Colin, David and me still have this amazed feeling of what 4k can do for our film… the amount of detail you can (or have to!) put in every shot will give the visuals a very designated impact and especially… a 4-10 times multiplied amount of work! And not only the graphics require detail, but also animation can be refined into every tiny detail.
Look for example at Soenke’s famous “Reaching Out” picture. Something like this could be just a shot in our film, 4-6 seconds. Now what if every detail would move, imagine how cool that would be! Even when scaled down to 2k or even 1k you’ll notice this.
To the right you can find a concept art shot, for one of the opening scenes in our film. We want to build a gigantic “fantasy slum” for it. Compare it a bit to the famous favelas in Brazil (3rd picture, copyright http://www.planeteye.com).
The concept we’re playing with now is to check on ways to have the Blender community helping with this work, providing us with raw material, as the official Detail Department! We could use (most of it) as textures even. Like crawling snails, flying birds and insects, smoke plumes,
people dozing in windows, and so on.
It’ll need a bit of thought still… especially how to coordinate and apply this efficiently. But still a fun challenge… motivating for volunteers to help, and for us a great time saver to assemble incredible shots!
For all the boys and girls here; David’s concept art is actually a COLORING PAGE for kids! Make your great impression, post it for us, and we select the best one for a special prize!