I spent some of this week re-rigging my “Simple Biped Rig” in Blender 2.5. I did this to help verify that the basic rigging tools are now functioning in Blender 2.5.
Fortunately, they are!
So far my favorite new rigging features in Blender 2.5 are the ability to make bones unselectable, and the availability of quaternion, euler, and axis-angle rotations for both objects and bones (yay!).
But I still have a lot to test. Next up I’ll be rigging a full character mesh (though not a final character for the film.
Wish me luck!
For those of you wanting to play with the rig, here is the file:
I place it in the public domain via the Creative Commons CC0 1.0 license.
All of the controls are on the first five armature layers.