Sintel, the Durian Open Movie Project » Blog Archive » New year, new attack plan!

    

New year, new attack plan!

on January 5th, 2010, by ben

Well, not so much a new plan but a fleshing out of the plan Ton has been busy working with. Yesterday we had our first Monday kick off meeting for the year with the team at almost full strength again after the holiday season and Ton went through the effectively complete production schedule. We all knew it was tight before hand, but seeing the project all accounted for and blocked in was for me at least a very key moment to get my head around things. A lot of discussion followed during the day on everything from different tools needed for scenes, when certain major landmarks in art assets and code should be reached, who was taking ownership of which segments and so on. Normally I’m not a fan of lots of discussion, especially when we have a whole lot to do in limited time but it was good to nut a lot of these things out. Helps in both mentally planning and even in gaining a bit more confidence to get on with the tasks at hand. Now that we have the concept art, script, storyboard edited in animatic form, a full schedule and Colin working on the ‘layout’ for the film – (effectively a roughed in animation with camera placements in the proxy scene) we are invincible!

Ok, just better organised than we were.

Better get back to work, but the team has been up to some cool stuff so expect more posts soon. 🙂

Hope you are off to a flying start this January! Even if that means making the most of your local beaches / ice skating rinks.

– Ben

16 Responses to “New year, new attack plan!”

  1. Becca (RedJay) Says:

    First!!!! (I think I caught it within the first few minutes of being posted!!!)

  2. D Says:

    Good to hear the schedule’s down. 🙂 Hope nothing important was overlooked or something… 😀

  3. kram1032 Says:

    finally some (small) news again 🙂

    Nice 😀

    Interesting. I’m curious what the time will say when I post as Becca posted at 19h and D at 19:30…. But on my clock, it’s still 18:42 lol…

  4. kram1032 Says:

    Aha… one hour wrong for some reason 🙂

  5. MeshWeaver Says:

    ooh, new posts soon 😀

    GO DURIAN TEAM!!! :-DDD

    (hi kram1032 :-D)

  6. Robo3Dguy Says:

    You guys rock! Sintel will be AWESOME!!!! Looking forward to some more posts 😀

  7. Month3d Says:

    Awesome more posts coming soon 🙂 looking forward to it.

    oh and @ kram1032 it probably has to do with the dutch thing, we got +1 hours here, and blender.org being hosted by xs4all it probably has the dutch timezone

  8. Mark T Says:

    Is there any chance some of the work progress could be recorded and converted into video tutorials? It would be awesome to see the finished product, and then really see and learn how things were made.

  9. kram1032 Says:

    That’ll be it Month3D 🙂 Thanks!

  10. Linkeltje Says:

    I just saw your demo, looks like you’re quite all round. I’m curious what will be your job. My guess … skin?

    Good to hear we’ll soon see it for our selves 😉

  11. alalo Says:

    cheers!! 🙂

  12. Rudiger Says:

    Thanks for the update. Just had a question, though. Did any of your discussions cover how the wider Blender community may best be utilized for the remainder of this project?

  13. Jan - 2 Says:

    Lee, look forward to catching up with what you have been doing lately.

  14. Hoxolotl Says:

    Are we there yet?

    And now? how about now? right now huh? now? aaawww… are we there yet? whaaat? are we there yet? now?

    Suggestion:
    Past a list of needed assets online and submission guidelines, stand back and watch the magic happen…. Also: Colin has Veto powerrrrrr!

    Just a small personal remark: don’t forget to feed Brecht, I haven’t heard from him in a while, which means he’s probably being awesome* and is forgetting to eat his veggies.

    *with the rest of the team! we loooove you! now get back to *ahem* getting productive.

    HAPPY and PRODUCTIVE 2010 to the team.
    I’ll go back to wearing my straight jacket now, it’s getting kinda cold.

  15. gustav Says:

    I agree with Hoxolotl, post a list of needed assets. There are a lot of talented artists out here who would like to help you out… There was some talk about it at the beginning of the project (http://durian.blender.org/news/the-detail-department/), but sadly nothing has happened since…

    /gustav

  16. Blendiac Says:

    I’d like to add my support to what Hoxolotl / Gustav / Rudiger asked. How can we, in the community help?

    I’m happy to license my stuff under what ever license you wish and work on whatever you wish. I’d just like to help and I’m sure many skilled artists feel the same. 🙂