Sintel’s Cabin, sneak peek!
on May 26th, 2010, by Pablo VazquezYo!, Pablo here. *hey before you scroll down to the video, this is work in progress!*
Remember that old blogpost I did the first week I got here?, well, once that shot was “there”, I moved on to light another environment for 2 weeks, then another environment for 2 more weeks.. so I left all the other shots for Sintel’s cabin abandoned, until a week ago that I got time to actually work on it and call it finished.
What you’ll see here is work in progress, a bunch of render tests put together, so you’ll get to see the progress of this scene until it makes it to the final movie.
What’s missing:
The lighting and compositing is pretty much done (missing floating particles and stuff, that’s already there but not in this render), now is more about fixing the flickers here and there, which are produced mostly by low quality settings (low AA, GI samples).
There is no hair sim for sintel, and no cloth sim for the dragon’s wings, so you’ll notice a hell amount of intersection there, yes we know that 🙂
What’s new:
Besides low quality settings, you’ll also notice that Scales (the baby dragon), actually got scales now! thanks to Kevin Hays (Jeepster) who volunteer to sculpt it, compared to the trailer one which was mostly normal maps. You’ll also notice Sintel got better hair now, again compared to the trailer (and the Shaman hut’s shots shown here couple weeks ago), so you can see we really read all your comments and take your advices! 😀
Download OGV video file.
That’s it, I hope you read this before commenting about the errors I already pointed up here (I usually do the same, run to the video, press play and complain without reading 🙂 ), is about sharing isn’t? why wait to the very final tweaks if we can show the work in progress 😀
Thanks for passing by!
venomgfx
May 31st, 2010 at 7:41 am
theres alot of spam on several blog posts. something should be done (delete them)
May 31st, 2010 at 10:04 am
Hello. I’ve wanted to post some line before but did not have much time. Firstly a big applause for the Team. The trailer was great but with this little video really you made us see that you guys are just going for the best and that Blender is gonna be more Owesone than ever!
To think that it was actually made with blender, fills me with excitement.
But I have a little question, thats gonna throw the raffs of everyone on me but I’ll go for it.
Do you guys have a date for the release of the first Beta? I’ll be frank that I do check the site nearly everyday hoping that a release date would be annouced :).
Thanks again to the team for their absolutely stunning work.
May 31st, 2010 at 11:34 am
This looks great! Can’t wait for the final film.
The only thing that “bothers” me are the hands… (as some has pointed out before). They look a little too big, and the fingers a little too thin. However it’s like Elephants Dream style… So somewhere it’s okay…
Dreamworks have the eyes and Blender Foundation the hands ;-).
/D.
May 31st, 2010 at 11:43 am
One other thing.
The “issue” with the static background. I think it can be “solved” with the camera moving just a tiny little bit where it’s now completely still. No need for a “handheld camera script”, but just a little movement would be great…
My 2 cent… keep it up!
/D.
May 31st, 2010 at 3:14 pm
Are you guys planing to apply cloth sim to the cloths above her bed as well? It would be cool to see the shadows moving around subtly, it would hopefully add some life to the scene.
May 31st, 2010 at 7:26 pm
Wow! This is really great! The hair is awesome. One thought though: seems like Scales’ eyes should be slightly shinier; more wet looking. Just an opinion.
Keep up the good work!
May 31st, 2010 at 8:04 pm
pablo post algo
May 31st, 2010 at 10:04 pm
He visionado más de diez veces el vÃdeo y en todas tenÃa la boca abierta. Felicidades por vuestro trabajo y os envÃo una luz de energÃa positiva para que el equipo siga a este ritmo.
Awesome!!!
June 1st, 2010 at 7:26 am
omG…the dragon is so cute :”)…seriously guys, this is just awesome work!!! Keep it up!
June 1st, 2010 at 3:23 pm
Even though it’s still a WIP, I have to say it looks quite good. Keep up the good work, looking forward to the result 🙂
June 1st, 2010 at 4:51 pm
Fantastic work! I’m really looking forward to the final 😉 Blender is kicking butt and taking names, and the Open Movie Project is the reason why. Keep it up!
June 1st, 2010 at 9:53 pm
Wooooooooooow , cool pablo , you gotta show some pictures of the LGM ;D
and i really think its time for a new blog post !!! ;D
yippiiiiiiiiiiiiiiiiiiieeeeeeeee!!!!
June 2nd, 2010 at 12:00 am
The hands really are not as bad as some people are making them out to be. When you look at the very first part of the clip where sintel is holding the rag you don’t notice them at all. Also, it seems many people are commenting on the size of sintels gloves which go up her forearm. With a little context and complete props being used I don’t think this will be a problem.
As a side note, sintel is a pre-teenish girl who beats the crap out of trained soldiers. Thanks for not drawing her up as a Disney style princess.
June 2nd, 2010 at 3:25 pm
No one has mentioned it yet but I love the skin, the SSS is superb!
June 2nd, 2010 at 4:08 pm
pablo post algo men.
June 2nd, 2010 at 4:35 pm
http://www.blender.org/forum/viewtopic.php?p=79325#79325
Take a look at that and reply, i guess theres no more to say, but PLEASE TAKE A LOOK
June 2nd, 2010 at 6:14 pm
At 00.07, the dragon’s arm are trespassing Sintel’s leg.I wish i’m not the one who catch it. Hope i have helped someway.
Thank you guys for all the fantastic work. I love Blender.
June 2nd, 2010 at 9:18 pm
we can has new blogpost?
June 2nd, 2010 at 11:06 pm
This makes me want to watch my favorite show… http://www.youtube.com/watch?v=MrbztnX5apU
June 2nd, 2010 at 11:10 pm
Wait. No. This is even better. http://www.youtube.com/watch?v=jBp-d50lee8
June 2nd, 2010 at 11:51 pm
haha im watching right now (while im writing) Dinosaurs right now in spain’s disney channel
June 3rd, 2010 at 5:02 am
That’s awesome. I’d love to do some sound design for something like that.
June 3rd, 2010 at 7:38 am
Woah guys! That looked absolutely amazing! Voice doesn’t go the greatest. But that may just be me. Excellent work! Can’t wait to see the finished project. 😀
June 3rd, 2010 at 12:49 pm
wow 225 replies, thats insane guys! I’ve read through all of them, and learned a lot from your comments and critics, big thanks to everyone!
I’m kicking the durianers over here to make a new blogpost ASAP!
June 3rd, 2010 at 4:55 pm
I have to be honest and say that I am a bit disappointed about the lack of updates on the blog. Actually one of the reasons why I payed ahead of time for my DVD this year was because we were promised more frequent updates this time compared to what was the case during the older open projects.
It might not be a lot of fun to write blog updates, but that is part of the game. You are a lot of people at the studio now, so it would only take ONE update per person per week to make it run – and that may even be over the top! I think you owe it to your costumers, this being an “open” movie and all.
In any case, I wish you the best of luck with the whole project and I’m very much looking forward to seeing the final movie.
June 3rd, 2010 at 6:08 pm
I totally agree with Brons. More frequent updates are more than welcome. If you really don`t feel like writing you could just post some fresh renders. Please
June 3rd, 2010 at 7:07 pm
hey. post some wallpaper with renders.
June 3rd, 2010 at 9:46 pm
I think that there should be something moving in the shot apart from Sintel and the dragon. Maybe the big cloth over her head might move a little in the wind or something like that. But if it’s a secluded area, no wind gets there at all, si tgere would be no reason for that.
You could also make the camera move, but that may confuse the watcher if it’s too fast or inappropriate to the scene.. a little zoom?
Even though I admit that still camera is the best solution in most cases, since it gives you the feeling that everything’s right when you watch it – you’re not moving, the camera’s not moving too. I believe it affects the subconsciousness in a way.
I believe you said you’ll add little particles for dust in the air, so that’ll surely get it moving.
June 3rd, 2010 at 10:56 pm
I have to say that I am disapointed too about the lack of updates to the blog, just once in a week or so is to little, it makes Sintel movie seem less “open”.
Great work nevertheless.
June 4th, 2010 at 12:04 am
3dmagix dot com
son of … they sneaked in the blender GPL license in the terms so what they are doing might be legal but so deceiving since they place the link in a very hidden place at the bottom of their page and then the license is mentioned
making people pay 47 dollars for a program they did not code and is free and open source
June 4th, 2010 at 9:59 am
Just my opinon, but I think the hand size is just fine. Sintel appears to have a generally slender build and I have seen people with very similar proportions, hands included.
p.s. I can’t express how excited I am for this project. A July premiere probably means a DVD release in late August or September? I can’t wait!
June 4th, 2010 at 10:16 am
I wonder if we will be able to preorder a blu-ray version with all project files etc included? I really want to preorder so I can support you guys but I only want the blu-ray version. I know the dvd box includes full HD versions but I do not have a blu-ray writer =\
June 4th, 2010 at 4:22 pm
C’est vraiment impressionnant !
La seule chose que j’aurais à dire pour le moment, c’est que je trouve que le mouvement des mains me semble trop rigide. Sinon à par ça, bravo à toute l’équipe !
June 4th, 2010 at 4:50 pm
Blender Foundation
SVN commit 4546: i did this bit in 3ds MAX! (beorn)
FTW! beorn explain me THAT
June 4th, 2010 at 5:43 pm
wow it’s not bad it’s not bad
i like it. 🙂
going on don’t worry any-thing
June 4th, 2010 at 6:00 pm
I like how the updates on the durian blog are quite frequent. They’re only not that frequent when you guys are really busy XD
June 4th, 2010 at 11:30 pm
This is just a fantastic work. The world out there will have to know Blender exist.
June 8th, 2010 at 11:05 pm
So nice!!!
Hint: let the dragon swallow a bit at 0:14
June 12th, 2010 at 11:53 pm
I don’t quite like her mouth, it doesn’t quite fit into her face.