Sintel, the Durian Open Movie Project » Blog Archive » Sintel pre-premiere


Sintel pre-premiere

on July 19th, 2010, by ali

Almost final…

73 Responses to “Sintel pre-premiere”

  1. Robbie Losee Says:

    In response to Beorn’s comment above (about the community expanding the film), I have a practical question. What would be the minimum system requirements to render the average frame from Durian? Let’s say you had unlimited time to let your system render – what would be the bare-minimum computing power required to load a scene and successfully render it? I am just curious as I would love to try.

  2. Piiichan Says:

    So, there are girls interested in Blender after all 😀

  3. ben Says:

    @Robbie Losee – 6gb of ram is probably going to be the limiting factor for most people meaning I can’t render many scenes once I get home anyway. Yet. Not all scenes use that much memory of course but that was the farm limit before things got ugly.

    More specs here –

  4. Robbie Losee Says:

    Thank you! At present that would be a limit for me, but it does not sound as out of reach as I was expecting it might be. Thank you for the quick reply!

  5. inken Says:

    Piiichan: “So, there are girls interested in Blender after all :D”
    Of course :O

    I wish for the next post the credits… dunno why but i love credits, if they are made in a nice way of course… if you only have black screen with white letters it’s boring… i hope you made/make nice credits guys :>

  6. J. Says:

    I would use just traditional credits.
    In Big Buck Bunny the film ends with a big laugh and the credits are a funny addition to that, but that’s not the case with Sintel. (don’t try to read a spoiler in this 😉 )

    Man… I really want to see Sintel again, damn that two months… AAAARRRRGGGGHHH!

  7. Blendiac Says:

    Am I the only one who noticed that they have Weird Al Yankovic working as the render farm guy…?

    No wonder Durian rocks! 😀

  8. max Says:

    you are cool guys 🙂


  9. ajedros Says:

    off topic

    Screenshot Blender 2.5 Beta (

  10. stenosis Says:

    Nooooooooooo! not the old guy…. damn it, instead of using one of those cool and dangerous looking dragon they choose an old ugly guy for showing the power of blender?! it can not be. Splah = Fail. ^^ But congrats for reaching the beta status.

  11. J. Says:

    Well, on to the nest release! 😉

  12. J. Says:

    Correction: nest = next. (can a mod fix this? Thanks!)

  13. Piiichan Says:

    “Ça se dit merveilleux?”
    LOL 😀
    Didn’t catch that one the first time.

  14. anonymous Says:

    @stenosis: probably they’re saving the dragon splash for the final release.

  15. Danny Says:

    This is getting exciting! I am really looking forward to checking Sintel out. Oh, and those Sintel shirts are great. I want one… pulls out moniez!

  16. ghuck Says:

    Yes, when will the T-shirts be availible in the blender store.

  17. maddes Says:

    Ton Said:
    July 17th, 2010 at 14:07

    “The tees will be sold on the finals party to visitors, and will be available in the e-shop too. I will post a zip with the png of the prints monday!”

    Hello Ton? Wich Monday did you mean? 😉 We are so hungry for any material, we are starving … So, pleeeease.. give us something to look at.

  18. J. Says:

    I already asked him, but the Blender Institute seems to be still since the last few days…
    The last sign of life I could find was a Tweet from Colin 2 days ago…

  19. J. Says:

    Good news: At least Campbell survived the stress: 😀

  20. Robert Says:

    I was hoping all of the Sintel Team members would leave one last blog post of their final thoughts…

  21. Agus Says:

    Community claims a new post from Brecht

  22. maddes Says:

    afaik no one posted this here:
    this shows jeepster sculpting the Dragons head.
    Maybe this should be in another blogpost, but as this is the latest, i think it will be read by more people..

  23. The Fatsnacker Says:

    Will someone tell soenke and colin to go home…its wednesday night and it 9.00pm over here (UK)