Sintel Model Update
November 13th, 2009
Rendered turn-around with wireframe that David put together with Soenke.
In the midst of this week’s permit adventures, Sintel’s head has been approved! I am currently using retopo tool to improve and further redefine topology structure for animation use.
Note: Geometry pieces of hair, eyebrows, lashes are temporary and meant to define shape. They will be replaced with hair particles.
As it is, there’s quite a bit of preparation that goes into showcasing a model’s wireframe in a render. End results are also not as desirable/accurate. Discussion was brought up on improvements for this in 2.5!
Angela
Permits, more permits, documentary, and funds!
November 12th, 2009
One of the more complex producer’s jobs is to arrange for an international team the legal paperwork to be allowed to stay and work in the Netherlands. According to the authorities, we have five ALIENS in the team who need to get official residency permits. The process is as follows;
- make appointments with IND (immigration services), get 30 page forms for each alien to fill in.
- take aliens to a place where you can get real approved passport pictures (no smiling!).
- take aliens to the Amsterdam city office to subscribe as a resident (needs passport, picture, rental contract of appartment, chamber of commerce stuff, etc)
- take aliens to the IND offices and wait 2.5 hours while IND employees try to fit aliens in a category… but wait, there it is, a miniature exception clause for artists who work temporarily in the Netherlands!
- then being sent back to office to redo the paperwork based on new clause.
- take aliens to the IND offices again, and * hoorah * they get a 6 month temporary residence granted!
And this is the short version of the whole process
You can imagine the above took about 3 days of time & energy of the team… this week.
Anyway! Another great news is that we’ve found a documentary filmer - Ali Boubred - to hang out in our offices to record action and edit it all. He will soon introduce himself here too.
Oh, and we survived the final step in the process with the Dutch Film Fund today… today I went there with Esther and Colin to defend the latest script changes, production details and some finances. The board will decide within 2 weeks…
Pictures: Nathan, Campbell and me in train. Made by Colin’s iphone. It were cold rainy days indeed…
-Ton-
1st minute - Concept arts + Anecdotes + News
November 7th, 2009Here are some additionnal artwork done last 2 days around this first minute of the new script with few anecdotes about, as my period ending very soon in 2 weeks, I try to give my maximum and do as much of speedpainting I can. As time is missing with the last script revision, I will not do storyboard and try to finish the concept art, spend time with Soenke and Angela too on the process of 2D to 3D conversion.
-David
- the Shaman with 4 arms:
I design him this way to break the usual “indian master” shamanic cliché. I very like the spider 4 arms slow movements and gesture. Ideal to get a talking scene visually less boring. I really personnaly like this design.
Most part of the team is enthusiast or just ok with , but Colin don’t feel comfortable with the idea that human can have 4 arms in our fantasy world. This concept change his vision about the storytelling of the scene too. So this Shaman concept will surely evolve in a different way, on Monday we’ve got a meeting about the fantasy level of our world as we don’t have any general concept information about characters, environnement or the civilisation in the script work of Esther Wouda. So, we will invent it to give more background to our fantasy world.
We will study too the fun idea of Ton to build the design of our Shaman around our lovely smyling server at the Thaï restaurant.
- the 4 gatekeepers :
Half warrior / half religious, our gatekeepers are a band of 3 guys plus a strong master.
Ton wanted to name them with 4 names of French presidents , but I was against. So, we found them some code name : “Jack” for the master cause he looked at first as the comedian Jack Black, Smith for the second ( Agent Smith of Matrix ) , after we got a classical dark assassin, and our philosopher “LaoTseu”. Of course, they appear not long enough to develop their character too much , but our fun code name help to talk about the fighting organisation and they are far easier to remember than 4 name of French presidents ! Lee is already working on the “crappymattic” of the scene with Colin.
- Speedpainting 2D previzualisation :
This not a shot of the movie, but more an inspirationnal shot to give an idea to the team of the amount of snow / fog / and how it interact with color.
For the moment , I do this exercice with all the key scene of the movie. Behind “Jack” , you can see a fat man ( just a blury head) ; he was the “fat guardian” concept art. We removed him from the band , cause too hard to kick fast for our Sintel.
1st Minute Script + Breakdown
November 6th, 2009Alrighty!
Since before the Blender Conference we’ve been working to improve and condense the script– and we’ve ended up restructuring the film somewhat. So the first minute has changed dramatically!
Here I give you the script and temporary breakdown for the new First Minute of “Sintel.”
We’re gonna do a few tweaks and polishes today, and then the script will be locked!
–Colin
Edit: Here’s a PDF version of the breakdown, for those who requested it.
2D developement news : MyPaint v0.8 soon
November 5th, 2009Release scheduled in November/December , the next Mypaint will come with a lot of new features.
Of course I’m already use most of the new feature on Durian ; and I wanted to highlight my favorites here :
/!\ note : all this picture are from a development version ; they can change in the future Mypaint v0.8 , and all the concept art used to present those screen are outdated (of course) ![]()
Pick context
I never see this features in any 2D software, and this is a litlle revolution : We knew by the past color picking , ideal to pick a color in the canvas ; Mypaint now got “Pick context” : Now you can pick the total brush setting ( color/size/opacity/shape…etc…etc… ) on the canvas , or select a layer by picking the painted area on it with this feature.
New colors selectors
HSV and RGB sliders ; a new color wheel precise and ergonomic , as well as a color history , and a lot of information about colors ( harmonies ). Really cool. The pop-up selector was redone too with nice HSV fast selection, as well as some color variation on the RGB color space.
Straight line for perspective
Now, “Shift” key will help you to draw perspectives lines, the concept of this feature is very good ; lines keep origin while shift is press so it’s very easy to got some fast perspective grid. ( I pasted the resulting concept art after the feature screenshot above )
Brush system
Before , Mypaint had only a rounded shape to paint with ; now, with the aspect ratio and angle , “knife” , “marker” are possible. So more dynamic sketching !
There is too some cool new brushes , extremely creative , and thanks to the team to include my set in the defaut brush setting. I played on the picture above a bit with some new interesting ones.
Palette
A very good palette appear with the possibility to generate gradient between to colour insertion auto-magically, have multi group of palette and of course import/export from Gimp.
Ora tools
Not really a Mypaint feature , but now, with this python script plugin, Gimp can open the layered Open raster files made with Mypaint, and Save them too.
Want to help this project ? Quoting the Mypaint blog :
“Besides coders we want translators and people to write documentation. Don’t worry if you don’t have a lot of experience, we will help you get started. We also want packagers so we can get into official package repositories. And someone to help get a Mac OSX version up and running (should not take much) would be great.”
Big thanks of course to the development team ; especially to :
- Jon Nordby (Jonnor) for Ora tools
- Martin Renold (Maxy), the original creator of Mypaint, for working on my feature request list
- Ilya Portnov (Portnov) for adding so much features !
- Sean J. MacIsaac (SeanJM) for the good designs, Ui mockup on the wiki , and quality feedbacks.
My paint website : http://mypaint.intilinux.com/
Official sources here .
-David
Facial Shapes Test
November 3rd, 2009My presentation at Blender Conference included facial topology for animation use, as well as demonstrating a series of facial shapes on our test model.
A bit about my work flow: I start by creating the full symmetrical shape, ensuring natural progression from default shape (0) to full key shape (1). The next step is ensuring proper mixing of shapes. Much tweaking is spent on the more subtle details. Once the shape is completed, I weight paint to break up left/right side to allow asymmetrical expressions.
In his recent post, “Development Update #2″ , Brecht describes some of the development work that has gone into improving work flow efficiency.
Enjoy!
Angela
Talking music
November 2nd, 2009
Last week, I paid a two-day visit to the team in Amsterdam. Aside from getting to know each other, introducing me to the ubiquitous windmill beer and overstretching the definition of “vegetarian” at the local Thai joint, I got lots of cool insights into the production process and, of course, discussed the soundtrack with Colin and Ton.
Read the rest of this entry »
Eye and hair test
October 31st, 2009At Blender conference I showed an animation of an eye. Because the textures are procedural we might be able to use this eye model to quickly bake high resolution textures for not so important characters. For our main characters I hope to actually model the iris for close ups, so that we get nice shadow casting. The eye movements are some 2.5 f-curve noise modifiers, only to get some life into the animation.
DVD box with 4 disks
October 30th, 2009David made this cool new graphic to promote our dvd presale… so it’s time to tell we plan a to do a Quad box even! It’s just more efficient to have two single layer video dvds (PAL, NTSC) and two dual-layer DVD-ROMs, one with all the (HD) videos and tutorials, and one with the studio data. (24 GB total).
Still nothing compared to Main sponsors, who will get a TeraByte usb drive with *everything* on it.
-Ton




















