In reaction to comments on the past post about Paint-over , we decided to give an extra revision of the main character design with Sintel.
Now we are sure to be away from the main industry standards ; Thanks !
- David

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November 16th, 2009 at 17:25
Damn…
November 16th, 2009 at 17:27
Not exactly what I expected when I clicked the twitter links. :/ lol
November 16th, 2009 at 17:29
pure awesomeness. this one is definately the best character design you’ve ever made. I can imagine him/her a lot better in fight scenes…
November 16th, 2009 at 17:29
Haha, funny!
November 16th, 2009 at 17:29
hahahahahhhaha!
Awesome, David!
November 16th, 2009 at 17:31
Ahahahha, that is GREAT. Keep up the good work team, next she needs an eyepatch!
November 16th, 2009 at 17:34
i’m in class right now. people started looking at me when i…um, laughed my ass off all of a sudden
November 16th, 2009 at 17:39
I’m glad the Durian team has a sense of humor. Keep up the good work! I’m eager to see more about the look of the world of “Sintel” as it develops.
November 16th, 2009 at 17:49
Hahahahahahaha!!!
LOL
November 16th, 2009 at 17:49
Please shave her before the final release!!!
I hate that! Anyway, it was funny.
Keep it UP!
November 16th, 2009 at 17:49
Hmmm… no… no, something still not working for me.
It’s the cigarette,
smoking with filter is soooo much cooler.
November 16th, 2009 at 17:53
Oh…… it…..it…..Demonstrated…the Spirit of man
Oh… Can not describe the word
OK…you make my crazy …ha ha ha
November 16th, 2009 at 18:08
Now it’s clear she have balls…
Nice job
November 16th, 2009 at 18:08
hahahahahahahah
I hope a certin ‘eye’ sees this.
November 16th, 2009 at 18:18
So that’s what the smoke simulator is for!
Awesome response, by the way!
November 16th, 2009 at 18:25
I’d still rather see the 4-armed shaman. Give us the shaman!
November 16th, 2009 at 18:31
You turned her into a transvestite!!!!!
November 16th, 2009 at 18:31
@otsoa : no, it’s how Square Enix design their male characters now.
Like females.
With beard.
And cigarettes.
I am under the impression that the female audience might be disturbingly attracted to this version of the lead character 0: )
November 16th, 2009 at 18:36
ooh i like the scar on her rigth calf
November 16th, 2009 at 18:37
Arrr. So, they looks even better. Greate Job.
November 16th, 2009 at 18:42
Snaaaaake!!
Solid Sintel
Metal Gear anyone?
November 16th, 2009 at 19:48
They say that in the beginning female characters do were performed by man
Glad to see this project doesn’t forget tradition.
November 16th, 2009 at 19:50
Now he is a Japanese comic standard.
November 16th, 2009 at 19:59
HAHAHA…
You got the Rambo look down…is there a jade pendant on that necklace???
November 16th, 2009 at 20:12
Apart from the masculine look
I do like the reduced eye size of this iteration.
Keep up the good work.
November 16th, 2009 at 20:21
horrible se pasaron, respeten su propia obra
November 16th, 2009 at 20:30
lol
David, you should not get too concerned about the discussions in this blog or elsewhere. The reason why I and a few others do not always chime in with the choir is NOT because we don’t like what you are doing but because we want to encourage you to take bold steps instead of appeasing the masses. The more you defy the mainstream, the more your finished work will stand out and be recognised as a work of art by itself and beyond the small circle of Blender fans.
Although these open movie projects are massively constrained in terms of money and time, I believe there are fewer artistic constraints. You need not engage in exploitation tactics to increase sales numbers. There is more freedom to do things in different, untested, even groundbreaking ways, and as long as you don’t hesitate to take advantage of that freedom, everything will be fine.
Although at times I may come across as a nitpicker among cheerleaders, I’m a huge fan of what you guys are doing, and I have no doubt that the final movie will be awesome. I’ve preordered my DVD set just like everyone else here, and I don’t regret it. So don’t take my comments too seriously, ok?
By the way, there’s nothing wrong with unshaved girls in general.
November 16th, 2009 at 21:01
“You need not engage in exploitation tactics to increase sales numbers…” for something that will be eventually be given away free to all…
November 16th, 2009 at 21:03
very good..
ut:
he seems like à women. ..okai
I like the “speaf” Rasta style LOL.
++ Deevad and good continuation for the team
November 16th, 2009 at 21:07
Hot bearded Woman !
Now she have to fight like Chuck Norris
good work david !
November 16th, 2009 at 21:09
I’m glad I’m not at work because I burst out in laughter when I saw this – thanks guys you made my day!!
Please continue with the silliness – I do hope the film has some comic release moments…
November 16th, 2009 at 21:11
Sintel spending to much time in Amsterdam allready.
Now where did she get that joint, “De overkant Hortus”, or “Het Ballonnetje” ?
; )
November 16th, 2009 at 21:12
Another problem, I would never trust a girl without chest hair.
November 16th, 2009 at 21:16
Sometimes forcing to go out of the mainstream, is a kind of limitation too, a way to confirm the mainstream. Look at Pixar: they talk the “mainstream language”, yet within those bounds they delivered masterpieces.
I don’t know how much, if ever, Durian team discussed a mainstream look approach, but, in case they did and choose to go for mainstream on purpose, i can’t think of it as a bad thing anyway, as you know, going “main” is somehow a declarated need for Blender; furthermore, in my opinion, Blender Institute’s shorts should have as a primary objective the improvement & showcasing of the software, more than being an piece of art themselves (even though Ton manages to mix very talented people at the Institute, so, art and passion is everywhere in those projects)
on topic: is Sintel a new Clint Eastwood? Is this her second expression, the one with cigarette?
btw: Sintel is a really nice name, both for the meaning and for how it sounds. In any case better than Samd
November 16th, 2009 at 21:30
HaHaHa!
That is so funny!
Thanks!
November 16th, 2009 at 21:33
can’t wait for the new smoke and volumetrix on the cig and softbody hair on the facial hair!
November 16th, 2009 at 21:45
Lol
November 16th, 2009 at 22:05
Nice joke guys. And awsome job.
November 16th, 2009 at 22:14
Now I know why smoke was necessary in Blender 2.5
November 16th, 2009 at 23:01
navegando por la red encontre esta imagen
surfing the net I found this picture
ver aqui:
http://img5.yfrog.com/i/durian.jpg/
November 16th, 2009 at 23:16
Really nice and quite unexpected. Eyes look better though… Thanks for sharing as often (although we always want more !)
November 16th, 2009 at 23:23
eeek o_O hahahahha
November 17th, 2009 at 00:58
Haha! That’s nice
Actually, I can’t wait for nice textures…
Great strike to get a propper mood back on the blog
November 17th, 2009 at 01:12
It has to be a cigar!
In all seriousness, looks like they still enjoy themselves even with the deadlines =D
November 17th, 2009 at 01:23
Hahahahahahaha. Reminded me of video of Starcraft 2, the Cinematic Trailer.
Link
http://www.starcraft2.com/movies.xml
November 17th, 2009 at 01:24
LMAO!!!!
Also, I lol-d at the comment about how the new smoke system was used
November 17th, 2009 at 01:42
Oh, I just remembered…
Didn’t someone say, the Mood Board will slowly be replaced by a gallery?
By now there are quite some nice works which could go into a gallery I’d say.
Maybe you could even split it into a “serious” part and a “fun” one. fun including this^ or Bick Buck Lady or Suzanne Sintel or….
November 17th, 2009 at 02:09
I’m in class too, and I also had to muffle my laugh, and smear my grin down with my hand.
This
November 17th, 2009 at 02:51
Hahahahahaha! *rofl* Man, that sure is a day-maker. haha! ^_^
November 17th, 2009 at 03:38
I opened the site, scrolled down, and snorted hummus out of my nose laughing. Kinda burns….
November 17th, 2009 at 04:11
Question: How do you know if your a pirate?
(below needs to be said with thick pirate accent)
Answer: You don’t know, you just ARRRR!!
November 17th, 2009 at 04:16
You’re killing me, oh you’re killing me. DX *Cough cough, splutter*
*Dies in a gutter with blood*
November 17th, 2009 at 04:26
I’m not joking, keep the eyes they are in this version. Big improvement, the big ones were too cartoony.
November 17th, 2009 at 05:43
Awwwww… Futanari?
November 17th, 2009 at 08:58
Grasias por la demostracion, sigan asi los de Duriam…………….. XD
November 17th, 2009 at 10:25
that’s still too mainstream – we need a scar through her left eye!
November 17th, 2009 at 16:32
Great humor at the right time David. Unbelievable, even knowing you are french
Greetings from Germany
November 17th, 2009 at 17:15
I think most of the people didn’t take a close look to the wireframe inside the turn arround, here is a quick crap screencapture from vimeo:
http://picasaweb.google.com/lh/photo/IwLsFHvMJtMVb2wC3eo_-g?feat=directlink
People take a better look! It’s just awesome!
I loved the eyes! It’s original and the character have much more personality right now, i think the Durian team made the best option for their plot.
Suggestion: maybe next time David shouldn’t use a frontal view for paint over
November 17th, 2009 at 19:45
look :
http://dl.dropbox.com/u/1682366/Art/sintel-paintover-wip05.bedit.jpeg
November 17th, 2009 at 20:11
Everyone please take a look at mokoko’s version. It basically heals all the issues of the current model:
- The eyes look more natural. (less insectoid)
- The facial bone structure looks more natural. (more depth)
- The chin looks more natural. (rounder)
- The neck looks more natural. (wider)
The modifications are subtle but highly effective. Great work!
November 18th, 2009 at 17:11
@eye208 there is already some replies for you, inside “Sintel paintover” original post (November, 14) please read:
“Give us the benefit of the doubt. Sintel is young because she’s supposed to be young. She has a less realistic design because going for something more realistic would be a death wish.”
Colin
“We decided as a team (including Angela and David) to shoot for a more stylized look for a variety of reasons, but not the least of which is that it makes the project more feasible given our limited resources and the project timeline.”
Nathan
It’s clear to me that Mokoko added another layer of complexity. Notice that (He? She?) enlarged the neck at the top. Do you think is it right?
Yours,
Ortiz
November 19th, 2009 at 00:04
LOL!!!!
November 19th, 2009 at 09:58
@Ortiz: Yes, I’ve read the statements. And yes, I think the neck in mokoko’s picture is a big improvement. Anything that makes the character look more life-like is an improvement, even if it’s just a small change. I don’t see any added complexity. The topology is the same.
The broomstick necks were cool in Elephants Dream. Don’t repeat it. Don’t steal ideas.
November 20th, 2009 at 11:06
I am going to faint!
November 20th, 2009 at 17:32
It’s better looking than the previous attempt.
November 24th, 2009 at 08:36
I sort of agree with Francisco. A more “abstract” version would suit the theme and style of “Sintel” better than a realistic one. I think a major point of this is to place the viewer in a fantastic world that is believable yet also allows the viewer to snap out of it all, step back once in a while and see “Sintel” as a story with a plot. On the other hand, the current model looks a little too… er… serious… Maybe blend the current model with the goofy-looking model from before? That way Sintel won’t look like a middle-aged cougar.
November 25th, 2009 at 19:09
So that’s what Clint Eastwood looked like as a teenager…
November 26th, 2009 at 13:15
I LOVE it !
November 27th, 2009 at 09:57
> eyepatch
Arrr ye lad
A nice way to answer
December 1st, 2009 at 01:57
Lame. “Smoking is so debonair!”
December 1st, 2009 at 16:59
@eye208:
“Yes, I’ve read the statements.”
Well i think you didn’t do it carefully. Please read it again.
“And yes, I think the neck in mokoko’s picture is a big improvement. Anything that makes the character look more life-like is an improvement, even if it’s just a small change. I don’t see any added complexity. The topology is the same.”
It’s incorrect to analyze topology without looking to the wires. That’s what you’re doing here.
To achieve something like Mokoko’s modification the Durian Team will need to retopo work the neck’s area because proportions are different. That’s not “small change” anything.
Please check my comments inside this picture to see the added complexity and “the neck paradox, by Mokoko”:
http://picasaweb.google.com/lh/photo/Rf2RSvbKVfANTI7Zc_iUbg?feat=directlink
To see the same picture as above but without comments please click here:
http://picasaweb.google.com/lh/photo/nCkP4JdBAK_eFA_msTqCwQ?feat=directlink
“The broomstick necks were cool in Elephants Dream. Don’t repeat it. Don’t steal ideas.”
This is misconception from you. Please compare wires >>> (http://picasaweb.google.com/lh/photo/-F7DB17boCLxN1GR2-Jf4Q?feat=directlink) before stating this kind of thing again.
Yours,
Ortiz
December 1st, 2009 at 17:01
last link Sintel and Emo:
http://picasaweb.google.com/lh/photo/-F7DB17boCLxN1GR2-Jf4Q?feat=directlink