 am
You know 9? It was based on a short? I bet you we are going to see a full featured film done.
June 14th, 2010 at 11:20 am
GREAT π
Especially the later few π
Seeing it in motion will boost it a lot once more π Can’t wait for that! π
June 14th, 2010 at 11:28 am
@LOGAN
Who wants anaglyph stereos anymore ? Watch out for full color openKMQ.
I plan to rerender specific parts of durian in stereo and present them in a new open 3-D video format : 2x768x512 = 768×1024 (right above left view), H264 codec.
It works great on the iPad and will probably also on the WePad and others.
For desktops I want to extend VLC by a thick black border.
Quicktime already plays on LCDs rotated to portrait mode. WinDoof Player/NV drivers often refuse to play on rotated displays.
Any help on bringing Durian to 3-D would be appreciated π
The most tricky parts are 2D/2.5D backdrops.
June 14th, 2010 at 11:58 am
I love the pictures, but please… use a gallery plugin!
June 14th, 2010 at 12:11 pm
Realy great!
Would like to see some more animations :).
Ah yea- use a gallery! +1 for this idea papalagi :D.
Greets!
June 14th, 2010 at 12:27 pm
is Sintel a shemale or something like that? http://img535.imageshack.us/img535/6735/051bcomp0001562.jpg
June 14th, 2010 at 12:36 pm
Looks great!!!!
June 14th, 2010 at 12:53 pm
Love the look of Sintel’s hair now, it’s awesome π
June 14th, 2010 at 1:11 pm
@MTracer:
I agree with you. I can’t understand why it was so important to show more renders instead of updated old ones :-/
June 14th, 2010 at 1:32 pm
“render times for final quality go to an hour per 2k frame in several cases”
Is this the throughput of the entire farm, or can several one-hour frames be done in parallel? If so, what is the average of frames per hour that can be rendered?
(I’m quite sure its not just one per hour, since it would otherwise take ~700 days to render the entire movie.. π )
June 14th, 2010 at 1:38 pm
Beautiful. As someone just getting started with Blender these pictures are an inspiration!
June 14th, 2010 at 1:40 pm
Wow, Really great images ! This movie will be wonderful, I’ sure !
Congratulations to the Team !
June 14th, 2010 at 1:45 pm
And now… All my crits disappeared. Damn. I KNEW not to doubt.
June 14th, 2010 at 1:54 pm
Two words: wow!
June 14th, 2010 at 2:20 pm
How did you guys accomplish that with the hair! That can’t still be particle effects! BTW these are awesome, I’m always surprised by what these teams can do
June 14th, 2010 at 2:40 pm
They use particles for hair. Who says that blender particles can’t do that doesn’t know blender enough
June 14th, 2010 at 2:47 pm
@Ton. Use this video http://www.youtube.com/watch?v=gb7nwoQVkQE when it’s done
June 14th, 2010 at 2:58 pm
I like the last two images
June 14th, 2010 at 3:03 pm
Why are so different these two images?
/wp-content/uploads/2010/06/03.1a_comp_000083.jpg
/wp-content/uploads/2010/03/alley1.png
June 14th, 2010 at 3:15 pm
amazing Ton. Crongratulations durian team
June 14th, 2010 at 3:23 pm
great work, team, keep it up!!!
June 14th, 2010 at 3:35 pm
@ajedros: yeah, the older picture (the one without sintel) is way better imho
June 14th, 2010 at 3:42 pm
wow … for all… wow..
i have note to this picture >> /wp-content/uploads/2010/06/04.1b_comp_000119.jpg very bad expression!
it’s expression of fear or smile ?
please fix these….
π
June 14th, 2010 at 3:48 pm
Hi,
the images seem to have a low dynamic range.
Is this somehow solved for the final output?
Is there going to be some warp for 24bit output?
June 14th, 2010 at 3:51 pm
Really great renders, I love your work π
And Sintel tends to become my No. 1 Movie this year!
And yeah, while the quality advances more and more, the critics almost vanishes. That’s great, too.
Anyways, now i’m one of the last ones with critics:
I still see issues with Sintels Shoulders in the Shaman Hut, in image 3 and 5.
This seems to only establish as a problem when the arms are near the body.
I know Nathan thought about working on this, don’t know if it’s still possible to fix it?
June 14th, 2010 at 3:59 pm
@dd: This shot is obviously from the part that is shown in the trailer, where Sintel is running up the citadels stairs. Facial expressions are in heavy change there from frame to frame, but its always clear that she is in an elated mood. There is no need to correct a single frame in this scene. Think: its a movie, not a picture book.
June 14th, 2010 at 4:52 pm
WOOP WOOP! Keep it hot, crew. You’re totally destroying it right now. I’m so excited for you all! π
June 14th, 2010 at 4:53 pm
@maddes:
Unfortunately this is likely as good as it’s going to get. I’ve already improved it somewhat from earlier posts. More than this will require more substantial changes that I don’t have time for at the moment.
But when just watching the movie, it doesn’t really jump out because the composition and animation draw the eye to other things.
June 14th, 2010 at 5:23 pm
Some answers:
– yes we use particle hair (“strands render”)
– the film will be rendered in 4k after we finish 2k
– the render times in average are about 20 minutes per 2k frame now. Some peaks go to 90 minutes, others only 5 minutes.
– we can’t use a distributed farm (via internet) for many reasons… like database transfer (many gigs per shot) and OS installs and system specs (64 bits, 8 GB mem) and Blender versions… and then we need to get rendered files back even. Having a local farm is a total blessing.
June 14th, 2010 at 5:40 pm
WOW! Wonderful stuff !
That second to last shot, with the dragon, needs to be made bigger so it can become my new desktop. π
Excellent work people! Looking forward to the big show.
take care
June 14th, 2010 at 6:04 pm
I have been wondering if a can follow on can happen. Stories in the city and the like.
All the work has gone into building up such a great city it would be a pity to see this movie as the last time it used.
One of the biggest problem is using the same chars just don’t work if you don’t have the same voice actors. Maybe that is the next major open movie challenge. Get by without voice actors.
June 14th, 2010 at 6:08 pm
Quote of Ton:
”- we canβt use a distributed farm (via internet) for many reasonsβ¦ like database transfer (many gigs per shot) and OS installs and system specs (64 bits, 8 GB mem) and Blender versionsβ¦ and then we need to get rendered files back even. Having a local farm is a total blessing.”
Talking about the first issue, didn’t that problem apply on Big Buck Bunny?
June 14th, 2010 at 6:58 pm
WOAH!!!!
June 14th, 2010 at 7:28 pm
@Ton: What happened to the Smoke simulation? Did you use Blender’s new smoke simulator? and can you post an example render of that?
thanks in advance.
June 14th, 2010 at 7:36 pm
Hey, guys, I love what I’m seeing. Sintel’s Face Rig appears to be very well done. Can’t wait to see more.
June 14th, 2010 at 8:41 pm
Very nice previews!!!!!
I can’t wait to see it !!!!!
June 14th, 2010 at 8:58 pm
Nathan said:
“But when just watching the movie, it doesnβt really jump out because the composition and animation draw the eye to other things.”
I’m confident in the Durian team to believe you. But I am little bit sad to think we get a little less common usable “sintel” character on the sintel-dvd-set …
:-/
June 14th, 2010 at 9:26 pm
Sintel is sooooo hot, she is a combination of tough/icy/strong person, but with a good heart. i’m lovin’ it.
June 14th, 2010 at 10:37 pm
@Victor… google for “indirect lighting” π A little hint: The light gets reflected from the right wall…
@Durian: thanks for the great pictures. Already turned into a desktop background. Exept the strange shoulder deformation which was mentioned earlier (and is not that obious like in a still frame i bet), i have nothing to criticise.. i love it all..
June 14th, 2010 at 11:58 pm
The snow ones and the cave ones are my preferred. Is looking absolutely incredible.
One think I would like to see at the end of the movie with the credits is a photo of everyone of you with your name, it is going to be a masterpiece and it would be great everyone in the planet knows who did the movie.
June 15th, 2010 at 12:00 am
…Anyway, enjoy the graphics, and for those who love to write crits, remember: it ainβt done until the fat lady sings!…
So is Colin to be dressed like that and sing at the end of the movie?
June 15th, 2010 at 12:04 am
I love the slight anime look. Looks exciting. My anticipation only builds each day.
June 15th, 2010 at 12:38 am
I am so very impressed with the QUALITY of artistry of these young people.
June 15th, 2010 at 12:50 am
@Bao2:
May I suggest some lyrics?
”Sintel, fights for the good, Sintel, convincing in every mood, Sintel, knows always a place for her spear to put.
Sintel fights always brave slashing villians into their grave” *lots of epic brass music*
π π π
June 15th, 2010 at 2:44 am
Wow!!!!!!!
incredible work… Can’t wait till the final movie is released…
AWESOME work team… π
June 15th, 2010 at 2:53 am
Carsten: I know what Inderect Lightening is. And I can see that she is the only (that much) illuminated thing in the shadow part of the scene.
June 15th, 2010 at 5:59 am
First, I have to say the work you guys are doing is incredible. These pictures inspire me to do better with my own work. I’m definitely preordering this. I do need to say, that while I understand people’s need to critique work, or offer “constructive” criticism, most often they fail to take into account the huge amount of work involved. This is done by what, 6 people? on a limited time frame? who are basically helping to fix/add to Blender as they go? Posting work like this is more along the lines of “keeping the interested people interested” rather than “please tell me what I’m doing wrong.” Keep up the good work guys, I’m lovin’ it.
June 15th, 2010 at 6:32 am
am I the only one distracted by the bump just behind Sintel’s shoulder?
/wp-content/uploads/2010/06/02.b_comp_000296.jpg
overall, the shots looks great.
June 15th, 2010 at 7:53 am
wow great job!
June 15th, 2010 at 9:27 am
I was going to say Sintel’s hair looks way too clean and fluffy in some of the gritty looking still shots, but in the ‘Sintel’s Cabin Work in Progress’ clip the hair looks damn good. Blender movie projects are way funking cool!
June 15th, 2010 at 10:44 am
Wow, the renderings are really good! Great work!
@Ton: Is it possible in a new blenderproject to create some kind of community rendering farm, and via a torrentlike system merge it into a movie? Or does the transfering of all data taking longer time than as you have solve it today?
June 15th, 2010 at 10:54 am
@pixelpartner
Well true there are better alternatives for 3D, but the main thing is having a left and right eye stream, then you can have Anaglyph (Red/Cyan, Green/Magenta) as well as interlaced, side-by-side, 3D monitor, and other formats made from that.
Not everyone has 3D monitors and having also an (half-color) Anaglyph version composited is a great cheap way to have many more people enjoy some sort of 3D.
Here’s a anaglyph still from the Sintel trailer: http://picasaweb.google.com/lh/photo/w5HEcdwCN_K_Cp7NWrOrnQ?feat=directlink (Red/Cyan)
Maybe producers of 3D interlaced glasses and Anaglyph paper glasses would like to support Blender/Durian to render the right channel into stereo graphic after Sintel’s release. (Maybe the Blender renderfarm would be put to good use after production.)
Sadly I probably would be unable to render myself as my PC is 32bit with around 4GB of RAM.
Let’s cross our fingers anyway π
June 15th, 2010 at 11:19 am
Why do they use hexagonal bokeh? It’s just plain ugly…
June 15th, 2010 at 12:18 pm
@J. distributed durian farm was suggested here
http://blenderartists.org/forum/showthread.php?t=159748
(my reply is the 4th post)
June 15th, 2010 at 6:18 pm
oh guys,
/wp-content/uploads/2010/06/04.2k_comp_000493.jpg
so better than previous
http://a.yfrog.com/img704/9596/63503945.png
have you ‘retouched’ the pinpoint chin?
Awesome shots!!!!! π
June 15th, 2010 at 9:29 pm
1. Is this another language-free deal like BBB? or will we do subtitles?
2. I can’t believe all that happens in 10 minutes π .
June 15th, 2010 at 11:01 pm
This is amazing epic work! Can’t wait to get the movie!
June 15th, 2010 at 11:01 pm
@AwokeKnowing: The dialog was recorded in English. I’d assume that they’ll do a community call for subtitles just like they did for Elephants Dream. I’m guessing they’ll probably announce more details about that as the DVD release gets closer after the premiere in July.
June 16th, 2010 at 1:31 am
Wow, my favorite is proabaly pictuer #1 π
it looks just like Final Fantasy:Advent children
like this http://thelifestream.net/wp-content/uploads/2009/04/041.jpg
June 16th, 2010 at 2:39 am
the only critic i’ve made was to be constructive… at any point I made the work less powerfull of amazing… it still is… I only found one thing that could make it less realistic and was just that.
all of you guys work is very impressive and I cant do it better myself. So, congrats on the good work, and about my critic again, was just one point I think that can be much better if reviewed.
June 16th, 2010 at 7:54 am
This shots are really amazing you’ve done an awesome job, can’t wait to see the movie
June 16th, 2010 at 11:43 am
having looked at the shots i think they are briliant.
June 16th, 2010 at 2:03 pm
@LOGAN:
did you see this: http://news.cnet.com/8301-13772_3-20007683-52.html ?
Nice article on the big boys 3d.
Maybe its a nice intermediate solution to render a blackwhite depth map of the movie and have some software split the original renders to left/right eye.
Philips wowvx seem to be using that method ( althought that project has stopped ). So I’m not sure that software is available. But the results I’ve seen are pretty good.
The advantage is that its easy to do. We only need to rerender the movie in depth, so no raytrace, no AO, no nothing, just the depth ( shame Durian didn’t do that for us π exr could store the depth with ease. ) And I bet it doesnt even need to be 4k to get good results. Using the 4k and a 720p depth must give great HD results I think…
Also spreading it on the internet could be possible as the scenes would not need the texture assets to render, “only” the scene data and a blend map.
Anyway… Lets wait if its worth the effort π
June 16th, 2010 at 6:09 pm
This. Is. Goddamn. Unbelivable.
Hats off to you guys.
June 17th, 2010 at 11:30 am
hey where’s fire n smoke render ?
June 17th, 2010 at 6:20 pm
Release next month? Awesome, can’t wait!
June 17th, 2010 at 7:17 pm
@joeri67
Although rendering the depth map is faster/easier, i still opt for rendering the other eye. That way the result would be much better.
Anyway, thanks for the link π
June 17th, 2010 at 8:21 pm
Man, I love how the eyes look in this film. I’ve never seen such quality eyes in any animation movie. Especially not in Pixar movies. Their eyes may have a lot of emotion, but don’t look in any way like real eyes. These look so real that it’s extremely awesome. Though it seems that everybody has brown eyes π
June 17th, 2010 at 9:40 pm
O_Os
Amazing, this is shaping up very nicely indeed. The closeup shot of shamans face is incredible, the skin shading superb. It also looks like you’ve got the hair fixed as well.
I love the expressions on Sintels face, I hope you’ve managed to make that look even better in animation.
June 18th, 2010 at 1:19 am
I made the following picture to put wallpaper
http://www.speedyshare.com/files/23011830/BackGround.jpg