At Blender conference I showed an animation of an eye. Because the textures are procedural we might be able to use this eye model to quickly bake high resolution textures for not so important characters. For our main characters I hope to actually model the iris for close ups, so that we get nice shadow casting. The eye movements are some 2.5 f-curve noise modifiers, only to get some life into the animation.
Here you can find the .blend file, the included hdr texture is taken from www.openfootage.net and under cc-license. The node setups are a bit complicated and when there is interest I will write a short explanation summarizing the basic steps.
The hair scene mostly began as a test scene to figure out good numbers for hair that is 4k worthy. But as I’m in charge of a second quad core render slave system aka squors, I made a boring turn around.
So enjoy and have a nice weekend.
edit: Here is a quick guide through the important node textures of the eye: